from typing import Tuple, Union from Utils import cache_self1 from .base_logic import BaseLogic, BaseLogicMixin from .has_logic import HasLogicMixin from ..options import EntranceRandomization from ..stardew_rule import StardewRule, Reach, false_, true_ from ..strings.region_names import Region main_outside_area = {Region.menu, Region.stardew_valley, Region.farm_house, Region.farm, Region.town, Region.beach, Region.mountain, Region.forest, Region.bus_stop, Region.backwoods, Region.bus_tunnel, Region.tunnel_entrance} always_accessible_regions_without_er = {*main_outside_area, Region.community_center, Region.pantry, Region.crafts_room, Region.fish_tank, Region.boiler_room, Region.vault, Region.bulletin_board, Region.mines, Region.hospital, Region.carpenter, Region.alex_house, Region.elliott_house, Region.ranch, Region.farm_cave, Region.wizard_tower, Region.tent, Region.pierre_store, Region.saloon, Region.blacksmith, Region.trailer, Region.museum, Region.mayor_house, Region.haley_house, Region.sam_house, Region.jojamart, Region.fish_shop} always_regions_by_setting = {EntranceRandomization.option_disabled: always_accessible_regions_without_er, EntranceRandomization.option_pelican_town: always_accessible_regions_without_er, EntranceRandomization.option_non_progression: always_accessible_regions_without_er, EntranceRandomization.option_buildings_without_house: main_outside_area, EntranceRandomization.option_buildings: main_outside_area, EntranceRandomization.option_chaos: always_accessible_regions_without_er} class RegionLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.region = RegionLogic(*args, **kwargs) class RegionLogic(BaseLogic[Union[RegionLogicMixin, HasLogicMixin]]): @cache_self1 def can_reach(self, region_name: str) -> StardewRule: if region_name in always_regions_by_setting[self.options.entrance_randomization]: return true_ if region_name not in self.regions: return false_ return Reach(region_name, "Region", self.player) @cache_self1 def can_reach_any(self, region_names: Tuple[str, ...]) -> StardewRule: if any(r in always_regions_by_setting[self.options.entrance_randomization] for r in region_names): return true_ return self.logic.or_(*(self.logic.region.can_reach(spot) for spot in region_names)) @cache_self1 def can_reach_all(self, region_names: Tuple[str, ...]) -> StardewRule: return self.logic.and_(*(self.logic.region.can_reach(spot) for spot in region_names)) @cache_self1 def can_reach_all_except_one(self, region_names: Tuple[str, ...]) -> StardewRule: region_names = list(region_names) num_required = len(region_names) - 1 if num_required <= 0: num_required = len(region_names) return self.logic.count(num_required, *(self.logic.region.can_reach(spot) for spot in region_names)) @cache_self1 def can_reach_location(self, location_name: str) -> StardewRule: return Reach(location_name, "Location", self.player) # @cache_self1 # def can_reach_entrance(self, entrance_name: str) -> StardewRule: # return Reach(entrance_name, "Entrance", self.player)