from ..assembler import ASM from ..backgroundEditor import BackgroundEditor def singleSaveSlot(rom): # Do not validate/erase slots 2 and 3 at rom start rom.patch(0x01, 0x06B3, ASM("call $4794"), "", fill_nop=True) rom.patch(0x01, 0x06B9, ASM("call $4794"), "", fill_nop=True) # Patch the code that checks if files have proper filenames to skip file 2/3 rom.patch(0x01, 0x1DD9, ASM("ld b, $02"), ASM("ret"), fill_nop=True) # Remove the part that writes death counters for save2/3 on the file select screen rom.patch(0x01, 0x0821, 0x084B, "", fill_nop=True) # Remove the call that updates the hearts for save2 rom.patch(0x01, 0x0800, ASM("call $4DBE"), "", fill_nop=True) # Remove the call that updates the hearts for save3 rom.patch(0x01, 0x0806, ASM("call $4DD6"), "", fill_nop=True) # Remove the call that updates the names for save2 and save3 rom.patch(0x01, 0x0D70, ASM("call $4D94\ncall $4D9D"), "", fill_nop=True) # Remove the 2/3 slots from the screen and remove the copy text be = BackgroundEditor(rom, 0x03) del be.tiles[0x9924] del be.tiles[0x9984] be.store(rom) be = BackgroundEditor(rom, 0x04) del be.tiles[0x9924] del be.tiles[0x9984] for n in range(0x99ED, 0x99F1): del be.tiles[n] be.store(rom) # Do not do left/right for erase/copy selection. rom.patch(0x01, 0x092B, ASM("jr z, $0B"), ASM("jr $0B")) # Only switch between players rom.patch(0x01, 0x08FA, 0x091D, ASM(""" ld a, [$DBA7] and a ld a, [$DBA6] jr z, skip xor $03 skip: """), fill_nop=True) # On the erase screen, only switch between save 1 and return rom.patch(0x01, 0x0E12, ASM("inc a\nand $03"), ASM("xor $03"), fill_nop=True) rom.patch(0x01, 0x0E21, ASM("dec a\ncp $ff\njr nz, $02\nld a,$03"), ASM("xor $03"), fill_nop=True) be = BackgroundEditor(rom, 0x06) del be.tiles[0x9924] del be.tiles[0x9984] be.store(rom)