from ..backgroundEditor import BackgroundEditor import subprocess import binascii CHAR_MAP = {'z': 0x3E, '-': 0x3F, '.': 0x39, ':': 0x42, '?': 0x3C, '!': 0x3D} def _encode(s): result = bytearray() for char in s: if ord("A") <= ord(char) <= ord("Z"): result.append(ord(char) - ord("A")) elif ord("a") <= ord(char) <= ord("y"): result.append(ord(char) - ord("a") + 26) elif ord("0") <= ord(char) <= ord("9"): result.append(ord(char) - ord("0") + 0x70) else: result.append(CHAR_MAP.get(char, 0x7E)) return result def setRomInfo(rom, seed, settings, player_name, player_id): #try: # version = subprocess.run(['git', 'describe', '--tags', '--dirty=-D'], stdout=subprocess.PIPE).stdout.strip().decode("ascii", "replace") #except: # version = "" try: seednr = int(seed, 16) except: import hashlib seednr = int(hashlib.md5(seed.encode('ascii', 'replace')).hexdigest(), 16) if settings.race: seed = "Race" if isinstance(settings.race, str): seed += " " + settings.race rom.patch(0x00, 0x07, "00", "01") else: rom.patch(0x00, 0x07, "00", "52") line_1_hex = _encode(seed) #line_2_hex = _encode(seed[16:]) BASE_DRAWING_AREA = 0x98a0 LINE_WIDTH = 0x20 player_id_text = f"Player {player_id}:" for n in (3, 4): be = BackgroundEditor(rom, n) ba = BackgroundEditor(rom, n, attributes=True) for n, v in enumerate(_encode(player_id_text)): be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = v ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = 0x00 for n, v in enumerate(_encode(player_name)): be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = v ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = 0x00 for n, v in enumerate(line_1_hex): be.tiles[0x9a20 + n] = v ba.tiles[0x9a20 + n] = 0x00 for n in range(0x09, 0x14): be.tiles[0x9820 + n] = 0x7F be.tiles[0x9840 + n] = 0xA0 + (n % 2) be.tiles[0x9860 + n] = 0xA2 sn = seednr for n in range(0x0A, 0x14): tilenr = sn % 30 sn //= 30 if tilenr > 12: tilenr += 2 if tilenr > 16: tilenr += 1 if tilenr > 19: tilenr += 3 if tilenr > 27: tilenr += 1 if tilenr > 29: tilenr += 2 if tilenr > 35: tilenr += 1 be.tiles[0x9800 + n] = tilenr * 2 be.tiles[0x9820 + n] = tilenr * 2 + 1 pal = sn % 8 sn //= 8 ba.tiles[0x9800 + n] = 0x08 | pal ba.tiles[0x9820 + n] = 0x08 | pal be.store(rom) ba.store(rom)