from test.bases import TestBase, WorldTestBase from .. import MinecraftWorld, MinecraftOptions class MCTestBase(WorldTestBase, TestBase): game = "Minecraft" player: int = 1 def _create_items(self, items, player): singleton = False if isinstance(items, str): items = [items] singleton = True ret = [self.multiworld.worlds[player].create_item(item) for item in items] if singleton: return ret[0] return ret def _get_items(self, item_pool, all_except): if all_except and len(all_except) > 0: items = self.multiworld.itempool[:] items = [item for item in items if item.name not in all_except] items.extend(self._create_items(item_pool[0], 1)) else: items = self._create_items(item_pool[0], 1) return self.get_state(items) def _get_items_partial(self, item_pool, missing_item): new_items = item_pool[0].copy() new_items.remove(missing_item) items = self._create_items(new_items, 1) return self.get_state(items)