from . import KDL3TestBase from Options import PlandoConnection from ..Names import LocationName import typing class TestLocations(KDL3TestBase): options = { "open_world": True, "ow_boss_requirement": 1, "strict_bosses": False # these ensure we can always reach all stages physically } def test_simple_heart_stars(self): self.run_location_test(LocationName.grass_land_muchi, ["ChuChu"]) self.run_location_test(LocationName.grass_land_chao, ["Stone"]) self.run_location_test(LocationName.grass_land_mine, ["Kine"]) self.run_location_test(LocationName.ripple_field_kamuribana, ["Pitch", "Clean"]) self.run_location_test(LocationName.ripple_field_bakasa, ["Kine", "Parasol"]) self.run_location_test(LocationName.ripple_field_toad, ["Needle"]) self.run_location_test(LocationName.ripple_field_mama_pitch, ["Pitch", "Kine", "Burning", "Stone"]) self.run_location_test(LocationName.sand_canyon_auntie, ["Clean"]) self.run_location_test(LocationName.sand_canyon_nyupun, ["ChuChu", "Cutter"]) self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Ice"]) self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Ice"]), self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Needle"]), self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Needle"]), self.run_location_test(LocationName.cloudy_park_hibanamodoki, ["Coo", "Clean"]) self.run_location_test(LocationName.cloudy_park_piyokeko, ["Needle"]) self.run_location_test(LocationName.cloudy_park_mikarin, ["Coo"]) self.run_location_test(LocationName.cloudy_park_pick, ["Rick"]) self.run_location_test(LocationName.iceberg_kogoesou, ["Burning"]) self.run_location_test(LocationName.iceberg_samus, ["Ice"]) self.run_location_test(LocationName.iceberg_name, ["Burning", "Coo", "ChuChu"]) self.run_location_test(LocationName.iceberg_angel, ["Cutter", "Burning", "Spark", "Parasol", "Needle", "Clean", "Stone", "Ice"]) def run_location_test(self, location: str, itempool: typing.List[str]): items = itempool.copy() while len(itempool) > 0: self.assertFalse(self.can_reach_location(location), str(self.multiworld.seed)) self.collect_by_name(itempool.pop()) self.assertTrue(self.can_reach_location(location), str(self.multiworld.seed)) self.remove(self.get_items_by_name(items)) class TestShiro(KDL3TestBase): options = { "open_world": False, "plando_connections": [ PlandoConnection("Grass Land 1", "Iceberg 5", "both"), PlandoConnection("Grass Land 2", "Ripple Field 5", "both"), PlandoConnection("Grass Land 3", "Grass Land 1", "both") ], "stage_shuffle": "shuffled", "plando_options": "connections" } def test_shiro(self): self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed)) self.collect_by_name("Nago") self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed)) # despite Shiro only requiring Nago for logic, it cannot be in logic because our two accessible stages # do not actually give the player access to Nago, thus we need Kine to pass 2-5 self.collect_by_name("Kine") self.assertTrue(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))