import unittest from BaseClasses import World from Dungeons import create_dungeons from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \ Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Inverted_Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors from InvertedRegions import create_inverted_regions from ItemList import difficulties from Rules import set_inverted_big_bomb_rules class TestInvertedBombRules(unittest.TestCase): def setUp(self): self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', True, False, False, False, False, False, False, False, False, None, 'none', False) self.world.difficulty_requirements = difficulties['normal'] create_inverted_regions(self.world, 1) create_dungeons(self.world, 1) #TODO: Just making sure I haven't missed an entrance. It would be good to test the rules make sense as well. def testInvertedBombRulesAreComplete(self): entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors) must_exits = list(Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit) for entrance_name in (entrances + must_exits): if entrance_name not in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']: entrance = self.world.get_entrance(entrance_name, 1) connect_entrance(self.world, entrance, 'Inverted Big Bomb Shop', 1) set_inverted_big_bomb_rules(self.world, 1) entrance.connected_region.entrances.remove(entrance) entrance.connected_region = None def testInvalidEntrancesAreNotUsed(self): entrances = list(Inverted_Blacksmith_Multi_Cave_Doors + Inverted_Blacksmith_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + Inverted_Bomb_Shop_Single_Cave_Doors) invalid_entrances = ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)', 'Pyramid Fairy'] for invalid_entrance in invalid_entrances: self.assertNotIn(invalid_entrance, entrances) def testInvalidEntrances(self): for entrance_name in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']: entrance = self.world.get_entrance(entrance_name, 1) connect_entrance(self.world, entrance, 'Inverted Big Bomb Shop', 1) with self.assertRaises(Exception): set_inverted_big_bomb_rules(self.world, 1) entrance.connected_region.entrances.remove(entrance) entrance.connected_region = None