from ..test import WitnessTestBase # These are just some random options combinations, just to catch whether I broke anything obvious class TestExpertNonRandomizedEPs(WitnessTestBase): options = { "disable_non_randomized": True, "puzzle_randomization": "sigma_expert", "shuffle_EPs": "individual", "ep_difficulty": "eclipse", "victory_condition": "challenge", "shuffle_discarded_panels": False, "shuffle_boat": False, } class TestVanillaAutoElevatorsPanels(WitnessTestBase): options = { "puzzle_randomization": "none", "elevators_come_to_you": True, "shuffle_doors": "panels", "victory_condition": "mountain_box_short", "early_caves": True, "shuffle_vault_boxes": True, "mountain_lasers": 11, } class TestMiscOptions(WitnessTestBase): options = { "death_link": True, "death_link_amnesty": 3, "laser_hints": True, "hint_amount": 40, "area_hint_percentage": 100, "vague_hints": "experimental", } class TestMaxEntityShuffle(WitnessTestBase): options = { "shuffle_symbols": False, "shuffle_doors": "mixed", "shuffle_EPs": "individual", "obelisk_keys": True, "shuffle_lasers": "anywhere", "victory_condition": "mountain_box_long", } class TestPostgameGroupedDoors(WitnessTestBase): options = { "shuffle_postgame": True, "shuffle_discarded_panels": True, "shuffle_doors": "doors", "door_groupings": "regional", "victory_condition": "elevator", }