import collections from flask import render_template from werkzeug.exceptions import abort from WebHost import app, cache, Room import Items def get_id(item_name): return Items.item_table[item_name][3] icons = { "Progressive Sword": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725", "Pegasus Boots": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9", "Progressive Glove": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/53/ALttP_Titan's_Mitt_Sprite.png?version=6ac54c3016a23b94413784881fcd3c75", "Flippers": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/88/ALttP_Zora's_Flippers_Sprite.png?version=b9d7521bb3a5a4d986879f70a70bc3da", "Moon Pearl": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e", "Progressive Bow": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed", "Blue Boomerang": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e", "Red Boomerang": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400", "Hookshot": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b", "Mushroom": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59", "Magic Powder": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png?version=deaf51f8636823558bd6e6307435fb01", "Fire Rod": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0", "Ice Rod": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc", "Bombos": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26", "Ether": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5", "Quake": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879", "Lamp": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce", "Hammer": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500", "Shovel": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05", "Flute": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390", "Bug Catching Net": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6", "Book of Mudora": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744", "Bottle": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b", "Cane of Somaria": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943", "Cane of Byrna": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54", "Cape": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832", "Magic Mirror": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc", "Triforce": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48" } links = {"Bow": "Progressive Bow", "Silver Arrows": "Progressive Bow", "Progressive Bow (Alt)": "Progressive Bow", "Bottle (Red Potion)": "Bottle", "Bottle (Green Potion)": "Bottle", "Bottle (Blue Potion)": "Bottle", "Bottle (Fairy)": "Bottle", "Bottle (Bee)": "Bottle", "Bottle (Good Bee)": "Bottle", "Fighter Sword": "Progressive Sword", "Master Sword": "Progressive Sword", "Tempered Sword": "Progressive Sword", "Golden Sword": "Progressive Sword", "Power Glove": "Progressive Glove", "Titans Mitts": "Progressive Glove" } multi_items = {get_id(name) for name in ("Progressive Sword", "Progressive Bow", "Bottle")} links = {get_id(key): get_id(value) for key, value in links.items()} tracking_names = ["Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer", "Hookshot", "Magic Mirror", "Flute", "Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Blue Boomerang", "Red Boomerang", "Bug Catching Net", "Cape", "Shovel", "Lamp", "Mushroom", "Magic Powder", "Cane of Somaria", "Cane of Byrna", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Bottle", "Triforce"] # TODO make sure this list has what we need and sort it better tracking_ids = [] for item in tracking_names: tracking_ids.append(get_id(item)) from MultiServer import get_item_name_from_id @app.route('/tracker/') @cache.memoize(timeout=60) # update every minute def get_tracker(room: int): # This more WIP than the rest room = Room.get(id=room) if not room: abort(404) if room.allow_tracker: multidata = room.seed.multidata locations = {tuple(k): tuple(v) for k, v in multidata['locations']} inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1)} for teamnumber, team in enumerate(multidata["names"])} for (team, player), locations_checked in room.multisave.get("location_checks", {}): for location in locations_checked: item, recipient = locations[location, player] inventory[team][recipient][links.get(item, item)] += 1 for (team, player), game_state in room.multisave.get("client_game_state", []): if game_state: inventory[team][player][106] = 1 # Triforce player_names = {} for team, names in enumerate(multidata['names']): for player, name in enumerate(names, 1): player_names[(team, player)] = name return render_template("tracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id, lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names, tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=icons, multi_items=multi_items) else: return "Tracker disabled for this room."