from typing import List from ...Region import Z3Region, RewardType, IReward from ...Config import Config from ...Location import Location, LocationType from ...Item import Progression, ItemType class SwampPalace(Z3Region, IReward): Name = "Swamp Palace" Area = "Swamp Palace" def __init__(self, world, config: Config): super().__init__(world, config) self.Weight = 3 self.RegionItems = [ ItemType.KeySP, ItemType.BigKeySP, ItemType.MapSP, ItemType.CompassSP] self.Reward = RewardType.Null self.Locations = [ Location(self, 256+135, 0x1EA9D, LocationType.Regular, "Swamp Palace - Entrance") .Allow(lambda item, items: self.Config.Keysanity or item.Is(ItemType.KeySP, self.world)), Location(self, 256+136, 0x1E986, LocationType.Regular, "Swamp Palace - Map Chest", lambda items: items.KeySP), Location(self, 256+137, 0x1E989, LocationType.Regular, "Swamp Palace - Big Chest", lambda items: items.BigKeySP and items.KeySP and items.Hammer) .AlwaysAllow(lambda item, items: item.Is(ItemType.BigKeySP, self.world)), Location(self, 256+138, 0x1EAA0, LocationType.Regular, "Swamp Palace - Compass Chest", lambda items: items.KeySP and items.Hammer), Location(self, 256+139, 0x1EAA3, LocationType.Regular, "Swamp Palace - West Chest", lambda items: items.KeySP and items.Hammer), Location(self, 256+140, 0x1EAA6, LocationType.Regular, "Swamp Palace - Big Key Chest", lambda items: items.KeySP and items.Hammer), Location(self, 256+141, 0x1EAA9, LocationType.Regular, "Swamp Palace - Flooded Room - Left", lambda items: items.KeySP and items.Hammer and items.Hookshot), Location(self, 256+142, 0x1EAAC, LocationType.Regular, "Swamp Palace - Flooded Room - Right", lambda items: items.KeySP and items.Hammer and items.Hookshot), Location(self, 256+143, 0x1EAAF, LocationType.Regular, "Swamp Palace - Waterfall Room", lambda items: items.KeySP and items.Hammer and items.Hookshot), Location(self, 256+144, 0x308154, LocationType.Regular, "Swamp Palace - Arrghus", lambda items: items.KeySP and items.Hammer and items.Hookshot) ] def CanEnter(self, items: Progression): return items.MoonPearl and items.Mirror and items.Flippers and self.world.CanEnter("Dark World South", items) def CanComplete(self, items: Progression): return self.GetLocation("Swamp Palace - Arrghus").Available(items)