from ...stardew_rule import Count, StardewRule, True_ from ...mods.mod_data import ModNames from ... import options def has_skull_cavern_elevator_to_floor(self, floor: int) -> StardewRule: if self.options[options.ElevatorProgression] != options.ElevatorProgression.option_vanilla and \ ModNames.skull_cavern_elevator in self.options[options.Mods]: return self.received("Progressive Skull Cavern Elevator", floor // 25) return True_()