import os from argparse import Namespace from typing import Dict, FrozenSet, Tuple, Any, ClassVar from BaseClasses import MultiWorld from test.TestBase import WorldTestBase from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld from .. import StardewValleyWorld, options from ..mods.mod_data import ModNames from worlds.AutoWorld import call_all class SVTestBase(WorldTestBase): game = "Stardew Valley" world: StardewValleyWorld player: ClassVar[int] = 1 skip_long_tests: bool = True def world_setup(self, *args, **kwargs): super().world_setup(*args, **kwargs) long_tests_key = "long" if long_tests_key in os.environ: self.skip_long_tests = not bool(os.environ[long_tests_key]) if self.constructed: self.world = self.multiworld.worlds[self.player] # noqa @property def run_default_tests(self) -> bool: # world_setup is overridden, so it'd always run default tests when importing SVTestBase is_not_stardew_test = type(self) is not SVTestBase should_run_default_tests = is_not_stardew_test and super().run_default_tests return should_run_default_tests def minimal_locations_maximal_items(self): min_max_options = { options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized, options.Cropsanity.internal_name: options.Cropsanity.option_shuffled, options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla, options.ToolProgression.internal_name: options.ToolProgression.option_vanilla, options.SkillProgression.internal_name: options.SkillProgression.option_vanilla, options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla, options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla, options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled, options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_disabled, options.HelpWantedLocations.internal_name: 0, options.Fishsanity.internal_name: options.Fishsanity.option_none, options.Museumsanity.internal_name: options.Museumsanity.option_none, options.Friendsanity.internal_name: options.Friendsanity.option_none, options.NumberOfMovementBuffs.internal_name: 12, options.NumberOfLuckBuffs.internal_name: 12, } return min_max_options def allsanity_options_without_mods(self): allsanity = { options.Goal.internal_name: options.Goal.option_perfection, options.BundleRandomization.internal_name: options.BundleRandomization.option_shuffled, options.BundlePrice.internal_name: options.BundlePrice.option_expensive, options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized, options.Cropsanity.internal_name: options.Cropsanity.option_shuffled, options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive, options.ToolProgression.internal_name: options.ToolProgression.option_progressive, options.SkillProgression.internal_name: options.SkillProgression.option_progressive, options.BuildingProgression.internal_name: options.BuildingProgression.option_progressive, options.FestivalLocations.internal_name: options.FestivalLocations.option_hard, options.ElevatorProgression.internal_name: options.ElevatorProgression.option_progressive, options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling, options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi, options.HelpWantedLocations.internal_name: 56, options.Fishsanity.internal_name: options.Fishsanity.option_all, options.Museumsanity.internal_name: options.Museumsanity.option_all, options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage, options.FriendsanityHeartSize.internal_name: 1, options.NumberOfMovementBuffs.internal_name: 12, options.NumberOfLuckBuffs.internal_name: 12, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false, options.TrapItems.internal_name: options.TrapItems.option_nightmare, } return allsanity def allsanity_options_with_mods(self): allsanity = {} allsanity.update(self.allsanity_options_without_mods()) all_mods = ( ModNames.deepwoods, ModNames.tractor, ModNames.big_backpack, ModNames.luck_skill, ModNames.magic, ModNames.socializing_skill, ModNames.archaeology, ModNames.cooking_skill, ModNames.binning_skill, ModNames.juna, ModNames.jasper, ModNames.alec, ModNames.yoba, ModNames.eugene, ModNames.wellwick, ModNames.ginger, ModNames.shiko, ModNames.delores, ModNames.ayeisha, ModNames.riley, ModNames.skull_cavern_elevator ) allsanity.update({options.Mods.internal_name: all_mods}) return allsanity pre_generated_worlds = {} # Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core. def setup_solo_multiworld(test_options=None, seed=None, _cache: Dict[FrozenSet[Tuple[str, Any]], MultiWorld] = {}) -> MultiWorld: # noqa if test_options is None: test_options = {} # Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds frozen_options = frozenset(test_options.items()).union({seed}) if frozen_options in _cache: return _cache[frozen_options] multiworld = setup_base_solo_multiworld(StardewValleyWorld, ()) multiworld.set_seed(seed) # print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test args = Namespace() for name, option in StardewValleyWorld.option_definitions.items(): value = option(test_options[name]) if name in test_options else option.from_any(option.default) setattr(args, name, {1: value}) multiworld.set_options(args) for step in gen_steps: call_all(multiworld, step) _cache[frozen_options] = multiworld return multiworld