from typing import List, Union import unittest import random import sys from BaseClasses import MultiWorld from worlds.stardew_valley.test import setup_solo_multiworld from worlds.stardew_valley.test.TestOptions import basic_checks, SVTestBase from worlds.stardew_valley import options, locations, items, Group, ItemClassification, StardewOptions from worlds.stardew_valley.mods.mod_data import ModNames from worlds.stardew_valley.regions import RandomizationFlag, create_final_connections, randomize_connections, create_final_regions from worlds.stardew_valley.items import item_table, items_by_group from worlds.stardew_valley.locations import location_table, LocationTags from worlds.stardew_valley.options import stardew_valley_option_classes, Mods, EntranceRandomization mod_list = ["DeepWoods", "Tractor Mod", "Bigger Backpack", "Luck Skill", "Magic", "Socializing Skill", "Archaeology", "Cooking Skill", "Binning Skill", "Juna - Roommate NPC", "Professor Jasper Thomas", "Alec Revisited", "Custom NPC - Yoba", "Custom NPC Eugene", "'Prophet' Wellwick", "Mister Ginger (cat npc)", "Shiko - New Custom NPC", "Delores - Custom NPC", "Ayeisha - The Postal Worker (Custom NPC)", "Custom NPC - Riley", "Skull Cavern Elevator"] def check_stray_mod_items(chosen_mods: Union[List[str], str], tester: SVTestBase, multiworld: MultiWorld): if isinstance(chosen_mods, str): chosen_mods = [chosen_mods] for multiworld_item in multiworld.get_items(): item = item_table[multiworld_item.name] tester.assertTrue(item.mod_name is None or item.mod_name in chosen_mods) for multiworld_location in multiworld.get_locations(): if multiworld_location.event: continue location = location_table[multiworld_location.name] tester.assertTrue(location.mod_name is None or location.mod_name in chosen_mods) class TestGenerateModsOptions(SVTestBase): def test_given_single_mods_when_generate_then_basic_checks(self): for mod in mod_list: with self.subTest(f"Mod: {mod}"): multi_world = setup_solo_multiworld({Mods: mod}) basic_checks(self, multi_world) check_stray_mod_items(mod, self, multi_world) def test_given_mod_pairs_when_generate_then_basic_checks(self): if self.skip_long_tests: return num_mods = len(mod_list) for mod1_index in range(0, num_mods): for mod2_index in range(mod1_index + 1, num_mods): mod1 = mod_list[mod1_index] mod2 = mod_list[mod2_index] mods = (mod1, mod2) with self.subTest(f"Mods: {mods}"): multiworld = setup_solo_multiworld({Mods: mods}) basic_checks(self, multiworld) check_stray_mod_items(list(mods), self, multiworld) def test_given_mod_names_when_generate_paired_with_entrance_randomizer_then_basic_checks(self): for option in EntranceRandomization.options: for mod in mod_list: with self.subTest(f"entrance_randomization: {option}, Mod: {mod}"): multiworld = setup_solo_multiworld({EntranceRandomization.internal_name: option, Mods: mod}) basic_checks(self, multiworld) check_stray_mod_items(mod, self, multiworld) def test_given_mod_names_when_generate_paired_with_other_options_then_basic_checks(self): if self.skip_long_tests: return for option in stardew_valley_option_classes: if not option.options: continue for value in option.options: for mod in mod_list: with self.subTest(f"{option.internal_name}: {value}, Mod: {mod}"): multiworld = setup_solo_multiworld({option.internal_name: option.options[value], Mods: mod}) basic_checks(self, multiworld) check_stray_mod_items(mod, self, multiworld) class TestBaseItemGeneration(SVTestBase): options = { options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage, options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive, options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi, options.Mods.internal_name: mod_list } def test_all_progression_items_are_added_to_the_pool(self): all_created_items = [item.name for item in self.multiworld.itempool] # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression items_to_ignore = [event.name for event in items.events] items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON]) items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON]) items_to_ignore.extend(footwear.name for footwear in items.items_by_group[Group.FOOTWEAR]) items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK]) progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): self.assertIn(progression_item.name, all_created_items) class TestNoGingerIslandModItemGeneration(SVTestBase): options = { options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage, options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true, options.Mods.internal_name: mod_list } def test_all_progression_items_except_island_are_added_to_the_pool(self): all_created_items = [item.name for item in self.multiworld.itempool] # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression items_to_ignore = [event.name for event in items.events] items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON]) items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON]) items_to_ignore.extend(footwear.name for footwear in items.items_by_group[Group.FOOTWEAR]) items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK]) progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): if Group.GINGER_ISLAND in progression_item.groups: self.assertNotIn(progression_item.name, all_created_items) else: self.assertIn(progression_item.name, all_created_items) class TestModEntranceRando(unittest.TestCase): def test_mod_entrance_randomization(self): for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: with self.subTest(option=option, flag=flag): seed = random.randrange(sys.maxsize) rand = random.Random(seed) world_options = StardewOptions({options.EntranceRandomization.internal_name: option, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false, options.Mods.internal_name: mod_list}) final_regions = create_final_regions(world_options) final_connections = create_final_connections(world_options) regions_by_name = {region.name: region for region in final_regions} _, randomized_connections = randomize_connections(rand, world_options, regions_by_name) for connection in final_connections: if flag in connection.flag: connection_in_randomized = connection.name in randomized_connections reverse_in_randomized = connection.reverse in randomized_connections self.assertTrue(connection_in_randomized, f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}") self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}") self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), f"Connections are duplicated in randomization. Seed = {seed}") class TestModTraps(SVTestBase): def test_given_traps_when_generate_then_all_traps_in_pool(self): trap_option = options.TrapItems for value in trap_option.options: if value == "no_traps": continue world_options = self.allsanity_options_without_mods() world_options.update({options.TrapItems.internal_name: trap_option.options[value], Mods: "Magic"}) multi_world = setup_solo_multiworld(world_options) trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups] multiworld_items = [item.name for item in multi_world.get_items()] for item in trap_items: with self.subTest(f"Option: {value}, Item: {item}"): self.assertIn(item, multiworld_items)