from .droppedKey import DroppedKey from ..roomEditor import RoomEditor from ..assembler import ASM class BirdKey(DroppedKey): def __init__(self): super().__init__(0x27A) def patch(self, rom, option, *, multiworld=None): super().patch(rom, option, multiworld=multiworld) re = RoomEditor(rom, self.room) # Make the bird key accessible without the rooster re.removeObject(1, 6) re.removeObject(2, 6) re.removeObject(3, 5) re.removeObject(3, 6) re.moveObject(1, 5, 2, 6) re.moveObject(2, 5, 3, 6) re.addEntity(3, 5, 0x9D) re.store(rom)