from .itemInfo import ItemInfo from .constants import * class OwlStatue(ItemInfo): def configure(self, options): if options.owlstatues == "both": return if options.owlstatues == "dungeon" and self.room >= 0x100: return if options.owlstatues == "overworld" and self.room < 0x100: return raise RuntimeError("Tried to configure an owlstatue that was not enabled") self.OPTIONS = [RUPEES_20] def patch(self, rom, option, *, multiworld=None): if option.startswith(MAP) or option.startswith(COMPASS) or option.startswith(STONE_BEAK) or option.startswith(NIGHTMARE_KEY) or option.startswith(KEY): if self._location.dungeon == int(option[-1]) and multiworld is not None: option = option[:-1] rom.banks[0x3E][self.room + 0x3B16] = CHEST_ITEMS[option] def read(self, rom): assert self._location is not None, hex(self.room) value = rom.banks[0x3E][self.room + 0x3B16] for k, v in CHEST_ITEMS.items(): if v == value: if k in [MAP, COMPASS, STONE_BEAK, NIGHTMARE_KEY, KEY]: assert self._location.dungeon is not None, "Dungeon item outside of dungeon? %r" % (self) return "%s%d" % (k, self._location.dungeon) return k raise ValueError("Could not find owl statue contents in ROM (0x%02x)" % (value)) def __repr__(self): if self._location and self._location.dungeon: return "%s:%03x:%d" % (self.__class__.__name__, self.room, self._location.dungeon) else: return "%s:%03x" % (self.__class__.__name__, self.room) @property def nameId(self): return "0x%03X-Owl" % self.room