from dataclasses import dataclass from typing import List, Tuple, Union, Optional from . import season_data as season from .game_item import GameItem from ..strings.region_names import Region @dataclass(frozen=True) class FishItem(GameItem): locations: Tuple[str] seasons: Tuple[str] difficulty: int mod_name: Optional[str] def __repr__(self): return f"{self.name} [{self.item_id}] (Locations: {self.locations} |" \ f" Seasons: {self.seasons} |" \ f" Difficulty: {self.difficulty}) |" \ f"Mod: {self.mod_name}" fresh_water = (Region.farm, Region.forest, Region.town, Region.mountain) ocean = (Region.beach,) town_river = (Region.town,) mountain_lake = (Region.mountain,) forest_pond = (Region.forest,) forest_river = (Region.forest,) secret_woods = (Region.secret_woods,) mines_floor_20 = (Region.mines_floor_20,) mines_floor_60 = (Region.mines_floor_60,) mines_floor_100 = (Region.mines_floor_100,) sewers = (Region.sewer,) desert = (Region.desert,) mutant_bug_lair = (Region.mutant_bug_lair,) witch_swamp = (Region.witch_swamp,) night_market = (Region.beach,) ginger_island_ocean = (Region.island_south, Region.island_west) ginger_island_river = (Region.island_west,) pirate_cove = (Region.pirate_cove,) all_fish: List[FishItem] = [] def create_fish(name: str, item_id: int, locations: Tuple[str, ...], seasons: Union[str, Tuple[str, ...]], difficulty: int, mod_name: Optional[str] = None) -> FishItem: if isinstance(seasons, str): seasons = (seasons,) fish_item = FishItem(name, item_id, locations, seasons, difficulty, mod_name) all_fish.append(fish_item) return fish_item albacore = create_fish("Albacore", 705, ocean, (season.fall, season.winter), 60) anchovy = create_fish("Anchovy", 129, ocean, (season.spring, season.fall), 30) blue_discus = create_fish("Blue Discus", 838, ginger_island_river, season.all_seasons, 60) bream = create_fish("Bream", 132, town_river + forest_river, season.all_seasons, 35) bullhead = create_fish("Bullhead", 700, mountain_lake, season.all_seasons, 46) carp = create_fish("Carp", 142, mountain_lake + secret_woods + sewers + mutant_bug_lair, season.not_winter, 15) catfish = create_fish("Catfish", 143, town_river + forest_river + secret_woods, (season.spring, season.fall), 75) chub = create_fish("Chub", 702, forest_river + mountain_lake, season.all_seasons, 35) dorado = create_fish("Dorado", 704, forest_river, season.summer, 78) eel = create_fish("Eel", 148, ocean, (season.spring, season.fall), 70) flounder = create_fish("Flounder", 267, ocean, (season.spring, season.summer), 50) ghostfish = create_fish("Ghostfish", 156, mines_floor_20 + mines_floor_60, season.all_seasons, 50) halibut = create_fish("Halibut", 708, ocean, season.not_fall, 50) herring = create_fish("Herring", 147, ocean, (season.spring, season.winter), 25) ice_pip = create_fish("Ice Pip", 161, mines_floor_60, season.all_seasons, 85) largemouth_bass = create_fish("Largemouth Bass", 136, mountain_lake, season.all_seasons, 50) lava_eel = create_fish("Lava Eel", 162, mines_floor_100, season.all_seasons, 90) lingcod = create_fish("Lingcod", 707, town_river + forest_river + mountain_lake, season.winter, 85) lionfish = create_fish("Lionfish", 837, ginger_island_ocean, season.all_seasons, 50) midnight_carp = create_fish("Midnight Carp", 269, mountain_lake + forest_pond + ginger_island_river, (season.fall, season.winter), 55) octopus = create_fish("Octopus", 149, ocean, season.summer, 95) perch = create_fish("Perch", 141, town_river + forest_river + forest_pond + mountain_lake, season.winter, 35) pike = create_fish("Pike", 144, town_river + forest_river + forest_pond, (season.summer, season.winter), 60) pufferfish = create_fish("Pufferfish", 128, ocean + ginger_island_ocean, season.summer, 80) rainbow_trout = create_fish("Rainbow Trout", 138, town_river + forest_river + mountain_lake, season.summer, 45) red_mullet = create_fish("Red Mullet", 146, ocean, (season.summer, season.winter), 55) red_snapper = create_fish("Red Snapper", 150, ocean, (season.summer, season.fall), 40) salmon = create_fish("Salmon", 139, town_river + forest_river, season.fall, 50) sandfish = create_fish("Sandfish", 164, desert, season.all_seasons, 65) sardine = create_fish("Sardine", 131, ocean, (season.spring, season.fall, season.winter), 30) scorpion_carp = create_fish("Scorpion Carp", 165, desert, season.all_seasons, 90) sea_cucumber = create_fish("Sea Cucumber", 154, ocean, (season.fall, season.winter), 40) shad = create_fish("Shad", 706, town_river + forest_river, season.not_winter, 45) slimejack = create_fish("Slimejack", 796, mutant_bug_lair, season.all_seasons, 55) smallmouth_bass = create_fish("Smallmouth Bass", 137, town_river + forest_river, (season.spring, season.fall), 28) squid = create_fish("Squid", 151, ocean, season.winter, 75) stingray = create_fish("Stingray", 836, pirate_cove, season.all_seasons, 80) stonefish = create_fish("Stonefish", 158, mines_floor_20, season.all_seasons, 65) sturgeon = create_fish("Sturgeon", 698, mountain_lake, (season.summer, season.winter), 78) sunfish = create_fish("Sunfish", 145, town_river + forest_river, (season.spring, season.summer), 30) super_cucumber = create_fish("Super Cucumber", 155, ocean + ginger_island_ocean, (season.summer, season.fall), 80) tiger_trout = create_fish("Tiger Trout", 699, town_river + forest_river, (season.fall, season.winter), 60) tilapia = create_fish("Tilapia", 701, ocean + ginger_island_ocean, (season.summer, season.fall), 50) # Tuna has different seasons on ginger island. Should be changed when the whole fish thing is refactored tuna = create_fish("Tuna", 130, ocean + ginger_island_ocean, (season.summer, season.winter), 70) void_salmon = create_fish("Void Salmon", 795, witch_swamp, season.all_seasons, 80) walleye = create_fish("Walleye", 140, town_river + forest_river + forest_pond + mountain_lake, season.fall, 45) woodskip = create_fish("Woodskip", 734, secret_woods, season.all_seasons, 50) blob_fish = create_fish("Blobfish", 800, night_market, season.winter, 75) midnight_squid = create_fish("Midnight Squid", 798, night_market, season.winter, 55) spook_fish = create_fish("Spook Fish", 799, night_market, season.winter, 60) angler = create_fish("Angler", 160, town_river, season.fall, 85) crimsonfish = create_fish("Crimsonfish", 159, ocean, season.summer, 95) glacierfish = create_fish("Glacierfish", 775, forest_river, season.winter, 100) legend = create_fish("Legend", 163, mountain_lake, season.spring, 110) mutant_carp = create_fish("Mutant Carp", 682, sewers, season.all_seasons, 80) clam = create_fish("Clam", 372, ocean, season.all_seasons, -1) cockle = create_fish("Cockle", 718, ocean, season.all_seasons, -1) crab = create_fish("Crab", 717, ocean, season.all_seasons, -1) crayfish = create_fish("Crayfish", 716, fresh_water, season.all_seasons, -1) lobster = create_fish("Lobster", 715, ocean, season.all_seasons, -1) mussel = create_fish("Mussel", 719, ocean, season.all_seasons, -1) oyster = create_fish("Oyster", 723, ocean, season.all_seasons, -1) periwinkle = create_fish("Periwinkle", 722, fresh_water, season.all_seasons, -1) shrimp = create_fish("Shrimp", 720, ocean, season.all_seasons, -1) snail = create_fish("Snail", 721, fresh_water, season.all_seasons, -1) legendary_fish = [crimsonfish, angler, legend, glacierfish, mutant_carp] special_fish = [*legendary_fish, blob_fish, lava_eel, octopus, scorpion_carp, ice_pip, super_cucumber, dorado] island_fish = [lionfish, blue_discus, stingray] all_fish_by_name = {fish.name: fish for fish in all_fish}