from ...strings.region_names import MagicRegion from ...mods.mod_data import ModNames from ...strings.spells import MagicSpell from ...strings.ap_names.skill_level_names import ModSkillLevel from ...stardew_rule import Count, StardewRule, False_ from ... import options def can_use_clear_debris_instead_of_tool_level(vanilla_logic, level: int) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() return vanilla_logic.received(MagicSpell.clear_debris) & can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, level) def can_use_altar(vanilla_logic) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() return vanilla_logic.can_reach_region(MagicRegion.altar) def has_any_spell(vanilla_logic) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() return can_use_altar(vanilla_logic) def has_attack_spell_count(vanilla_logic, count: int) -> StardewRule: attack_spell_rule = [vanilla_logic.received(MagicSpell.fireball), vanilla_logic.received( MagicSpell.frostbite), vanilla_logic.received(MagicSpell.shockwave), vanilla_logic.received(MagicSpell.spirit), vanilla_logic.received(MagicSpell.meteor) ] return Count(count, attack_spell_rule) def has_support_spell_count(vanilla_logic, count: int) -> StardewRule: support_spell_rule = [can_use_altar(vanilla_logic), vanilla_logic.received(ModSkillLevel.magic_level, 2), vanilla_logic.received(MagicSpell.descend), vanilla_logic.received(MagicSpell.heal), vanilla_logic.received(MagicSpell.tendrils)] return Count(count, support_spell_rule) def has_decent_spells(vanilla_logic) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 2) magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 1) return magic_resource_rule & magic_attack_options_rule def has_good_spells(vanilla_logic) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 4) magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 2) magic_support_options_rule = has_support_spell_count(vanilla_logic, 1) return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule def has_great_spells(vanilla_logic) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 6) magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 3) magic_support_options_rule = has_support_spell_count(vanilla_logic, 1) return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule def has_amazing_spells(vanilla_logic) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 8) magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 4) magic_support_options_rule = has_support_spell_count(vanilla_logic, 2) return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule def can_blink(vanilla_logic) -> StardewRule: if ModNames.magic not in vanilla_logic.options.mods: return False_() return vanilla_logic.received(MagicSpell.blink) & can_use_altar(vanilla_logic)