from typing import Union from ...strings.quest_names import ModQuest from ..mod_data import ModNames from ...strings.food_names import Meal, Beverage from ...strings.monster_drop_names import Loot from ...strings.villager_names import ModNPC from ...strings.season_names import Season from ...strings.region_names import Region def get_modded_quest_rules(vanilla_logic, active_mods): quests = {} if ModNames.juna in active_mods: quests.update({ ModQuest.JunaCola: vanilla_logic.has_relationship(ModNPC.juna, 3) & vanilla_logic.has(Beverage.joja_cola), ModQuest.JunaSpaghetti: vanilla_logic.has_relationship(ModNPC.juna, 6) & vanilla_logic.has(Meal.spaghetti) }) if ModNames.ginger in active_mods: quests.update({ ModQuest.MrGinger: vanilla_logic.has_relationship(ModNPC.mr_ginger, 6) & vanilla_logic.has(Loot.void_essence) }) if ModNames.ayeisha in active_mods: quests.update({ ModQuest.AyeishaEnvelope: (vanilla_logic.has_season(Season.spring) | vanilla_logic.has_season(Season.fall)) & vanilla_logic.can_reach_region(Region.mountain), ModQuest.AyeishaRing: vanilla_logic.has_season(Season.winter) & vanilla_logic.can_reach_region(Region.forest) }) return quests