from typing import List, Union from . import magic from ...strings.building_names import Building from ...strings.geode_names import Geode from ...strings.region_names import Region from ...strings.skill_names import ModSkill from ...strings.spells import MagicSpell from ...strings.machine_names import Machine from ...strings.tool_names import Tool, ToolMaterial from ...mods.mod_data import ModNames from ...data.villagers_data import all_villagers from ...stardew_rule import Count, StardewRule, False_ from ... import options def append_mod_skill_level(skills_items: List[str], active_mods): if ModNames.luck_skill in active_mods: skills_items.append("Luck Level") if ModNames.socializing_skill in active_mods: skills_items.append("Socializing Level") if ModNames.magic in active_mods: skills_items.append("Magic Level") if ModNames.archaeology in active_mods: skills_items.append("Archaeology Level") if ModNames.binning_skill in active_mods: skills_items.append("Binning Level") if ModNames.cooking_skill in active_mods: skills_items.append("Cooking Level") def can_earn_mod_skill_level(logic, skill: str, level: int) -> StardewRule: if ModNames.luck_skill in logic.options.mods and skill == ModSkill.luck: return can_earn_luck_skill_level(logic, level) if ModNames.magic in logic.options.mods and skill == ModSkill.magic: return can_earn_magic_skill_level(logic, level) if ModNames.socializing_skill in logic.options.mods and skill == ModSkill.socializing: return can_earn_socializing_skill_level(logic, level) if ModNames.archaeology in logic.options.mods and skill == ModSkill.archaeology: return can_earn_archaeology_skill_level(logic, level) if ModNames.cooking_skill in logic.options.mods and skill == ModSkill.cooking: return can_earn_cooking_skill_level(logic, level) if ModNames.binning_skill in logic.options.mods and skill == ModSkill.binning: return can_earn_binning_skill_level(logic, level) return False_() def can_earn_luck_skill_level(vanilla_logic, level: int) -> StardewRule: if level >= 6: return vanilla_logic.can_fish_chests() | vanilla_logic.can_open_geode(Geode.magma) else: return vanilla_logic.can_fish_chests() | vanilla_logic.can_open_geode(Geode.geode) def can_earn_magic_skill_level(vanilla_logic, level: int) -> StardewRule: spell_count = [vanilla_logic.received(MagicSpell.clear_debris), vanilla_logic.received(MagicSpell.water), vanilla_logic.received(MagicSpell.blink), vanilla_logic.received(MagicSpell.fireball), vanilla_logic.received(MagicSpell.frostbite), vanilla_logic.received(MagicSpell.descend), vanilla_logic.received(MagicSpell.tendrils), vanilla_logic.received(MagicSpell.shockwave), vanilla_logic.received(MagicSpell.meteor), vanilla_logic.received(MagicSpell.spirit)] return magic.can_use_altar(vanilla_logic) & Count(level, spell_count) def can_earn_socializing_skill_level(vanilla_logic, level: int) -> StardewRule: villager_count = [] for villager in all_villagers: if villager.mod_name in vanilla_logic.options.mods or villager.mod_name is None: villager_count.append(vanilla_logic.can_earn_relationship(villager.name, level)) return Count(level * 2, villager_count) def can_earn_archaeology_skill_level(vanilla_logic, level: int) -> StardewRule: if level >= 6: return vanilla_logic.can_do_panning() | vanilla_logic.has_tool(Tool.hoe, ToolMaterial.gold) else: return vanilla_logic.can_do_panning() | vanilla_logic.has_tool(Tool.hoe, ToolMaterial.basic) def can_earn_cooking_skill_level(vanilla_logic, level: int) -> StardewRule: if level >= 6: return vanilla_logic.can_cook() & vanilla_logic.can_fish() & vanilla_logic.can_reach_region(Region.saloon) & \ vanilla_logic.has_building(Building.coop) & vanilla_logic.has_building(Building.barn) else: return vanilla_logic.can_cook() def can_earn_binning_skill_level(vanilla_logic, level: int) -> StardewRule: if level >= 6: return vanilla_logic.can_reach_region(Region.town) & vanilla_logic.has(Machine.recycling_machine) & \ (vanilla_logic.can_fish() | vanilla_logic.can_crab_pot()) else: return vanilla_logic.can_reach_region(Region.town) | (vanilla_logic.has(Machine.recycling_machine) & (vanilla_logic.can_fish() | vanilla_logic.can_crab_pot()))