import random import sys import unittest from . import SVTestCase, setup_solo_multiworld from .. import options, StardewValleyWorld, StardewValleyOptions from ..options import EntranceRandomization, ExcludeGingerIsland from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag connections_by_name = {connection.name for connection in vanilla_connections} regions_by_name = {region.name for region in vanilla_regions} class TestRegions(unittest.TestCase): def test_region_exits_lead_somewhere(self): for region in vanilla_regions: with self.subTest(region=region): for exit in region.exits: self.assertIn(exit, connections_by_name, f"{region.name} is leading to {exit} but it does not exist.") def test_connection_lead_somewhere(self): for connection in vanilla_connections: with self.subTest(connection=connection): self.assertIn(connection.destination, regions_by_name, f"{connection.name} is leading to {connection.destination} but it does not exist.") class TestEntranceRando(unittest.TestCase): def test_entrance_randomization(self): for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: # option = options.EntranceRandomization.option_buildings # flag = RandomizationFlag.BUILDINGS # for i in range(0, 100000): seed = random.randrange(sys.maxsize) with self.subTest(flag=flag, msg=f"Seed: {seed}"): rand = random.Random(seed) world_options = {EntranceRandomization.internal_name: option, ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false} multiworld = setup_solo_multiworld(world_options) regions_by_name = {region.name: region for region in vanilla_regions} _, randomized_connections = randomize_connections(rand, multiworld.worlds[1].options, regions_by_name) for connection in vanilla_connections: if flag in connection.flag: connection_in_randomized = connection.name in randomized_connections reverse_in_randomized = connection.reverse in randomized_connections self.assertTrue(connection_in_randomized, f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}") self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}") self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), f"Connections are duplicated in randomization. Seed = {seed}") def test_entrance_randomization_without_island(self): for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: with self.subTest(option=option, flag=flag): seed = random.randrange(sys.maxsize) rand = random.Random(seed) world_options = {EntranceRandomization.internal_name: option, ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true} multiworld = setup_solo_multiworld(world_options) regions_by_name = {region.name: region for region in vanilla_regions} _, randomized_connections = randomize_connections(rand, multiworld.worlds[1].options, regions_by_name) for connection in vanilla_connections: if flag in connection.flag: if RandomizationFlag.GINGER_ISLAND in connection.flag: self.assertNotIn(connection.name, randomized_connections, f"Connection {connection.name} should not be randomized but it is in the output. Seed = {seed}") self.assertNotIn(connection.reverse, randomized_connections, f"Connection {connection.reverse} should not be randomized but it is in the output. Seed = {seed}") else: self.assertIn(connection.name, randomized_connections, f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}") self.assertIn(connection.reverse, randomized_connections, f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}") self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), f"Connections are duplicated in randomization. Seed = {seed}") class TestEntranceClassifications(SVTestCase): def test_non_progression_are_all_accessible_with_empty_inventory(self): for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION)]: seed = random.randrange(sys.maxsize) with self.subTest(flag=flag, msg=f"Seed: {seed}"): multiworld_options = {options.EntranceRandomization.internal_name: option} multiworld = setup_solo_multiworld(multiworld_options, seed) sv_world: StardewValleyWorld = multiworld.worlds[1] ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()} for randomized_entrance in sv_world.randomized_entrances: if randomized_entrance in ap_entrances: ap_entrance_origin = ap_entrances[randomized_entrance] self.assertTrue(ap_entrance_origin.access_rule(multiworld.state)) if sv_world.randomized_entrances[randomized_entrance] in ap_entrances: ap_entrance_destination = multiworld.get_entrance(sv_world.randomized_entrances[randomized_entrance], 1) self.assertTrue(ap_entrance_destination.access_rule(multiworld.state))