#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit
description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
name: PleaseEnterNameHere #your name ingame, space and "_" gets replaced with a dash "-"
glitches_required: none #there is also no_logic.
item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
  on: 0
  off: 1
compass_shuffle: #same for compass
  on: 0
  off: 1
smallkey_shuffle: #same for small keys
  on: 0
  off: 1
bigkey_shuffle: #same for big keys
  on: 0
  off: 1
dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
  mc: 0 # shuffle Maps and Compass
  none: 1 # shuffle none of the 4
  mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
accessibility:
  items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
  locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
  none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
progressive: #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld
  on: 1 # progressive items, you will always get progressive items like swords in their order: figher sword -> master sword -> tempered sword -> golden sword
  off: 0 # turns progressive items off, so you can find, for example, silver arrows before a bow
  random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
entrance_shuffle:
  none: 1 # no entrance shuffle
  dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
  dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
  simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
  restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
  full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
  crossed: 0 #introduces cross world connectors
  insanity: 0 #any entrance can lead to any other entrance
goals:
  ganon: 5 #beat GT and then Ganon
  fast_ganon: 4 # Just kill Ganon
  dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
  pedestal: 0 # Pull the win out of the Pedestal
  triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
tower_open: # Crystals required to open GT
  '0': 0
  '1': 0
  '2': 0
  '3': 0
  '4': 0
  '5': 0
  '6': 0
  '7': 0
  random: 1
ganon_open: # Crystals required to hurt Ganon
  '0': 0
  '1': 0
  '2': 0
  '3': 0
  '4': 0
  '5': 0
  '6': 0
  '7': 0
  random: 1
world_state:
  standard: 1 # Do standard escape to bring Zelda to Sanctuary
  open: 9 # Start with the ability to skip the standard opening and go where you want
  inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
  retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
hints:
  'on': 1 # Hint tiles can give useful item location hints on occasion
  'off': 0 # You get gameplay hints, but not location/item hints
weapons: # this means swords
  randomized: 5 # Your swords can be anywhere
  assured: 2 # You start with a sword, the rest are anywhere
  vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
  swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
item_pool:
  normal: 1
  hard: 0
  expert: 0
  crowd_control: 0
item_functionality:
  normal: 1
  hard: 0
  expert: 0
boss_shuffle:
  none: 1
  simple: 0
  full: 0
  random: 0
enemy_shuffle:
  none: 1
  shuffled: 0
  random: 0
enemy_damage:
  default: 1
  shuffled: 0
  random: 0
enemy_health:
  default: 1
  easy: 0
  hard: 0
  expert: 0
pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine
  on: 0
  off: 1
beemizer:
  0: 1
  1: 0
  2: 0
  3: 0
  4: 0
timer:
  none: 1
  timed: 0
  timed_ohko: 0
  ohko: 0
  timed_countdown: 0
  display: 0
rom:
  sprite:
    random: 1
    randomonhit: 1
    link: 1
  disablemusic: off
  extendedmsu: off #turn on to have V31 extended MSU support
  quickswap:
    on: 1
    off: 0
  menuspeed:
    normal: 1
    instant: 1
    double: 1
    triple: 1
    quadruple: 1
    half: 0
  heartcolor:
    red: 1
    blue: 1
    green: 1
    yellow: 1
    random: 0
  heartbeep:
    double: 1
    normal: 1
    half: 1
    quarter: 1
    off: 1
  ow_palettes:
    default: 1
    random: 1
    blackout: 0
  uw_palettes:
    default: 1
    random: 1
    blackout: 0