from BaseClasses import Item, Tutorial from worlds.AutoWorld import WebWorld, World from . import Events, Items, Locations, Options, Regions, Rules class NoitaWeb(WebWorld): tutorials = [Tutorial( "Multiworld Setup Guide", "A guide to setting up the Noita integration for Archipelago multiworld games.", "English", "setup_en.md", "setup/en", ["Heinermann", "ScipioWright", "DaftBrit"] )] theme = "partyTime" bug_report_page = "https://github.com/DaftBrit/NoitaArchipelago/issues" # Keeping World slim so that it's easier to comprehend class NoitaWorld(World): """ Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze, and evaporate your way through the procedurally generated world using wands you've created yourself. """ game = "Noita" option_definitions = Options.noita_options item_name_to_id = Items.item_name_to_id location_name_to_id = Locations.location_name_to_id item_name_groups = Items.item_name_groups location_name_groups = Locations.location_name_groups data_version = 2 web = NoitaWeb() # Returned items will be sent over to the client def fill_slot_data(self): return {name: getattr(self.multiworld, name)[self.player].value for name in self.option_definitions} def create_regions(self) -> None: Regions.create_all_regions_and_connections(self.multiworld, self.player) Events.create_all_events(self.multiworld, self.player) def create_item(self, name: str) -> Item: return Items.create_item(self.player, name) def create_items(self) -> None: Items.create_all_items(self.multiworld, self.player) def set_rules(self) -> None: Rules.create_all_rules(self.multiworld, self.player) def get_filler_item_name(self) -> str: return self.multiworld.random.choice(Items.filler_items)