from typing import Dict, List, NamedTuple, Optional from BaseClasses import MultiWorld, Region, Entrance from .Locations import location_table, RiskOfRainLocation class RoRRegionData(NamedTuple): locations: Optional[List[str]] region_exits: Optional[List[str]] def create_regions(multiworld: MultiWorld, player: int): # Default Locations non_dlc_regions: Dict[str, RoRRegionData] = { "Menu": RoRRegionData(None, ["Distant Roost", "Distant Roost (2)", "Titanic Plains", "Titanic Plains (2)"]), "Distant Roost": RoRRegionData([], ["OrderedStage_1"]), "Distant Roost (2)": RoRRegionData([], ["OrderedStage_1"]), "Titanic Plains": RoRRegionData([], ["OrderedStage_1"]), "Titanic Plains (2)": RoRRegionData([], ["OrderedStage_1"]), "Abandoned Aqueduct": RoRRegionData([], ["OrderedStage_2"]), "Wetland Aspect": RoRRegionData([], ["OrderedStage_2"]), "Rallypoint Delta": RoRRegionData([], ["OrderedStage_3"]), "Scorched Acres": RoRRegionData([], ["OrderedStage_3"]), "Abyssal Depths": RoRRegionData([], ["OrderedStage_4"]), "Siren's Call": RoRRegionData([], ["OrderedStage_4"]), "Sundered Grove": RoRRegionData([], ["OrderedStage_4"]), "Sky Meadow": RoRRegionData([], ["Hidden Realm: Bulwark's Ambry", "OrderedStage_5"]), } # SOTV Regions dlc_regions: Dict[str, RoRRegionData] = { "Siphoned Forest": RoRRegionData([], ["OrderedStage_1"]), "Aphelian Sanctuary": RoRRegionData([], ["OrderedStage_2"]), "Sulfur Pools": RoRRegionData([], ["OrderedStage_3"]) } other_regions: Dict[str, RoRRegionData] = { "Commencement": RoRRegionData(None, ["Victory", "Petrichor V"]), "OrderedStage_5": RoRRegionData(None, ["Hidden Realm: A Moment, Fractured", "Commencement"]), "OrderedStage_1": RoRRegionData(None, ["Hidden Realm: Bazaar Between Time", "Hidden Realm: Gilded Coast", "Abandoned Aqueduct", "Wetland Aspect"]), "OrderedStage_2": RoRRegionData(None, ["Rallypoint Delta", "Scorched Acres"]), "OrderedStage_3": RoRRegionData(None, ["Abyssal Depths", "Siren's Call", "Sundered Grove"]), "OrderedStage_4": RoRRegionData(None, ["Sky Meadow"]), "Hidden Realm: A Moment, Fractured": RoRRegionData(None, ["Hidden Realm: A Moment, Whole"]), "Hidden Realm: A Moment, Whole": RoRRegionData(None, ["Victory"]), "Void Fields": RoRRegionData(None, []), "Victory": RoRRegionData(None, None), "Petrichor V": RoRRegionData(None, ["Victory"]), "Hidden Realm: Bulwark's Ambry": RoRRegionData(None, None), "Hidden Realm: Bazaar Between Time": RoRRegionData(None, ["Void Fields"]), "Hidden Realm: Gilded Coast": RoRRegionData(None, None) } dlc_other_regions: Dict[str, RoRRegionData] = { "The Planetarium": RoRRegionData(None, ["Victory"]), "Void Locus": RoRRegionData(None, ["The Planetarium"]) } # Totals of each item chests = int(multiworld.chests_per_stage[player]) shrines = int(multiworld.shrines_per_stage[player]) scavengers = int(multiworld.scavengers_per_stage[player]) scanners = int(multiworld.scanner_per_stage[player]) newt = int(multiworld.altars_per_stage[player]) all_location_regions = {**non_dlc_regions} if multiworld.dlc_sotv[player]: all_location_regions = {**non_dlc_regions, **dlc_regions} # Locations for key in all_location_regions: if key == "Menu": continue # Chests for i in range(0, chests): all_location_regions[key].locations.append(f"{key}: Chest {i + 1}") # Shrines for i in range(0, shrines): all_location_regions[key].locations.append(f"{key}: Shrine {i + 1}") # Scavengers if scavengers > 0: for i in range(0, scavengers): all_location_regions[key].locations.append(f"{key}: Scavenger {i + 1}") # Radio Scanners if scanners > 0: for i in range(0, scanners): all_location_regions[key].locations.append(f"{key}: Radio Scanner {i + 1}") # Newt Altars if newt > 0: for i in range(0, newt): all_location_regions[key].locations.append(f"{key}: Newt Altar {i + 1}") regions_pool: Dict = {**all_location_regions, **other_regions} # DLC Locations if multiworld.dlc_sotv[player]: non_dlc_regions["Menu"].region_exits.append("Siphoned Forest") other_regions["OrderedStage_1"].region_exits.append("Aphelian Sanctuary") other_regions["OrderedStage_2"].region_exits.append("Sulfur Pools") other_regions["Void Fields"].region_exits.append("Void Locus") regions_pool: Dict = {**all_location_regions, **other_regions, **dlc_other_regions} # Create all the regions for name, data in regions_pool.items(): multiworld.regions.append(create_region(multiworld, player, name, data)) # Connect all the regions to their exits for name, data in regions_pool.items(): create_connections_in_regions(multiworld, player, name, data) def create_region(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData): region = Region(name, player, multiworld) if data.locations: for location_name in data.locations: location_data = location_table.get(location_name) location = RiskOfRainLocation(player, location_name, location_data, region) region.locations.append(location) return region def create_connections_in_regions(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData): region = multiworld.get_region(name, player) if data.region_exits: for region_exit in data.region_exits: r_exit_stage = Entrance(player, region_exit, region) exit_region = multiworld.get_region(region_exit, player) r_exit_stage.connect(exit_region) region.exits.append(r_exit_stage)