from Dungeons import dungeon_music_addresses from Text import string_to_alttp_text, text_addresses, credits_addresses, string_to_credits from Text import Uncle_texts, Ganon1_texts, PyramidFairy_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts import random import json import hashlib import logging JAP10HASH = '03a63945398191337e896e5771f77173' RANDOMIZERBASEHASH = '7f112e52921bf72c67296848f3f4ad97' class JsonRom(object): def __init__(self): self.patches = {} def write_byte(self, address, value): self.patches[str(address)] = [value] def write_bytes(self, startaddress, values): self.patches[str(startaddress)] = list(values) def write_to_file(self, file): json.dump([self.patches], open(file, 'w')) class LocalRom(object): def __init__(self, file): self.buffer = bytearray(open(file, 'rb').read()) self.patch_base_rom() def write_byte(self, address, value): self.buffer[address] = value def write_bytes(self, startaddress, values): for i, value in enumerate(values): self.write_byte(startaddress + i, value) def write_to_file(self, file): with open(file, 'wb') as outfile: outfile.write(self.buffer) def patch_base_rom(self): # verify correct checksum of baserom basemd5 = hashlib.md5() basemd5.update(self.buffer) if not JAP10HASH == basemd5.hexdigest(): logging.getLogger('').warning('Supplied Base Rom does not match known MD5 for JAP(1.0) release. Will try to patch anyway.') # extend to 2MB self.buffer.extend(bytearray([0x00] * (2097152 - len(self.buffer)))) # load randomizer patches patches = json.load(open('base2current.json', 'r')) for patch in patches: if isinstance(patch, dict): for baseaddress, values in patch.items(): self.write_bytes(int(baseaddress), values) # verify md5 patchedmd5 = hashlib.md5() patchedmd5.update(self.buffer) if not RANDOMIZERBASEHASH == patchedmd5.hexdigest(): raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.') def write_crc(self): # this does not seem to work crc = sum(self.buffer[:0x7FEB] + self.buffer[0x7FF5:]) % 0xFFFF inv = crc ^ 0xFFFF self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF]) def patch_rom(world, rom, hashtable, beep='normal', sprite=None): # patch items for location in world.get_locations(): itemid = location.item.code if location.item is not None else 0x5A if itemid is None or location.address is None: continue locationaddress = location.address if not location.crystal: #Keys in their native dungeon should use the orignal item code for keys if location.parent_region.dungeon: dungeon=location.parent_region.dungeon if location.item.key and dungeon.is_dungeon_item(location.item): if location.item.type == "BigKey": itemid = 0x32 if location.item.type == "SmallKey": itemid = 0x24 rom.write_byte(locationaddress, itemid) else: # crystals for address, value in zip(locationaddress, itemid): rom.write_byte(address, value) # patch music music_addresses = dungeon_music_addresses[location.name] music = 0x11 if 'Pendant' in location.item.name else 0x16 for music_address in music_addresses: rom.write_byte(music_address, music) # patch entrances for region in world.regions: for exit in region.exits: if exit.target is not None: addresses = [exit.addresses] if isinstance(exit.addresses, int) else exit.addresses for address in addresses: rom.write_byte(address, exit.target) # patch medallion requirements if world.required_medallions[0] == 'Bombos': rom.write_byte(0x180022, 0x00) # requirement rom.write_byte(0x4FF2, 0x31) # sprite rom.write_byte(0x50D1, 0x80) rom.write_byte(0x51B0, 0x00) elif world.required_medallions[0] == 'Quake': rom.write_byte(0x180022, 0x02) # requirement rom.write_byte(0x4FF2, 0x31) # sprite rom.write_byte(0x50D1, 0x88) rom.write_byte(0x51B0, 0x00) if world.required_medallions[1] == 'Bombos': rom.write_byte(0x180023, 0x00) # requirement rom.write_byte(0x5020, 0x31) # sprite rom.write_byte(0x50FF, 0x90) rom.write_byte(0x51DE, 0x00) elif world.required_medallions[1] == 'Ether': rom.write_byte(0x180023, 0x01) # requirement rom.write_byte(0x5020, 0x31) # sprite rom.write_byte(0x50FF, 0x98) rom.write_byte(0x51DE, 0x00) # set open mode: if world.mode in ['open', 'swordless']: rom.write_byte(0x180032, 0x01) # open mode # disable sword sprite from uncle rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D293, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D29B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D2B3, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2BB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2E3, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2EB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E]) rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E]) else: rom.write_byte(0x180032, 0x00) # standard mode # set light cones rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00) rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00) rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00) # handle difficulty if world.difficulty == 'hard': # Spike Cave Damage rom.write_byte(0x180168, 0x02) # Powdered Fairies Prize rom.write_byte(0x36DD0, 0x79) # Bee # potion heal amount rom.write_byte(0x180084, 0x08) # One Heart # potion magic restore amount rom.write_byte(0x180085, 0x20) # Quarter Magic else: # Spike Cave Damage rom.write_byte(0x180168, 0x08) # Powdered Fairies Prize rom.write_byte(0x36DD0, 0xE3) # fairy # potion heal amount rom.write_byte(0x180084, 0xA0) # full # potion magic restore amount rom.write_byte(0x180085, 0x80) # full # set up game internal RNG seed for i in range(1024): rom.write_byte(0x178000 + i, random.randint(0, 255)) # shuffle prize packs prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0, 0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF, 0xDC, 0xDC, 0xDC, 0xDD, 0xDC, 0xDC, 0xDE, 0xDC, 0xE1, 0xD8, 0xE1, 0xE2, 0xE1, 0xD8, 0xE1, 0xE2, 0xDF, 0xD9, 0xD8, 0xE1, 0xDF, 0xDC, 0xD9, 0xD8, 0xD8, 0xE3, 0xE0, 0xDB, 0xDE, 0xD8, 0xDB, 0xE2, 0xD9, 0xDA, 0xDB, 0xD9, 0xDB, 0xD9, 0xDB] random.shuffle(prizes) # write tree pull prizes rom.write_byte(0xEFBD4, prizes.pop()) rom.write_byte(0xEFBD5, prizes.pop()) rom.write_byte(0xEFBD6, prizes.pop()) # rupee crab prizes rom.write_byte(0x329C8, prizes.pop()) # first prize rom.write_byte(0x329C4, prizes.pop()) # final prize # stunned enemy prize rom.write_byte(0x37993, prizes.pop()) # saved fish prize rom.write_byte(0xE82CC, prizes.pop()) # fill enemy prize packs rom.write_bytes(0x37A78, prizes) # prize pack drop chances if world.difficulty == 'hard': droprates = [0x01, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04] # 50%, 25%, 3* 12.5%, 2* 6.25% else: droprates = [0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01] # 50% random.shuffle(droprates) rom.write_bytes(0x37A62, droprates) vanilla_prize_pack_assignment = [131, 150, 132, 128, 128, 128, 128, 128, 2, 0, 2, 128, 160, 131, 151, 128, 128, 148, 145, 7, 0, 128, 0, 128, 146, 150, 128, 160, 0, 0, 0, 128, 4, 128, 130, 6, 6, 0, 0, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 128, 144, 128, 145, 145, 145, 151, 145, 149, 149, 147, 151, 20, 145, 146, 129, 130, 130, 128, 133, 128, 128, 128, 4, 4, 128, 145, 128, 128, 128, 128, 128, 128, 128, 128, 0, 128, 128, 130, 138, 128, 128, 128, 128, 146, 145, 128, 130, 129, 129, 128, 129, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 151, 128, 128, 128, 128, 194, 128, 21, 21, 23, 6, 0, 128, 0, 192, 19, 64, 0, 2, 6, 16, 20, 0, 0, 64, 0, 0, 0, 0, 19, 70, 17, 128, 128, 0, 0, 0, 16, 0, 0, 0, 22, 22, 22, 129, 135, 130, 0, 128, 128, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 23, 0, 18, 0, 0, 0, 0, 0, 16, 23, 0, 64, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0] # shuffle enemies to prize packs for i in range(243): if vanilla_prize_pack_assignment[i] & 0x0F != 0x00: rom.write_byte(0x6B632 + i, (vanilla_prize_pack_assignment[i] & 0xF0) | random.randint(1, 7)) # set bonk prizes if world.shuffle_bonk_prizes: bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3, 0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD] bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD, 0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51, 0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7, 0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A] random.shuffle(bonk_prizes) for prize, address in zip(bonk_prizes, bonk_addresses): rom.write_byte(address, prize) # set Fountain bottle exchange items rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)]) rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)]) # set Fat Fairy Bow/Sword prizes to be disappointing rom.write_byte(0x34914, 0x3A) # Bow and Arrow rom.write_byte(0x180028, 0x49) # Fighter Sword # enable Waterfall fairy chests rom.write_bytes(0xE9AE, [0x14, 0x01]) rom.write_bytes(0xE9CF, [0x14, 0x01]) rom.write_bytes(0x1F714, [225, 0, 16, 172, 13, 41, 154, 1, 88, 152, 15, 17, 177, 97, 252, 77, 129, 32, 218, 2, 44, 225, 97, 252, 190, 129, 97, 177, 98, 84, 218, 2, 253, 141, 131, 68, 225, 98, 253, 30, 131, 49, 165, 201, 49, 164, 105, 49, 192, 34, 77, 164, 105, 49, 198, 249, 73, 198, 249, 16, 153, 160, 92, 153, 162, 11, 152, 96, 13, 232, 192, 85, 232, 192, 11, 146, 0, 115, 152, 96, 254, 105, 0, 152, 163, 97, 254, 107, 129, 254, 171, 133, 169, 200, 97, 254, 174, 129, 255, 105, 2, 216, 163, 98, 255, 107, 131, 255, 43, 135, 201, 200, 98, 255, 46, 131, 254, 161, 0, 170, 33, 97, 254, 166, 129, 255, 33, 2, 202, 33, 98, 255, 38, 131, 187, 35, 250, 195, 35, 250, 187, 43, 250, 195, 43, 250, 187, 83, 250, 195, 83, 250, 176, 160, 61, 152, 19, 192, 152, 82, 192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255, 255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255]) # set swordless mode settings rom.write_byte(0x18003F, 0x01 if world.mode == 'swordless' else 0x00) # hammer can harm ganon rom.write_byte(0x180040, 0x01 if world.mode == 'swordless' else 0x00) # open curtains rom.write_byte(0x180041, 0x01 if world.mode == 'swordless' else 0x00) # swordless medallions rom.write_byte(0x180043, 0xFF if world.mode == 'swordless' else 0x00) # starting sword for link # set up clocks for timed modes if world.clock_mode == 'off': rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode rom.write_bytes(0x180200, [0x00, 0x00, 0x00, 0x00]) # red clock adjustment time (in frames, sint32) rom.write_bytes(0x180204, [0x00, 0x00, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32) rom.write_bytes(0x180208, [0x00, 0x00, 0x00, 0x00]) # green clock adjustment time (in frames, sint32) rom.write_bytes(0x18020C, [0x00, 0x00, 0x00, 0x00]) # starting time (in frames, sint32) elif world.clock_mode == 'ohko': rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality rom.write_bytes(0x180200, [0x00, 0x00, 0x00, 0x00]) # red clock adjustment time (in frames, sint32) rom.write_bytes(0x180204, [0x00, 0x00, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32) rom.write_bytes(0x180208, [0x50, 0x46, 0x00, 0x00]) # green clock adjustment time (in frames, sint32) rom.write_bytes(0x18020C, [0xA0, 0x8C, 0x00, 0x00]) # starting time (in frames, sint32) if world.clock_mode == 'stopwatch': rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode rom.write_bytes(0x180200, [0xE0, 0xE3, 0xFF, 0xFF]) # red clock adjustment time (in frames, sint32) rom.write_bytes(0x180204, [0x20, 0x1C, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32) rom.write_bytes(0x180208, [0x40, 0x38, 0x00, 0x00]) # green clock adjustment time (in frames, sint32) rom.write_bytes(0x18020C, [0x00, 0x00, 0x00, 0x00]) # starting time (in frames, sint32) if world.clock_mode == 'countdown': rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available rom.write_bytes(0x180200, [0xE0, 0xE3, 0xFF, 0xFF]) # red clock adjustment time (in frames, sint32) rom.write_bytes(0x180204, [0x20, 0x1C, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32) rom.write_bytes(0x180208, [0x40, 0x38, 0x00, 0x00]) # green clock adjustment time (in frames, sint32) rom.write_bytes(0x18020C, [0x80, 0x32, 0x02, 0x00]) # starting time (in frames, sint32) # set up goals for treasure hunt rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce Piece' else [0x0D, 0x28]) rom.write_byte(0x180167, world.treasure_hunt_count % 256) # assorted fixes rom.write_byte(0x180030, 0x00) # Disable SRAM trace rom.write_byte(0x180036, 0x0A) # Rupoor negative value rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence. rom.write_byte(0x180170, 0x01 if world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp if world.goal in ['ganon']: rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected elif world.goal in ['pedestal', 'triforcehunt']: rom.write_byte(0x18003E, 0x01) # make ganon invincible elif world.goal in ['dungeons']: rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat elif world.goal in ['crystals']: rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals rom.write_byte(0x18016A, 0x00) # disable free roaming item text boxes rom.write_byte(0x18003B, 0x00) # disable maps showing crystals on overworld rom.write_byte(0x18003C, 0x00) # disable compasses showing dungeon count digging_game_rng = random.randint(1, 30) # set rng for digging game rom.write_byte(0x180020, digging_game_rng) rom.write_byte(0xEFD95, digging_game_rng) rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills rom.write_byte(0x180042, 0x01 if world.save_and_quite_from_boss else 0x00) # Allow Save and Quite after boss kill # remove shield from uncle rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E]) if world.swamp_patch_required: # patch swamp: Need to enable permanent drain of water as dam or swamp were moved rom.write_byte(0x18003D, 0x01) # set correct flag for hera basement item if world.get_location('[dungeon-L3-1F] Tower of Hera - Freestanding Key').item is not None and world.get_location('[dungeon-L3-1F] Tower of Hera - Freestanding Key').item.name == 'Small Key (Tower of Hera)': rom.write_byte(0x4E3BB, 0xE4) else: rom.write_byte(0x4E3BB, 0xEB) # fix trock doors for reverse entrances if world.fix_trock_doors: rom.write_byte(0xFED31, 0x0E) # preopen bombable exit rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door # Thanks to Zarby89 for finding these values # fix skull woods exit point if world.fix_skullwoods_exit: rom.write_byte(0x15E0D, 0xF8) # fix palace of darkness exit point if world.fix_palaceofdarkness_exit: rom.write_byte(0x15E03, 0x40) # fix turtle rock exit point if world.fix_trock_exit: rom.write_byte(0x15E1D, 0x34) # fix ganons tower exit point if world.fix_gtower_exit: rom.write_byte(0x15E25, 0xA4) # todo fix screen scrolling # enable quick item swapping with L and R (ported by Amazing Ampharos) if world.quickswap: rom.write_bytes(0x107fb, [0x22, 0x50, 0xFF, 0x1F]) rom.write_bytes(0x12451, [0x22, 0x50, 0xFF, 0x1F]) rom.write_bytes(0xfff50, [0x20, 0x58, 0xFF, 0xA5, 0xF6, 0x29, 0x40, 0x6B, 0xA5, 0xF6, 0x89, 0x10, 0xF0, 0x03, 0x4C, 0x69, 0xFF, 0x89, 0x20, 0xF0, 0x03, 0x4C, 0xAA, 0xFF, 0x60, 0xAD, 0x02, 0x02, 0xF0, 0x3B, 0xDA, 0xAA, 0xE0, 0x0F, 0xF0, 0x14, 0xE0, 0x10, 0xF0, 0x14, 0xE0, 0x14, 0xD0, 0x02, 0xA2, 0x00, 0xE8, 0xBF, 0x3F, 0xF3, 0x7E, 0xF0, 0xEB, 0x4C, 0xEB, 0xFF, 0xA2, 0x01, 0x80, 0x0A, 0xAF, 0x4F, 0xF3, 0x7E, 0xAA, 0xE0, 0x04, 0xF0, 0x10, 0xE8, 0xBF, 0x5B, 0xF3, 0x7E, 0xF0, 0xF5, 0x8A, 0x8F, 0x4F, 0xF3, 0x7E, 0xA2, 0x10, 0x80, 0xE0, 0xA2, 0x11, 0x80, 0xD6, 0x60, 0xAD, 0x02, 0x02, 0xF0, 0x3B, 0xDA, 0xAA, 0xE0, 0x11, 0xF0, 0x14, 0xE0, 0x10, 0xF0, 0x14, 0xE0, 0x01, 0xD0, 0x02, 0xA2, 0x15, 0xCA, 0xBF, 0x3F, 0xF3, 0x7E, 0xF0, 0xEB, 0x4C, 0xEB, 0xFF, 0xA2, 0x04, 0x80, 0x0A, 0xAF, 0x4F, 0xF3, 0x7E, 0xAA, 0xE0, 0x01, 0xF0, 0x10, 0xCA, 0xBF, 0x5B, 0xF3, 0x7E, 0xF0, 0xF5, 0x8A, 0x8F, 0x4F, 0xF3, 0x7E, 0xA2, 0x10, 0x80, 0xE0, 0xA2, 0x0F, 0x80, 0xD6, 0x60, 0xA9, 0x20, 0x8D, 0x2F, 0x01, 0x8E, 0x02, 0x02, 0x22, 0x7F, 0xDB, 0x0D, 0xFA, 0x60, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]) write_strings(rom, world) # set rom name # 21 bytes rom.write_bytes(0x7FC0, bytearray('ER_047_%09d_' % world.seed, 'utf8') + world.option_identifier.to_bytes(4, 'big')) # set heart beep rate rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20}[beep]) # store hash table for main menu hash rom.write_bytes(0x187F00, hashtable) # write link sprite if required if sprite is not None: write_sprite(rom, sprite) if isinstance(rom, LocalRom): rom.write_crc() return rom def write_sprite(rom, sprite): if len(sprite) == 0x7000: # sprite file with graphics and without palette data rom.write_bytes(0x80000, sprite[:0x7000]) elif len(sprite) == 0x7078: # sprite file with graphics and palette data rom.write_bytes(0x80000, sprite[:0x7000]) rom.write_bytes(0xDD308, sprite[0x7000:]) rom.write_bytes(0xDEDF5, sprite[0x7036:0x7038]) rom.write_bytes(0xDEDF7, sprite[0x7054:0x7056]) elif len(sprite) in [0x100000, 0x200000]: # full rom with patched sprite, extract it rom.write_bytes(0x80000, sprite[0x80000:0x87000]) rom.write_bytes(0xDD308, sprite[0xDD308:0xDD380]) rom.write_bytes(0xDEDF5, sprite[0xDEDF5:0xDEDF9]) def write_string_to_rom(rom, target, string): address, maxbytes = text_addresses[target] rom.write_bytes(address, string_to_alttp_text(string, maxbytes)) def write_credits_string_to_rom(rom, target, string): address, length = credits_addresses[target] rom.write_bytes(address, string_to_credits(string, length)) def write_strings(rom, world): silverarrows = world.find_items('Silver Arrows') silverarrow_hint = (' %s?' % silverarrows[0].hint_text) if silverarrows else '?\nI think not!' write_string_to_rom(rom, 'Ganon2', 'Did you find the silver arrows%s' % silverarrow_hint) crystal5 = world.find_items('Crystal 5')[0] crystal6 = world.find_items('Crystal 6')[0] write_string_to_rom(rom, 'BombShop1', 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5.hint_text, crystal6.hint_text)) greenpendant = world.find_items('Green Pendant')[0] write_string_to_rom(rom, 'Sahasrahla1', 'I lost my family heirloom in %s' % greenpendant.hint_text) write_string_to_rom(rom, 'Uncle', Uncle_texts[random.randint(0, len(Uncle_texts) - 1)]) write_string_to_rom(rom, 'Triforce', Triforce_texts[random.randint(0, len(Triforce_texts) - 1)]) write_string_to_rom(rom, 'BombShop2', BombShop2_texts[random.randint(0, len(BombShop2_texts) - 1)]) write_string_to_rom(rom, 'PyramidFairy', PyramidFairy_texts[random.randint(0, len(PyramidFairy_texts) - 1)]) write_string_to_rom(rom, 'Sahasrahla2', Sahasrahla2_texts[random.randint(0, len(Sahasrahla2_texts) - 1)]) write_string_to_rom(rom, 'Blind', Blind_texts[random.randint(0, len(Blind_texts) - 1)]) if world.goal in ['pedestal', 'triforcehunt']: write_string_to_rom(rom, 'Ganon1Invincible', 'Why are you even here?\n You can\'t even hurt me!') write_string_to_rom(rom, 'Ganon2Invincible', 'Seriously? Go Away, I will not Die.') else: write_string_to_rom(rom, 'Ganon1', Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)]) write_string_to_rom(rom, 'Ganon1Invincible', 'You cannot defeat me until you finish your goal!') write_string_to_rom(rom, 'Ganon2Invincible', 'Got wax in\nyour ears?\nI can not die!') write_string_to_rom(rom, 'TavernMan', TavernMan_texts[random.randint(0, len(TavernMan_texts) - 1)]) altaritem = world.get_location('Altar').item altar_text = 'Some Hot Air' if altaritem is None else altaritem.altar_hint_text if altaritem.altar_hint_text is not None else 'Unknown Item' write_string_to_rom(rom, 'Altar', altar_text) altar_credit_text = 'and the Hot Air' if altaritem is None else altaritem.altar_credit_text if altaritem.altar_credit_text is not None else 'and the Unknown Item' write_credits_string_to_rom(rom, 'Altar', altar_credit_text) etheritem = world.get_location('Ether Tablet').item ether_text = 'Some Hot Air' if etheritem is None else etheritem.altar_hint_text if etheritem.altar_hint_text is not None else 'Unknown Item' write_string_to_rom(rom, 'EtherTablet', ether_text) bombositem = world.get_location('Bombos Tablet').item bombos_text = 'Some Hot Air' if bombositem is None else bombositem.altar_hint_text if bombositem.altar_hint_text is not None else 'Unknown Item' write_string_to_rom(rom, 'BombosTablet', bombos_text) write_credits_string_to_rom(rom, 'KingsReturn', KingsReturn_texts[random.randint(0, len(KingsReturn_texts) - 1)]) write_credits_string_to_rom(rom, 'Sanctuary', Sanctuary_texts[random.randint(0, len(Sanctuary_texts) - 1)]) write_credits_string_to_rom(rom, 'Kakariko', Kakariko_texts[random.randint(0, len(Kakariko_texts) - 1)]) write_credits_string_to_rom(rom, 'Blacksmiths', Blacksmiths_texts[random.randint(0, len(Blacksmiths_texts) - 1)]) write_credits_string_to_rom(rom, 'DeathMountain', DeathMountain_texts[random.randint(0, len(DeathMountain_texts) - 1)]) write_credits_string_to_rom(rom, 'LostWoods', LostWoods_texts[random.randint(0, len(LostWoods_texts) - 1)]) write_credits_string_to_rom(rom, 'WishingWell', WishingWell_texts[random.randint(0, len(WishingWell_texts) - 1)]) write_credits_string_to_rom(rom, 'DesertPalace', DesertPalace_texts[random.randint(0, len(DesertPalace_texts) - 1)]) write_credits_string_to_rom(rom, 'MountainTower', MountainTower_texts[random.randint(0, len(MountainTower_texts) - 1)]) write_credits_string_to_rom(rom, 'LinksHouse', LinksHouse_texts[random.randint(0, len(LinksHouse_texts) - 1)]) write_credits_string_to_rom(rom, 'Lumberjacks', Lumberjacks_texts[random.randint(0, len(Lumberjacks_texts) - 1)]) sickkiditem = world.get_location('Sick Kid').item sickkiditem_text = SickKid_texts[random.randint(0, len(SickKid_texts) - 1)] if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text write_credits_string_to_rom(rom, 'SickKid', sickkiditem_text) zoraitem = world.get_location('King Zora').item zoraitem_text = Zora_texts[random.randint(0, len(Zora_texts) - 1)] if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text write_credits_string_to_rom(rom, 'Zora', zoraitem_text) magicshopitem = world.get_location('Witch').item magicshopitem_text = MagicShop_texts[random.randint(0, len(MagicShop_texts) - 1)] if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text write_credits_string_to_rom(rom, 'MagicShop', magicshopitem_text) fluteboyitem = world.get_location('Flute Boy').item fluteboyitem_text = FluteBoy_texts[random.randint(0, len(FluteBoy_texts) - 1)] if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text write_credits_string_to_rom(rom, 'FluteBoy', fluteboyitem_text)