from BaseClasses import World from Regions import create_regions from EntranceShuffle import link_entrances, connect_entrance, connect_two_way, connect_exit from Rom import patch_rom, LocalRom, write_string_to_rom from Rules import set_rules from Dungeons import create_dungeons from Items import ItemFactory from Main import create_playthrough import random import time import logging import argparse import os import hashlib import sys __version__ = '0.2-dev' logic_hash = [182, 244, 144, 92, 149, 200, 93, 183, 124, 169, 226, 46, 111, 163, 5, 193, 13, 112, 125, 101, 128, 84, 31, 67, 107, 94, 184, 100, 189, 18, 8, 171, 142, 57, 173, 38, 37, 211, 253, 131, 98, 239, 167, 116, 32, 186, 70, 148, 66, 151, 143, 86, 59, 83, 16, 51, 240, 152, 60, 242, 190, 117, 76, 122, 15, 221, 62, 39, 174, 177, 223, 34, 150, 50, 178, 238, 95, 219, 10, 162, 222, 0, 165, 202, 74, 36, 206, 209, 251, 105, 175, 135, 121, 88, 214, 247, 154, 161, 71, 19, 85, 157, 40, 96, 225, 27, 230, 49, 231, 207, 64, 35, 249, 134, 132, 108, 63, 24, 4, 127, 255, 14, 145, 23, 81, 216, 113, 90, 194, 110, 65, 229, 43, 1, 11, 168, 147, 103, 156, 77, 80, 220, 28, 227, 213, 198, 172, 79, 75, 140, 44, 146, 188, 17, 6, 102, 56, 235, 166, 89, 218, 246, 99, 78, 187, 126, 119, 196, 69, 137, 181, 55, 20, 215, 199, 130, 9, 45, 58, 185, 91, 33, 197, 72, 115, 195, 114, 29, 30, 233, 141, 129, 155, 159, 47, 224, 236, 21, 234, 191, 136, 104, 87, 106, 26, 73, 250, 248, 228, 48, 53, 243, 237, 241, 61, 180, 12, 208, 245, 232, 192, 2, 7, 170, 123, 176, 160, 201, 153, 217, 252, 158, 25, 205, 22, 133, 254, 138, 203, 118, 210, 204, 82, 97, 52, 164, 68, 139, 120, 109, 54, 3, 41, 179, 212, 42] def main(args, seed=None): start = time.clock() # initialize the world world = World('vanilla', 'noglitches', 'standard', 'normal', 'none', 'on', 'ganon', 'freshness', False, False, False, args.quickswap, args.fastmenu, args.disablemusic, False) logger = logging.getLogger('') hasher = hashlib.md5() with open(args.plando, 'rb') as plandofile: buf = plandofile.read() hasher.update(buf) world.seed = int(hasher.hexdigest(), 16) % 1000000000 random.seed(world.seed) logger.info('ALttP Plandomizer Version %s - Seed: %s\n\n' % (__version__, args.plando)) create_regions(world) create_dungeons(world) link_entrances(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Fill the world.') text_patches = [] fill_world(world, args.plando, text_patches) if world.get_entrance('Dam').connected_region.name != 'Dam' or world.get_entrance('Swamp Palace').connected_region.name != 'Swamp Palace (Entrance)': world.swamp_patch_required = True logger.info('Calculating playthrough.') try: create_playthrough(world) except RuntimeError: if args.ignore_unsolvable: pass else: raise logger.info('Patching ROM.') if args.sprite is not None: sprite = bytearray(open(args.sprite, 'rb').read()) else: sprite = None rom = LocalRom(args.rom) patch_rom(world, rom, logic_hash, args.heartbeep, sprite) for textname, texttype, text in text_patches: if texttype == 'text': write_string_to_rom(rom, textname, text) elif texttype == 'credit': write_credits_string_to_rom(rom, textname, text) outfilebase = 'Plando_%s_%s' % (os.path.splitext(os.path.basename(args.plando))[0], world.seed) rom.write_to_file('%s.sfc' % outfilebase) if args.create_spoiler: world.spoiler.to_file('%s_Spoiler.txt' % outfilebase) logger.info('Done. Enjoy.') logger.debug('Total Time: %s' % (time.clock() - start)) return world def fill_world(world, plando, text_patches): mm_medallion = 'Ether' tr_medallion = 'Quake' logger = logging.getLogger('') with open(plando, 'r') as plandofile: for line in plandofile.readlines(): if line.startswith('#'): continue if ':' in line: line = line.lstrip() if line.startswith('!'): if line.startswith('!mm_medallion'): _, medallionstr = line.split(':', 1) mm_medallion = medallionstr.strip() elif line.startswith('!tr_medallion'): _, medallionstr = line.split(':', 1) tr_medallion = medallionstr.strip() elif line.startswith('!mode'): _, modestr = line.split(':', 1) world.mode = modestr.strip() elif line.startswith('!logic'): _, logicstr = line.split(':', 1) world.logic = logicstr.strip() elif line.startswith('!goal'): _, goalstr = line.split(':', 1) world.goal = goalstr.strip() elif line.startswith('!light_cone_sewers'): _, sewerstr = line.split(':', 1) world.sewer_light_cone = sewerstr.strip().lower() == 'true' elif line.startswith('!light_cone_lw'): _, lwconestr = line.split(':', 1) world.light_world_light_cone = lwconestr.strip().lower() == 'true' elif line.startswith('!light_cone_dw'): _, dwconestr = line.split(':', 1) world.dark_world_light_cone = dwconestr.strip().lower() == 'true' elif line.startswith('!fix_trock_doors'): _, trdstr = line.split(':', 1) world.fix_trock_doors = trdstr.strip().lower() == 'true' elif line.startswith('!fix_trock_exit'): _, trfstr = line.split(':', 1) world.fix_trock_exit = trfstr.strip().lower() == 'true' elif line.startswith('!fix_gtower_exit'): _, gtfstr = line.split(':', 1) world.fix_gtower_exit = gtfstr.strip().lower() == 'true' elif line.startswith('!fix_pod_exit'): _, podestr = line.split(':', 1) world.fix_palaceofdarkness_exit = podestr.strip().lower() == 'true' elif line.startswith('!fix_skullwoods_exit'): _, swestr = line.split(':', 1) world.fix_skullwoods_exit = swestr.strip().lower() == 'true' elif line.startswith('!check_beatable_only'): _, chkbtstr = line.split(':', 1) world.check_beatable_only = chkbtstr.strip().lower() == 'true' elif line.startswith('!ganon_death_pyramid_respawn'): _, gnpstr = line.split(':', 1) world.ganon_at_pyramid = gnpstr.strip().lower() == 'true' elif line.startswith('!save_quit_boss'): _, sqbstr = line.split(':', 1) world.save_and_quite_from_boss = sqbstr.strip().lower() == 'true' elif line.startswith('!text_'): textname, text = line.split(':', 1) text_patches.append([textname.lstrip('!text_').strip(), 'text', text.strip()]) #temporarilly removed. New credits system not ready to handle this. #elif line.startswith('!credits_'): # textname, text = line.split(':', 1) # text_patches.append([textname.lstrip('!credits_').strip(), 'credits', text.strip()]) continue locationstr, itemstr = line.split(':', 1) location = world.get_location(locationstr.strip()) if location is None: logger.warn('Unknown location: %s' % locationstr) continue else: item = ItemFactory(itemstr.strip()) if item is not None: world.push_item(location, item) if item.key: location.event = True elif '<=>' in line: entrance, exit = line.split('<=>', 1) connect_two_way(world, entrance.strip(), exit.strip()) elif '=>' in line: entrance, exit = line.split('=>', 1) connect_entrance(world, entrance.strip(), exit.strip()) elif '<=' in line: entrance, exit = line.split('<=', 1) connect_exit(world, exit.strip(), entrance.strip()) world.required_medallions = (mm_medallion, tr_medallion) # set up Agahnim Events world.get_location('Agahnim 1').event = True world.get_location('Agahnim 1').item = ItemFactory('Beat Agahnim 1') world.get_location('Agahnim 2').event = True world.get_location('Agahnim 2').item = ItemFactory('Beat Agahnim 2') if __name__ == '__main__': parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter) parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true') parser.add_argument('--ignore_unsolvable', help='Do not abort if seed is deemed unsolvable.', action='store_true') parser.add_argument('--rom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', help='Path to an ALttP JAP(1.0) rom to use as a base.') parser.add_argument('--loglevel', default='info', const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.') parser.add_argument('--seed', help='Define seed number to generate.', type=int) parser.add_argument('--fastmenu', help='Enable instant menu', action='store_true') parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true') parser.add_argument('--disablemusic', help='Disables game music.', action='store_true') parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['normal', 'half', 'quarter', 'off'], help='Select the rate at which the heart beep sound is played at low health.') parser.add_argument('--sprite', help='Path to a sprite sheet to use for Link. Needs to be in binary format and have a length of 0x7000 (28672) bytes.') parser.add_argument('--plando', help='Filled out template to use for setting up the rom.') args = parser.parse_args() # ToDo: Validate files further than mere existance if not os.path.isfile(args.rom): input('Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom) sys.exit(1) if not os.path.isfile(args.plando): input('Could not find Plandomizer distribution at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.plando) sys.exit(1) if args.sprite is not None and not os.path.isfile(args.rom): input('Could not find link sprite sheet at given location. \nPress Enter to exit.' % args.sprite) sys.exit(1) # set up logger loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel] logging.basicConfig(format='%(message)s', level=loglevel) main(args=args)