from __future__ import annotations

import asyncio
import collections
import datetime
import functools
import logging
import pickle
import random
import socket
import threading
import time

import websockets
from pony.orm import db_session, commit, select

import Utils
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
from .models import Room, Command, db


class CustomClientMessageProcessor(ClientMessageProcessor):
    ctx: WebHostContext

    def _cmd_video(self, platform, user):
        """Set a link for your name in the WebHostLib tracker pointing to a video stream"""
        if platform.lower().startswith("t"):  # twitch
            self.ctx.video[self.client.team, self.client.slot] = "Twitch", user
            self.ctx.save()
            self.output(f"Registered Twitch Stream https://www.twitch.tv/{user}")
            return True
        elif platform.lower().startswith("y"):  # youtube
            self.ctx.video[self.client.team, self.client.slot] = "Youtube", user
            self.ctx.save()
            self.output(f"Registered Youtube Stream for {user}")
            return True
        return False


# inject
import MultiServer

MultiServer.client_message_processor = CustomClientMessageProcessor
del MultiServer


class DBCommandProcessor(ServerCommandProcessor):
    def output(self, text: str):
        logging.info(text)


class WebHostContext(Context):
    room_id: int

    def __init__(self, static_server_data: dict):
        # static server data is used during _load_game_data to load required data,
        # without needing to import worlds system, which takes quite a bit of memory
        self.static_server_data = static_server_data
        super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
        del self.static_server_data
        self.main_loop = asyncio.get_running_loop()
        self.video = {}
        self.tags = ["AP", "WebHost"]

    def _load_game_data(self):
        for key, value in self.static_server_data.items():
            setattr(self, key, value)
        self.forced_auto_forfeits = collections.defaultdict(lambda: False, self.forced_auto_forfeits)
        self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)

    def listen_to_db_commands(self):
        cmdprocessor = DBCommandProcessor(self)

        while not self.exit_event.is_set():
            with db_session:
                commands = select(command for command in Command if command.room.id == self.room_id)
                if commands:
                    for command in commands:
                        self.main_loop.call_soon_threadsafe(cmdprocessor, command.commandtext)
                        command.delete()
                    commit()
            time.sleep(5)

    @db_session
    def load(self, room_id: int):
        self.room_id = room_id
        room = Room.get(id=room_id)
        if room.last_port:
            self.port = room.last_port
        else:
            self.port = get_random_port()

        return self._load(self.decompress(room.seed.multidata), True)

    @db_session
    def init_save(self, enabled: bool = True):
        self.saving = enabled
        if self.saving:
            savegame_data = Room.get(id=self.room_id).multisave
            if savegame_data:
                self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
            self._start_async_saving()
        threading.Thread(target=self.listen_to_db_commands, daemon=True).start()

    @db_session
    def _save(self, exit_save: bool = False) -> bool:
        room = Room.get(id=self.room_id)
        room.multisave = pickle.dumps(self.get_save())
        # saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
        if not exit_save:  # we don't want to count a shutdown as activity, which would restart the server again
            room.last_activity = datetime.datetime.utcnow()
        return True

    def get_save(self) -> dict:
        d = super(WebHostContext, self).get_save()
        d["video"] = [(tuple(playerslot), videodata) for playerslot, videodata in self.video.items()]
        return d


def get_random_port():
    return random.randint(49152, 65535)


@cache_argsless
def get_static_server_data() -> dict:
    import worlds
    data = {
        "forced_auto_forfeits": {},
        "non_hintable_names": {},
        "gamespackage": worlds.network_data_package["games"],
        "item_name_groups": {world_name: world.item_name_groups for world_name, world in
                             worlds.AutoWorldRegister.world_types.items()},
    }

    for world_name, world in worlds.AutoWorldRegister.world_types.items():
        data["forced_auto_forfeits"][world_name] = world.forced_auto_forfeit
        data["non_hintable_names"][world_name] = world.hint_blacklist

    return data


def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
    # establish DB connection for multidata and multisave
    db.bind(**ponyconfig)
    db.generate_mapping(check_tables=False)

    async def main():
        Utils.init_logging(str(room_id), write_mode="a")
        ctx = WebHostContext(static_server_data)
        ctx.load(room_id)
        ctx.init_save()

        try:
            ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
                                          ping_interval=None)

            await ctx.server
        except Exception:  # likely port in use - in windows this is OSError, but I didn't check the others
            ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
                                          ping_interval=None)

            await ctx.server
        port = 0
        for wssocket in ctx.server.ws_server.sockets:
            socketname = wssocket.getsockname()
            if wssocket.family == socket.AF_INET6:
                logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
                # Prefer IPv4, as most users seem to not have working ipv6 support
                if not port:
                    port = socketname[1]
            elif wssocket.family == socket.AF_INET:
                logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
                port = socketname[1]
        if port:
            with db_session:
                room = Room.get(id=ctx.room_id)
                room.last_port = port
        with db_session:
            ctx.auto_shutdown = Room.get(id=room_id).timeout
        ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
        await ctx.shutdown_task
        logging.info("Shutting down")

    from .autolauncher import Locker
    with Locker(room_id):
        asyncio.run(main())