from typing import NamedTuple, Union import logging from BaseClasses import Item from ..AutoWorld import World class GenericWorld(World): game = "Archipelago" topology_present = False item_name_to_id = { "Nothing": -1 } location_name_to_id = { "Cheat Console": -1, "Server": -2 } hidden = True def generate_early(self): self.world.player_types[self.player] = 0 # mark as spectator def create_item(self, name: str) -> Item: if name == "Nothing": return Item(name, False, -1, self.player) raise KeyError(name) class PlandoItem(NamedTuple): item: str location: str world: Union[bool, str] = False # False -> own world, True -> not own world from_pool: bool = True # if item should be removed from item pool force: str = 'silent' # false -> warns if item not successfully placed. true -> errors out on failure to place item. def warn(self, warning: str): if self.force in ['true', 'fail', 'failure', 'none', 'false', 'warn', 'warning']: logging.warning(f'{warning}') else: logging.debug(f'{warning}') def failed(self, warning: str, exception=Exception): if self.force in ['true', 'fail', 'failure']: raise exception(warning) else: self.warn(warning) class PlandoConnection(NamedTuple): entrance: str exit: str direction: str # entrance, exit or both