import string from .Items import item_table, V6Item from .Locations import location_table, V6Location from .Options import v6_options from .Rules import set_rules from .Regions import create_regions from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld from ..AutoWorld import World client_version = 1 class V6World(World): """ VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping? """ #Lifted from Store Page game: str = "VVVVVV" topology_present = False item_name_to_id = item_table location_name_to_id = location_table data_version = 1 forced_auto_forfeit = False options = v6_options def create_regions(self): create_regions(self.world,self.player) def set_rules(self): set_rules(self.world,self.player) def create_item(self, name: str) -> Item: return V6Item(name, True, item_table[name], self.player) def generate_basic(self): self.world.itempool += [self.create_item(name) for name in self.item_names] def fill_slot_data(self): return { "DoorCost": self.world.DoorCost[self.player].value, "DeathLink": self.world.DeathLink[self.player].value, "DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value }