from graph.graph import AccessPoint from utils.parameters import Settings from rom.rom_patches import RomPatches from logic.smbool import SMBool from logic.helpers import Bosses from logic.cache import Cache # all access points and traverse functions accessPoints = [ ### Ceres Station AccessPoint('Ceres', 'Ceres', { 'Landing Site': lambda sm: SMBool(True) }, internal=True, start={'spawn': 0xfffe, 'doors':[0x32], 'patches':[RomPatches.BlueBrinstarBlueDoor], 'solveArea': "Crateria Landing Site"}), ### Crateria and Blue Brinstar AccessPoint('Landing Site', 'Crateria', { 'Lower Mushrooms Left': Cache.ldeco(lambda sm: sm.wand(sm.canPassTerminatorBombWall(), sm.canPassCrateriaGreenPirates())), 'Keyhunter Room Bottom': Cache.ldeco(lambda sm: sm.traverse('LandingSiteRight')), 'Blue Brinstar Elevator Bottom': lambda sm: SMBool(True) }, internal=True, start={'spawn': 0x0000, 'doors':[0x32], 'patches':[RomPatches.BlueBrinstarBlueDoor], 'solveArea': "Crateria Landing Site"}), AccessPoint('Blue Brinstar Elevator Bottom', 'Crateria', { 'Morph Ball Room Left': lambda sm: sm.canUsePowerBombs(), 'Landing Site': lambda sm: SMBool(True) }, internal=True), AccessPoint('Gauntlet Top', 'Crateria', { 'Green Pirates Shaft Bottom Right': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'), sm.canPassCrateriaGreenPirates())) }, internal=True, start={'spawn': 0x0006, 'solveArea': "Crateria Gauntlet", 'save':"Save_Gauntlet", 'forcedEarlyMorph':True}), AccessPoint('Lower Mushrooms Left', 'Crateria', { 'Landing Site': Cache.ldeco(lambda sm: sm.wand(sm.canPassTerminatorBombWall(False), sm.canPassCrateriaGreenPirates())), 'Green Pirates Shaft Bottom Right': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0x9969, "area": 0x0, 'songs':[0x997a]}, exitInfo = {'DoorPtr':0x8c22, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x36, 'SamusY':0x88, 'song': 0x9}, dotOrientation = 'nw'), AccessPoint('Green Pirates Shaft Bottom Right', 'Crateria', { 'Lower Mushrooms Left': lambda sm: SMBool(True) }, traverse = Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoMoreBlueDoors), sm.traverse('GreenPiratesShaftBottomRight'))), roomInfo = {'RoomPtr':0x99bd, "area": 0x0, 'songs':[0x99ce]}, # the doorAsmPtr 7FE00 is set by the g4_skip.ips patch, we have to call it exitInfo = {'DoorPtr':0x8c52, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xfe00}, entryInfo = {'SamusX':0xcc, 'SamusY':0x688, 'song': 0x9}, dotOrientation = 'e'), AccessPoint('Moat Right', 'Crateria', { 'Moat Left': lambda sm: sm.canPassMoatReverse() }, roomInfo = {'RoomPtr':0x95ff, "area": 0x0, 'songs':[0x9610]}, exitInfo = {'DoorPtr':0x8aea, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0, "screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x1cf, 'SamusY':0x88, 'song': 0xc}, dotOrientation = 'ne'), AccessPoint('Moat Left', 'Crateria', { 'Keyhunter Room Bottom': lambda sm: SMBool(True), 'Moat Right': lambda sm: sm.canPassMoatFromMoat() }, internal=True), AccessPoint('Keyhunter Room Bottom', 'Crateria', { 'Moat Left': Cache.ldeco(lambda sm: sm.traverse('KihunterRight')), 'Moat Right': Cache.ldeco(lambda sm: sm.wand(sm.traverse('KihunterRight'), sm.canPassMoat())), 'Landing Site': lambda sm: SMBool(True) }, traverse = Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoMoreBlueDoors), sm.traverse('KihunterBottom'))), roomInfo = { 'RoomPtr':0x948c, "area": 0x0, 'songs':[0x949d] }, exitInfo = {'DoorPtr':0x8a42, 'direction': 0x6, "cap": (0x6, 0x2), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x14c, 'SamusY':0x2b8, 'song': 0xc}, dotOrientation = 'se'), AccessPoint('Morph Ball Room Left', 'Crateria', { 'Blue Brinstar Elevator Bottom': lambda sm: sm.canUsePowerBombs() }, roomInfo = { 'RoomPtr':0x9e9f, "area": 0x1}, exitInfo = {'DoorPtr':0x8e9e, 'direction': 0x5, "cap": (0x1e, 0x6), "bitFlag": 0x0, "screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0x288}, dotOrientation = 'sw'), # Escape APs AccessPoint('Climb Bottom Left', 'Crateria', { 'Landing Site': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0x96ba, "area": 0x0}, exitInfo = {'DoorPtr':0x8b6e, 'direction': 0x5, "cap": (0x2e, 0x16), "bitFlag": 0x0, "screen": (0x2, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0x888}, escape = True, dotOrientation = 'ne'), AccessPoint('Flyway Right', 'Crateria', {}, roomInfo = {'RoomPtr':0x9879, "area": 0x0}, exitInfo = {'DoorPtr':0x8bc2, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000, "exitAsmPtr": 0xf030}, # setup_next_escape in rando_escape.asm entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused escape = True), AccessPoint('Bomb Torizo Room Left', 'Crateria', {}, roomInfo = {'RoomPtr':0x9804, "area": 0x0}, exitInfo = {'DoorPtr':0x8baa, 'direction': 0x5, "cap": (0x2e, 0x6), "bitFlag": 0x0, "screen": (0x2, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0xb8}, escape = True), ### Green and Pink Brinstar AccessPoint('Green Brinstar Elevator', 'GreenPinkBrinstar', { 'Big Pink': Cache.ldeco(lambda sm: sm.wand(sm.canPassDachoraRoom(), sm.traverse('MainShaftBottomRight'))), 'Etecoons Bottom': lambda sm: sm.canAccessEtecoons() }, roomInfo = {'RoomPtr':0x9938, "area": 0x0}, exitInfo = {'DoorPtr':0x8bfe, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xcc, 'SamusY':0x88}, start = {'spawn': 0x0108, 'doors':[0x1f, 0x21, 0x26], 'patches':[RomPatches.BrinReserveBlueDoors], 'solveArea': "Green Brinstar"}, # XXX test if it would be better in brin reserve room with custom save dotOrientation = 'ne'), AccessPoint('Big Pink', 'GreenPinkBrinstar', { 'Green Hill Zone Top Right': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'), sm.traverse('BigPinkBottomRight'))), 'Green Brinstar Elevator': lambda sm: sm.canPassDachoraRoom() }, internal=True, start={'spawn': 0x0100, 'solveArea': "Pink Brinstar"}), AccessPoint('Green Hill Zone Top Right', 'GreenPinkBrinstar', { 'Noob Bridge Right': lambda sm: SMBool(True), 'Big Pink': Cache.ldeco(lambda sm: sm.haveItem('Morph')) }, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors), sm.traverse('GreenHillZoneTopRight'))), roomInfo = {'RoomPtr':0x9e52, "area": 0x1 }, exitInfo = {'DoorPtr':0x8e86, 'direction': 0x4, "cap": (0x1, 0x26), "bitFlag": 0x0, "screen": (0x0, 0x2), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x1c7, 'SamusY':0x88}, dotOrientation = 'e'), AccessPoint('Noob Bridge Right', 'GreenPinkBrinstar', { 'Green Hill Zone Top Right': Cache.ldeco(lambda sm: sm.wor(sm.haveItem('Wave'), sm.wor(sm.canBlueGateGlitch(), RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)))) }, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors), sm.traverse('NoobBridgeRight'))), roomInfo = {'RoomPtr':0x9fba, "area": 0x1 }, exitInfo = {'DoorPtr':0x8f0a, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0, "screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x5ce, 'SamusY':0x88}, dotOrientation = 'se'), AccessPoint('Green Brinstar Main Shaft Top Left', 'GreenPinkBrinstar', { 'Green Brinstar Elevator': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0x9ad9, "area": 0x1}, exitInfo = {'DoorPtr':0x8cb2, 'direction': 0x5, "cap": (0x2e, 0x6), "bitFlag": 0x0, "screen": (0x2, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0x488}, escape = True, dotOrientation = 'ne'), AccessPoint('Brinstar Pre-Map Room Right', 'GreenPinkBrinstar', { }, roomInfo = {'RoomPtr':0x9b9d, "area": 0x1}, exitInfo = {'DoorPtr':0x8d42, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0, "screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused escape = True, dotOrientation = 'ne'), AccessPoint('Etecoons Supers', 'GreenPinkBrinstar', { 'Etecoons Bottom': lambda sm: SMBool(True) }, internal=True, start={'spawn': 0x0107, 'doors':[0x34], 'patches':[RomPatches.EtecoonSupersBlueDoor], 'save':"Save_Etecoons" ,'solveArea': "Green Brinstar", 'forcedEarlyMorph':True, 'needsPreRando': True}), AccessPoint('Etecoons Bottom', 'GreenPinkBrinstar', { 'Etecoons Supers': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.EtecoonSupersBlueDoor), sm.traverse('EtecoonEnergyTankLeft'))), 'Green Brinstar Elevator': lambda sm: sm.canUsePowerBombs() }, internal=True), ### Wrecked Ship AccessPoint('West Ocean Left', 'WreckedShip', { 'Wrecked Ship Main': Cache.ldeco(lambda sm: sm.traverse('WestOceanRight')) }, roomInfo = {'RoomPtr':0x93fe, "area": 0x0}, exitInfo = {'DoorPtr':0x89ca, 'direction': 0x5, "cap": (0x1e, 0x6), "bitFlag": 0x0, "screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0x488}, dotOrientation = 'w'), AccessPoint('Wrecked Ship Main', 'WreckedShip', { 'West Ocean Left': lambda sm: SMBool(True), 'Wrecked Ship Back': Cache.ldeco(lambda sm: sm.wor(sm.wand(Bosses.bossDead(sm, 'Phantoon'), sm.canPassSpongeBath()), sm.wand(sm.wnot(Bosses.bossDead(sm, 'Phantoon')), RomPatches.has(sm.player, RomPatches.SpongeBathBlueDoor)))), 'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages())) }, internal=True, start={'spawn':0x0300, 'doors':[0x83,0x8b], 'patches':[RomPatches.SpongeBathBlueDoor, RomPatches.WsEtankBlueDoor], 'solveArea': "WreckedShip Main", 'needsPreRando':True}), AccessPoint('Wrecked Ship Back', 'WreckedShip', { 'Wrecked Ship Main': lambda sm: SMBool(True), 'Crab Maze Left': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(True)) }, internal=True), AccessPoint('Crab Maze Left', 'WreckedShip', { 'Wrecked Ship Back': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(False)) }, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors), sm.traverse('LeCoudeBottom'))), # it is not exactly coude's door # but it's equivalent in vanilla anyway roomInfo = {'RoomPtr':0x957d, "area": 0x0, 'songs':[0x958e]}, exitInfo = {'DoorPtr':0x8aae, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0x188, 'song': 0xc}, dotOrientation = 'e'), AccessPoint('PhantoonRoomOut', 'WreckedShip', { 'Wrecked Ship Main': lambda sm: sm.canPassBombPassages() }, boss = True, roomInfo = {'RoomPtr':0xcc6f, "area": 0x3}, exitInfo = {'DoorPtr':0xa2ac, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0}, entryInfo = {'SamusX':0x49f, 'SamusY':0xb8}, traverse=lambda sm: sm.canOpenEyeDoors(), dotOrientation = 's'), AccessPoint('PhantoonRoomIn', 'WreckedShip', {}, boss = True, roomInfo = {'RoomPtr':0xcd13, "area": 0x3}, exitInfo = {'DoorPtr':0xa2c4, 'direction': 0x5, "cap": (0x4e, 0x6), "bitFlag": 0x0, "screen": (0x4, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe1fe, "exitAsmPtr": 0xf7f0}, entryInfo = {'SamusX':0x2e, 'SamusY':0xb8}, dotOrientation = 's'), AccessPoint('Basement Left', 'WreckedShip', { 'Wrecked Ship Main': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0xcc6f, "area": 0x3}, exitInfo = {'DoorPtr':0xa2a0, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x2e, 'SamusY':0x88}, escape = True, dotOrientation = 'ne'), AccessPoint('Wrecked Ship Map Room', 'WreckedShip', { }, roomInfo = {'RoomPtr':0xcccb, "area": 0x3}, exitInfo = {'DoorPtr':0xa2b8, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused escape = True, dotOrientation = 'ne'), ### Lower Norfair AccessPoint('Lava Dive Right', 'LowerNorfair', { 'LN Entrance': lambda sm: sm.canPassLavaPit() }, roomInfo = {'RoomPtr':0xaf14, "area": 0x2, 'songs':[0xaf25]}, exitInfo = {'DoorPtr':0x96d2, 'direction': 0x4, "cap": (0x11, 0x26), "bitFlag": 0x0, "screen": (0x1, 0x2), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x3d0, 'SamusY':0x88, 'song': 0x15}, dotOrientation = 'w'), AccessPoint('LN Entrance', 'LowerNorfair', { 'Lava Dive Right': lambda sm: sm.canPassLavaPitReverse(), 'LN Above GT': lambda sm: sm.canPassLowerNorfairChozo(), 'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canUsePowerBombs(), sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canGreenGateGlitch(), sm.canDestroyBombWalls())), 'Firefleas': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canPassWorstRoom(), sm.canUsePowerBombs())) }, internal=True), AccessPoint('LN Above GT', 'LowerNorfair', { 'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.enoughStuffGT())) }, internal=True), AccessPoint('Screw Attack Bottom', 'LowerNorfair', { 'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canExitScrewAttackArea(), sm.haveItem('Super'), sm.canUsePowerBombs())) }, internal=True), AccessPoint('Firefleas', 'LowerNorfair', { 'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canPassAmphitheaterReverse(), sm.canPassWorstRoomPirates(), sm.canUsePowerBombs())), 'Three Muskateers Room Left': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.haveItem('Morph'), # check for only 3 ki hunters this way sm.canPassRedKiHunters())), 'Ridley Zone': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.traverse('WastelandLeft'), sm.traverse('RedKihunterShaftBottom'), sm.canGetBackFromRidleyZone(), sm.canPassRedKiHunters(), sm.canPassWastelandDessgeegas(), sm.canPassNinjaPirates())), 'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canPassAmphitheaterReverse(), sm.canDestroyBombWalls(), sm.canGreenGateGlitch())), 'Firefleas Top': Cache.ldeco(lambda sm: sm.wand(sm.canPassBombPassages(), sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']))) }, internal=True), AccessPoint('Firefleas Top', 'LowerNorfair', { # this weird condition basically says: "if we start here, give heat protection" 'Firefleas': Cache.ldeco(lambda sm: sm.wor(sm.wnot(RomPatches.has(sm.player, RomPatches.LowerNorfairPBRoomHeatDisable)), sm.heatProof())) }, internal=True, start={'spawn':0x0207, 'rom_patches': ['LN_PB_Heat_Disable', 'LN_Firefleas_Remove_Fune','firefleas_shot_block.ips'], 'patches':[RomPatches.LowerNorfairPBRoomHeatDisable, RomPatches.FirefleasRemoveFune], 'knows': ["FirefleasWalljump"], 'save': "Save_Firefleas", 'needsPreRando': True, 'solveArea': "Lower Norfair After Amphitheater", 'forcedEarlyMorph':True}), AccessPoint('Ridley Zone', 'LowerNorfair', { 'Firefleas': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canGetBackFromRidleyZone(), sm.canPassWastelandDessgeegas(), sm.canPassRedKiHunters())), 'RidleyRoomOut': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])), 'Wasteland': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canGetBackFromRidleyZone(), sm.canPassWastelandDessgeegas())) }, internal=True), AccessPoint('Wasteland', 'LowerNorfair', { # no transition to firefleas to exlude pb of shame location when starting at firefleas top 'Ridley Zone': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.traverse('WastelandLeft'), sm.canGetBackFromRidleyZone(), sm.canPassWastelandDessgeegas(), sm.canPassNinjaPirates())) }, internal=True), AccessPoint('Three Muskateers Room Left', 'LowerNorfair', { 'Firefleas': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.haveItem('Morph'), sm.canPassThreeMuskateers())) }, roomInfo = {'RoomPtr':0xb656, "area": 0x2}, exitInfo = {'DoorPtr':0x9a4a, 'direction': 0x5, "cap": (0x5e, 0x6), "bitFlag": 0x0, "screen": (0x5, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x134, 'SamusY':0x88}, dotOrientation = 'n'), AccessPoint('RidleyRoomOut', 'LowerNorfair', { 'Ridley Zone': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])) }, boss = True, roomInfo = {'RoomPtr':0xb37a, "area": 0x2}, exitInfo = {'DoorPtr':0x98ca, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0}, entryInfo = {'SamusX':0x2e, 'SamusY':0x98}, traverse=Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.canOpenEyeDoors())), dotOrientation = 'e'), AccessPoint('RidleyRoomIn', 'LowerNorfair', {}, boss = True, roomInfo = {'RoomPtr':0xb32e, "area": 0x2}, exitInfo = {'DoorPtr':0x98be, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0}, entryInfo = {'SamusX':0xbf, 'SamusY':0x198}, # on Ridley's platform. entry screen has to be changed (see getDoorConnections) dotOrientation = 'e'), ### Kraid AccessPoint('Warehouse Zeela Room Left', 'Kraid', { 'KraidRoomOut': lambda sm: sm.canPassBombPassages() }, roomInfo = {'RoomPtr': 0xa471, "area": 0x1, 'songs':[0xa482]}, exitInfo = {'DoorPtr': 0x913e, 'direction': 0x5, "cap": (0x2e, 0x6), "bitFlag": 0x0, "screen": (0x2, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xbd3f}, entryInfo = {'SamusX':0x34, 'SamusY':0x88, 'song':0x12}, dotOrientation = 'w'), AccessPoint('KraidRoomOut', 'Kraid', { 'Warehouse Zeela Room Left': lambda sm: sm.canPassBombPassages() }, boss = True, roomInfo = {'RoomPtr':0xa56b, "area": 0x1, # put red brin song in both pre-kraid rooms, # (vanilla music only makes sense if kraid is # vanilla) "songs":[0xa57c,0xa537,0xa551]}, exitInfo = {'DoorPtr':0x91b6, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0, "screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0}, entryInfo = {'SamusX':0x1cd, 'SamusY':0x188, 'song':0x12}, traverse=lambda sm: sm.canOpenEyeDoors(), dotOrientation = 'e'), AccessPoint('KraidRoomIn', 'Kraid', {}, boss = True, roomInfo = {'RoomPtr':0xa59f, "area": 0x1}, exitInfo = {'DoorPtr':0x91ce, 'direction': 0x5, "cap": (0x1e, 0x16), "bitFlag": 0x0, "screen": (0x1, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0}, entryInfo = {'SamusX':0x34, 'SamusY':0x188}, dotOrientation = 'e'), ### Norfair AccessPoint('Warehouse Entrance Left', 'Norfair', { 'Warehouse Entrance Right': lambda sm: sm.canAccessKraidsLair(), 'Business Center': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0xa6a1, "area": 0x1}, exitInfo = {'DoorPtr':0x922e, 'direction': 0x5, "cap": (0xe, 0x16), "bitFlag": 0x40, "screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xbdd1}, entryInfo = {'SamusX':0x34, 'SamusY':0x88}, dotOrientation = 'sw'), AccessPoint('Warehouse Entrance Right', 'Norfair', { 'Warehouse Entrance Left': Cache.ldeco(lambda sm: sm.haveItem('Super')) }, roomInfo = {'RoomPtr': 0xa6a1, "area": 0x1}, exitInfo = {'DoorPtr': 0x923a, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX': 0x2c7, 'SamusY': 0x98}, dotOrientation = 'nw'), AccessPoint('Business Center', 'Norfair', { 'Cathedral': Cache.ldeco(lambda sm: sm.canEnterCathedral(Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Cathedral Missiles']['mult'])), 'Bubble Mountain': Cache.ldeco(# go through cathedral lambda sm: sm.wand(sm.traverse('CathedralRight'), sm.canEnterCathedral(Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Bubble']['mult']))), 'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.haveItem('SpeedBooster')), # frog speedway 'Crocomire Speedway Bottom': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.haveItem('SpeedBooster'), # frog speedway sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Croc via Frog w/Wave' if sm.haveItem('Wave') else 'Norfair Entrance -> Croc via Frog']), sm.wor(sm.canBlueGateGlitch(), sm.haveItem('Wave'))), # below ice sm.wand(sm.traverse('BusinessCenterTopLeft'), sm.haveItem('SpeedBooster'), sm.canUsePowerBombs(), sm.canHellRun(**Settings.hellRunsTable['Ice']['Norfair Entrance -> Croc via Ice'])))), 'Warehouse Entrance Left': lambda sm: SMBool(True) }, internal=True, start={'spawn':0x0208, 'doors':[0x4d], 'patches':[RomPatches.HiJumpAreaBlueDoor], 'solveArea': "Norfair Entrance", 'needsPreRando':True}), AccessPoint('Single Chamber Top Right', 'Norfair', { 'Bubble Mountain Top': Cache.ldeco(lambda sm: sm.wand(sm.canDestroyBombWalls(), sm.haveItem('Morph'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Single Chamber <-> Bubble Mountain']))) }, roomInfo = {'RoomPtr':0xad5e, "area": 0x2}, exitInfo = {'DoorPtr':0x95fa, 'direction': 0x4, "cap": (0x11, 0x6), "bitFlag": 0x0, "screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x5cf, 'SamusY':0x88}, dotOrientation = 'ne'), AccessPoint('Cathedral', 'Norfair', { 'Business Center': Cache.ldeco(lambda sm: sm.canExitCathedral(Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Cathedral Missiles'])), 'Bubble Mountain': Cache.ldeco(lambda sm: sm.wand(sm.traverse('CathedralRight'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Cathedral Missiles']))) }, internal=True), AccessPoint('Kronic Boost Room Bottom Left', 'Norfair', { 'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Single Chamber <-> Bubble Mountain'])), 'Bubble Mountain Top': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room -> Bubble Mountain Top']))), # go all the way around 'Crocomire Speedway Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room <-> Croc']), sm.wor(sm.haveItem('Wave'), sm.canBlueGateGlitch()))), }, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors), sm.traverse('KronicBoostBottomLeft'))), roomInfo = {'RoomPtr':0xae74, "area": 0x2, 'songs':[0xae85]}, exitInfo = {'DoorPtr':0x967e, 'direction': 0x5, "cap": (0x3e, 0x6), "bitFlag": 0x0, "screen": (0x3, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x134, 'SamusY':0x288, 'song': 0x15}, dotOrientation = 'se'), AccessPoint('Crocomire Speedway Bottom', 'Norfair', { 'Business Center': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.canPassFrogSpeedwayRightToLeft(), sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance'])), sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Norfair Entrance']), sm.canGrappleEscape(), sm.haveItem('Super')))), 'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Bubble Mountain'])), 'Kronic Boost Room Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room <-> Croc']), sm.haveItem('Morph'))) }, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.CrocBlueDoors), sm.traverse('CrocomireSpeedwayBottom'))), roomInfo = {'RoomPtr':0xa923, "area": 0x2}, exitInfo = {'DoorPtr':0x93d2, 'direction': 0x6, "cap": (0x36, 0x2), "bitFlag": 0x0, "screen": (0x3, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xc57, 'SamusY':0x2b8}, dotOrientation = 'se'), AccessPoint('Bubble Mountain', 'Norfair', { 'Business Center': lambda sm: sm.canExitCathedral(Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Entrance']), 'Bubble Mountain Top': lambda sm: sm.canClimbBubbleMountain(), 'Cathedral': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Cathedral Missiles'])), 'Bubble Mountain Bottom': lambda sm: sm.canPassBombPassages() }, internal=True, start={'spawn':0x0201, 'doors':[0x54,0x55], 'patches':[RomPatches.SpeedAreaBlueDoors], 'knows':['BubbleMountainWallJump'], 'solveArea': "Bubble Norfair Bottom"}), AccessPoint('Bubble Mountain Top', 'Norfair', { 'Kronic Boost Room Bottom Left': Cache.ldeco(# go all the way around lambda sm: sm.wand(sm.haveItem('Morph'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Kronic Boost Room wo/Bomb']))), 'Single Chamber Top Right': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Single Chamber <-> Bubble Mountain']), sm.canDestroyBombWalls(), sm.haveItem('Morph'), RomPatches.has(sm.player, RomPatches.SingleChamberNoCrumble))), 'Bubble Mountain': lambda sm: SMBool(True), # all the way around 'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble Top <-> Bubble Bottom']))) }, internal=True), AccessPoint('Bubble Mountain Bottom', 'Norfair', { 'Bubble Mountain': lambda sm: sm.canPassBombPassages(), 'Crocomire Speedway Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Croc']), sm.wor(sm.canBlueGateGlitch(), sm.haveItem('Wave')))), 'Kronic Boost Room Bottom Left': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Kronic Boost Room'])), 'Business Center': lambda sm: sm.canPassFrogSpeedwayRightToLeft(), # all the way around 'Bubble Mountain Top': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble Top <-> Bubble Bottom']))) }, internal=True), AccessPoint('Business Center Mid Left', 'Norfair', { 'Warehouse Entrance Left': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0xa7de, "area": 0x2}, exitInfo = {'DoorPtr':0x9306, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0x488}, escape = True, dotOrientation = 'ne'), AccessPoint('Norfair Map Room', 'Norfair', { }, roomInfo = {'RoomPtr':0xb0b4, "area": 0x2}, exitInfo = {'DoorPtr':0x97c2, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0, "screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused escape = True, dotOrientation = 'ne'), ### Croc AccessPoint('Crocomire Room Top', 'Crocomire', { }, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.CrocBlueDoors), sm.enoughStuffCroc())), roomInfo = {'RoomPtr':0xa98d, "area": 0x2, 'songs':[0xa9bd]}, exitInfo = {'DoorPtr':0x93ea, 'direction': 0x7, "cap": (0xc6, 0x2d), "bitFlag": 0x0, "screen": (0xc, 0x2), "distanceToSpawn": 0x1c0, "doorAsmPtr": 0x0000, "exitAsmPtr": 0xf7f0}, entryInfo = {'SamusX':0x383, 'SamusY':0x98, 'song': 0x15}, dotOrientation = 'se'), ### West Maridia AccessPoint('Main Street Bottom', 'WestMaridia', { 'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.canGoUpMtEverest(), sm.haveItem('Morph'))), 'Crab Hole Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'), sm.canTraverseCrabTunnelLeftToRight())), # this transition leads to EastMaridia directly 'Oasis Bottom': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)), sm.traverse('MainStreetBottomRight'), sm.wor(sm.haveItem('Super'), RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)), sm.canTraverseWestSandHallLeftToRight())), 'Crab Shaft Left': lambda sm: sm.canPassMtEverest() }, roomInfo = {'RoomPtr':0xcfc9, "area": 0x4}, exitInfo = {'DoorPtr':0xa39c, 'direction': 0x6, "cap": (0x6, 0x2), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x170, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x14a, 'SamusY':0x7a8}, dotOrientation = 's'), AccessPoint('Mama Turtle', 'WestMaridia', { 'Main Street Bottom': lambda sm: sm.canJumpUnderwater() }, internal=True, start = {'spawn': 0x0406, 'solveArea': "Maridia Green", 'save':"Save_Mama", 'needsPreRando':True, 'patches':[RomPatches.MamaTurtleBlueDoor], 'rom_patches':['mama_save.ips'], 'doors': [0x8e]}), AccessPoint('Crab Hole Bottom Left', 'WestMaridia', { 'Main Street Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canExitCrabHole(), sm.wor(sm.canGreenGateGlitch(), RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)))), # this transition leads to EastMaridia directly 'Oasis Bottom': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)), sm.canExitCrabHole(), sm.canTraverseWestSandHallLeftToRight())) }, roomInfo = {'RoomPtr':0xd21c, "area": 0x4}, exitInfo = {'DoorPtr':0xa510, 'direction': 0x5, "cap": (0x3e, 0x6), "screen": (0x3, 0x0), "bitFlag": 0x0, "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x28, 'SamusY':0x188}, dotOrientation = 'se'), AccessPoint('Red Fish Room Left', 'WestMaridia', { 'Main Street Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down }, roomInfo = {'RoomPtr':0xd104, "area": 0x4}, exitInfo = {'DoorPtr':0xa480, 'direction': 0x5, "cap": (0x2e, 0x36), "bitFlag": 0x40, "screen": (0x2, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe367}, entryInfo = {'SamusX':0x34, 'SamusY':0x88}, dotOrientation = 'w'), AccessPoint('Crab Shaft Left', 'WestMaridia', { 'Main Street Bottom': lambda sm: SMBool(True), # fall down 'Beach': lambda sm: sm.canDoOuterMaridia(), 'Crab Shaft Right': lambda sm: SMBool(True) }, internal=True), AccessPoint('Watering Hole', 'WestMaridia', { 'Beach': lambda sm: sm.haveItem('Morph'), 'Watering Hole Bottom': lambda sm: SMBool(True) }, internal=True, start = {'spawn': 0x0407, 'solveArea': "Maridia Pink Bottom", 'save':"Save_Watering_Hole", 'patches':[RomPatches.MaridiaTubeOpened], 'rom_patches':['wh_open_tube.ips'], 'forcedEarlyMorph':True}), AccessPoint('Watering Hole Bottom', 'WestMaridia', { 'Watering Hole': lambda sm: sm.canJumpUnderwater() }, internal=True), AccessPoint('Beach', 'WestMaridia', { 'Crab Shaft Left': lambda sm: SMBool(True), # fall down 'Watering Hole': Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.canPassBombPassages(), sm.canUseSpringBall()), sm.canDoOuterMaridia())) }, internal=True), AccessPoint('Crab Shaft Right', 'WestMaridia', { 'Crab Shaft Left': lambda sm: sm.canJumpUnderwater() }, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.CrabShaftBlueDoor), sm.traverse('CrabShaftRight'))), roomInfo = {'RoomPtr':0xd1a3, "area": 0x4}, exitInfo = {'DoorPtr':0xa4c8, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0, "screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0}, entryInfo = {'SamusX':0x1ca, 'SamusY':0x388}, dotOrientation = 'e'), # escape APs AccessPoint('Crab Hole Bottom Right', 'WestMaridia', { 'Crab Hole Bottom Left': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0xd21c, "area": 0x4}, exitInfo = {'DoorPtr':0xa51c, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xd7, 'SamusY':0x188}, escape = True, dotOrientation = 'ne'), AccessPoint('Maridia Map Room', 'WestMaridia', { }, roomInfo = {'RoomPtr':0xd3b6, "area": 0x4}, exitInfo = {'DoorPtr':0xa5e8, 'direction': 0x5, "cap": (0xe, 0x16), "bitFlag": 0x0, "screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe356}, entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused escape = True, dotOrientation = 'ne'), ### East Maridia AccessPoint('Aqueduct Top Left', 'EastMaridia', { 'Aqueduct Bottom': lambda sm: sm.canUsePowerBombs() }, roomInfo = {'RoomPtr':0xd5a7, "area": 0x4}, exitInfo = {'DoorPtr':0xa708, 'direction': 0x5, "cap": (0x1e, 0x36), "bitFlag": 0x0, "screen": (0x1, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe398}, entryInfo = {'SamusX':0x34, 'SamusY':0x188}, dotOrientation = 'w'), AccessPoint('Aqueduct Bottom', 'EastMaridia', { 'Aqueduct Top Left': Cache.ldeco(lambda sm: sm.wand(sm.canDestroyBombWallsUnderwater(), # top left bomb blocks sm.canJumpUnderwater())), 'Post Botwoon': Cache.ldeco(lambda sm: sm.wand(sm.canJumpUnderwater(), sm.canDefeatBotwoon())), # includes botwoon hallway conditions 'Left Sandpit': lambda sm: sm.canAccessSandPits(), 'Right Sandpit': lambda sm: sm.canAccessSandPits(), 'Aqueduct': Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.haveItem('SpeedBooster'), sm.wand(sm.knowsSnailClip(), sm.haveItem('Morph'))), sm.haveItem('Gravity'))) }, internal=True), AccessPoint('Aqueduct', 'EastMaridia', { 'Aqueduct Bottom': lambda sm: SMBool(True) # go down }, internal=True, start = {'spawn': 0x0405, 'solveArea': "Maridia Pink Bottom", 'save':"Save_Aqueduct", 'needsPreRando':True, 'doors': [0x96]}), AccessPoint('Post Botwoon', 'EastMaridia', { 'Aqueduct Bottom': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.canJumpUnderwater(), # can't access the sand pits from the right side of the room sm.haveItem('Morph')), sm.wand(sm.haveItem('Gravity'), sm.haveItem('SpeedBooster')))), 'Colosseum Top Right': lambda sm: sm.canBotwoonExitToColosseum(), 'Toilet Top': Cache.ldeco(lambda sm: sm.wand(sm.canReachCacatacAlleyFromBotowoon(), sm.canPassCacatacAlley())) }, internal=True), AccessPoint('West Sand Hall Left', 'EastMaridia', { # XXX there might be some tech to do this suitless, but HJ+ice is not enough 'Oasis Bottom': Cache.ldeco(lambda sm: sm.haveItem('Gravity')), 'Aqueduct Bottom': Cache.ldeco(lambda sm: RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)), # this goes directly to WestMaridia 'Main Street Bottom': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)), sm.wor(sm.canGreenGateGlitch(), RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)))), # this goes directly to WestMaridia 'Crab Hole Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)), sm.haveItem('Morph'))) }, internal=True), AccessPoint('Left Sandpit', 'EastMaridia', { 'West Sand Hall Left': lambda sm: sm.canAccessSandPits(), 'Oasis Bottom': lambda sm: sm.canAccessSandPits() }, internal=True), AccessPoint('Oasis Bottom', 'EastMaridia', { 'Toilet Top': Cache.ldeco(lambda sm: sm.wand(sm.traverse('OasisTop'), sm.canDestroyBombWallsUnderwater())), 'West Sand Hall Left': lambda sm: sm.canAccessSandPits() }, internal=True), AccessPoint('Right Sandpit', 'EastMaridia', { 'Oasis Bottom': lambda sm: sm.canAccessSandPits() }, internal=True), AccessPoint('Le Coude Right', 'EastMaridia', { 'Toilet Top': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0x95a8, "area": 0x0}, exitInfo = {'DoorPtr':0x8aa2, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0, "screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xd1, 'SamusY':0x88}, dotOrientation = 'ne'), AccessPoint('Toilet Top', 'EastMaridia', { 'Oasis Bottom': Cache.ldeco(lambda sm: sm.wand(sm.traverse('PlasmaSparkBottom'), sm.canDestroyBombWallsUnderwater())), 'Le Coude Right': lambda sm: SMBool(True), 'Colosseum Top Right': Cache.ldeco(lambda sm: sm.wand(Bosses.bossDead(sm, 'Draygon'), # suitless could be possible with this but unreasonable: https://youtu.be/rtLwytH-u8o sm.haveItem('Gravity'), sm.haveItem('Morph'))) }, internal=True), AccessPoint('Colosseum Top Right', 'EastMaridia', { 'Post Botwoon': lambda sm: sm.canColosseumToBotwoonExit(), 'Precious Room Top': Cache.ldeco(lambda sm: sm.traverse('ColosseumBottomRight')), # go down }, internal = True), AccessPoint('Precious Room Top', 'EastMaridia', { 'Colosseum Top Right': lambda sm: sm.canClimbColosseum(), 'DraygonRoomOut': lambda sm: SMBool(True) # go down }, internal = True), # boss APs AccessPoint('DraygonRoomOut', 'EastMaridia', { 'Precious Room Top': lambda sm: sm.canExitPreciousRoom() }, boss = True, roomInfo = {'RoomPtr':0xd78f, "area": 0x4, "songs":[0xd7a5]}, exitInfo = {'DoorPtr':0xa840, 'direction': 0x5, "cap": (0x1e, 0x6), "bitFlag": 0x0, "screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0}, entryInfo = {'SamusX':0x34, 'SamusY':0x288, 'song':0x1b}, traverse=lambda sm: sm.canOpenEyeDoors(), dotOrientation = 'e'), AccessPoint('DraygonRoomIn', 'EastMaridia', { 'Draygon Room Bottom': Cache.ldeco(lambda sm: sm.wor(Bosses.bossDead(sm, "Draygon"), sm.wand(sm.canFightDraygon(), sm.enoughStuffsDraygon()))) }, boss = True, roomInfo = {'RoomPtr':0xda60, "area": 0x4}, exitInfo = {'DoorPtr':0xa96c, 'direction': 0x4, "cap": (0x1, 0x26), "bitFlag": 0x0, "screen": (0x0, 0x2), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe3d9, "exitAsmPtr": 0xf7f0}, entryInfo = {'SamusX':0x1c8, 'SamusY':0x88}, dotOrientation = 'e'), AccessPoint('Draygon Room Bottom', 'EastMaridia', { 'DraygonRoomIn': Cache.ldeco(lambda sm: sm.wand(Bosses.bossDead(sm, 'Draygon'), sm.canExitDraygon())) }, internal = True), ### Red Brinstar. Main nodes: Red Tower Top Left, East Tunnel Right AccessPoint('Red Tower Top Left', 'RedBrinstar', { # go up 'Red Brinstar Elevator': lambda sm: sm.canClimbRedTower(), 'Caterpillar Room Top Right': Cache.ldeco(lambda sm: sm.wand(sm.canPassRedTowerToMaridiaNode(), sm.canClimbRedTower())), # go down 'East Tunnel Right': lambda sm: SMBool(True) }, roomInfo = {'RoomPtr':0xa253, "area": 0x1}, exitInfo = {'DoorPtr':0x902a, 'direction': 0x5, "cap": (0x5e, 0x6), "bitFlag": 0x0, "screen": (0x5, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x2f, 'SamusY':0x488}, dotOrientation = 'w'), AccessPoint('Caterpillar Room Top Right', 'RedBrinstar', { 'Red Brinstar Elevator': lambda sm: sm.canPassMaridiaToRedTowerNode() }, roomInfo = {'RoomPtr':0xa322, "area": 0x1}, exitInfo = {'DoorPtr':0x90c6, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x40, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xbdaf}, entryInfo = {'SamusX':0x2cd, 'SamusY':0x388}, dotOrientation = 'ne'), AccessPoint('Red Brinstar Elevator', 'RedBrinstar', { 'Caterpillar Room Top Right': lambda sm: sm.canPassRedTowerToMaridiaNode(), 'Red Tower Top Left': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.HellwayBlueDoor), sm.traverse('RedTowerElevatorLeft'))) }, traverse=Cache.ldeco(lambda sm:sm.wor(RomPatches.has(sm.player, RomPatches.RedTowerBlueDoors), sm.traverse('RedBrinstarElevatorTop'))), roomInfo = {'RoomPtr':0x962a, "area": 0x0}, exitInfo = {'DoorPtr':0x8af6, 'direction': 0x7, "cap": (0x16, 0x2d), "bitFlag": 0x0, "screen": (0x1, 0x2), "distanceToSpawn": 0x1c0, "doorAsmPtr": 0xb9f1}, entryInfo = {'SamusX':0x80, 'SamusY':0x58}, start={'spawn':0x010a, 'doors':[0x3c], 'patches':[RomPatches.HellwayBlueDoor], 'solveArea': "Red Brinstar Top", 'areaMode':True}, dotOrientation = 'n'), AccessPoint('East Tunnel Right', 'RedBrinstar', { 'East Tunnel Top Right': lambda sm: SMBool(True), # handled by room traverse function 'Glass Tunnel Top': Cache.ldeco(lambda sm: sm.wand(sm.canUsePowerBombs(), sm.wor(sm.haveItem('Gravity'), sm.haveItem('HiJump')))), 'Red Tower Top Left': lambda sm: sm.canClimbBottomRedTower() }, roomInfo = {'RoomPtr':0xcf80, "area": 0x4}, exitInfo = {'DoorPtr':0xa384, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x40, "screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0xce, 'SamusY':0x188}, dotOrientation = 'se'), AccessPoint('East Tunnel Top Right', 'RedBrinstar', { 'East Tunnel Right': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoGatesBase), sm.haveItem('Super'))) }, traverse=Cache.ldeco(lambda sm: RomPatches.has(sm.player, RomPatches.AreaRandoGatesBase)), roomInfo = {'RoomPtr':0xcf80, "area": 0x4}, exitInfo = {'DoorPtr':0xa390, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0, "screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe356}, entryInfo = {'SamusX':0x3c6, 'SamusY':0x88}, dotOrientation = 'e'), AccessPoint('Glass Tunnel Top', 'RedBrinstar', { 'East Tunnel Right': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.MaridiaTubeOpened), sm.canUsePowerBombs())) }, traverse=Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.haveItem('Gravity'), sm.haveItem('HiJump')), sm.wor(RomPatches.has(sm.player, RomPatches.MaridiaTubeOpened), sm.canUsePowerBombs()))), roomInfo = {'RoomPtr':0xcefb, "area": 0x4}, exitInfo = {'DoorPtr':0xa330, 'direction': 0x7, "cap": (0x16, 0x7d), "bitFlag": 0x0, "screen": (0x1, 0x7), "distanceToSpawn": 0x200, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x81, 'SamusY':0x78}, dotOrientation = 's'), ### Tourian AccessPoint('Golden Four', 'Tourian', {}, roomInfo = {'RoomPtr':0xa5ed, "area": 0x0}, exitInfo = {'DoorPtr':0x91e6, 'direction': 0x5, "cap": (0xe, 0x66), "bitFlag": 0x0, "screen": (0x0, 0x6), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000}, entryInfo = {'SamusX':0x34, 'SamusY':0x88}, start={'spawn':0x0007, 'solveArea': "Tourian", "save": "Save_G4", 'areaMode':True}, dotOrientation = 'w'), AccessPoint('Tourian Escape Room 4 Top Right', 'Tourian', {}, roomInfo = {'RoomPtr':0xdede, "area": 0x5}, exitInfo = {'DoorPtr':0xab34, 'direction': 0x4, "cap": (0x1, 0x86), "bitFlag": 0x40, "screen": (0x0, 0x8), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe4cf}, entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused escape = True, dotOrientation = 'ne'), ]