from typing import List, Tuple, Optional, Callable, NamedTuple from BaseClasses import MultiWorld from .Options import get_option_value from BaseClasses import Location SC2WOL_LOC_ID_OFFSET = 1000 class SC2WoLLocation(Location): game: str = "Starcraft2WoL" class LocationData(NamedTuple): region: str name: str code: Optional[int] rule: Callable = lambda state: True def get_locations(multiworld: Optional[MultiWorld], player: Optional[int]) -> Tuple[LocationData, ...]: # Note: rules which are ended with or True are rules identified as needed later when restricted units is an option logic_level = get_option_value(multiworld, player, 'required_tactics') location_table: List[LocationData] = [ LocationData("Liberation Day", "Liberation Day: Victory", SC2WOL_LOC_ID_OFFSET + 100), LocationData("Liberation Day", "Liberation Day: First Statue", SC2WOL_LOC_ID_OFFSET + 101), LocationData("Liberation Day", "Liberation Day: Second Statue", SC2WOL_LOC_ID_OFFSET + 102), LocationData("Liberation Day", "Liberation Day: Third Statue", SC2WOL_LOC_ID_OFFSET + 103), LocationData("Liberation Day", "Liberation Day: Fourth Statue", SC2WOL_LOC_ID_OFFSET + 104), LocationData("Liberation Day", "Liberation Day: Fifth Statue", SC2WOL_LOC_ID_OFFSET + 105), LocationData("Liberation Day", "Liberation Day: Sixth Statue", SC2WOL_LOC_ID_OFFSET + 106), LocationData("The Outlaws", "The Outlaws: Victory", SC2WOL_LOC_ID_OFFSET + 200, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("The Outlaws", "The Outlaws: Rebel Base", SC2WOL_LOC_ID_OFFSET + 201, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("Zero Hour", "Zero Hour: Victory", SC2WOL_LOC_ID_OFFSET + 300, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) >= 2 and (logic_level > 0 or state._sc2wol_has_anti_air(multiworld, player))), LocationData("Zero Hour", "Zero Hour: First Group Rescued", SC2WOL_LOC_ID_OFFSET + 301), LocationData("Zero Hour", "Zero Hour: Second Group Rescued", SC2WOL_LOC_ID_OFFSET + 302, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("Zero Hour", "Zero Hour: Third Group Rescued", SC2WOL_LOC_ID_OFFSET + 303, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) >= 2), LocationData("Evacuation", "Evacuation: Victory", SC2WOL_LOC_ID_OFFSET + 400, lambda state: state._sc2wol_has_common_unit(multiworld, player) and (logic_level > 0 and state._sc2wol_has_anti_air(multiworld, player) or state._sc2wol_has_competent_anti_air(multiworld, player))), LocationData("Evacuation", "Evacuation: First Chysalis", SC2WOL_LOC_ID_OFFSET + 401), LocationData("Evacuation", "Evacuation: Second Chysalis", SC2WOL_LOC_ID_OFFSET + 402, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("Evacuation", "Evacuation: Third Chysalis", SC2WOL_LOC_ID_OFFSET + 403, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("Outbreak", "Outbreak: Victory", SC2WOL_LOC_ID_OFFSET + 500, lambda state: state._sc2wol_defense_rating(multiworld, player, True, False) >= 4 and (state._sc2wol_has_common_unit(multiworld, player) or state.has("Reaper", player))), LocationData("Outbreak", "Outbreak: Left Infestor", SC2WOL_LOC_ID_OFFSET + 501, lambda state: state._sc2wol_defense_rating(multiworld, player, True, False) >= 2 and (state._sc2wol_has_common_unit(multiworld, player) or state.has("Reaper", player))), LocationData("Outbreak", "Outbreak: Right Infestor", SC2WOL_LOC_ID_OFFSET + 502, lambda state: state._sc2wol_defense_rating(multiworld, player, True, False) >= 2 and (state._sc2wol_has_common_unit(multiworld, player) or state.has("Reaper", player))), LocationData("Safe Haven", "Safe Haven: Victory", SC2WOL_LOC_ID_OFFSET + 600, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player)), LocationData("Safe Haven", "Safe Haven: North Nexus", SC2WOL_LOC_ID_OFFSET + 601, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player)), LocationData("Safe Haven", "Safe Haven: East Nexus", SC2WOL_LOC_ID_OFFSET + 602, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player)), LocationData("Safe Haven", "Safe Haven: South Nexus", SC2WOL_LOC_ID_OFFSET + 603, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player)), LocationData("Haven's Fall", "Haven's Fall: Victory", SC2WOL_LOC_ID_OFFSET + 700, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) >= 3), LocationData("Haven's Fall", "Haven's Fall: North Hive", SC2WOL_LOC_ID_OFFSET + 701, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) >= 3), LocationData("Haven's Fall", "Haven's Fall: East Hive", SC2WOL_LOC_ID_OFFSET + 702, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) >= 3), LocationData("Haven's Fall", "Haven's Fall: South Hive", SC2WOL_LOC_ID_OFFSET + 703, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) >= 3), LocationData("Smash and Grab", "Smash and Grab: Victory", SC2WOL_LOC_ID_OFFSET + 800, lambda state: state._sc2wol_has_common_unit(multiworld, player) and (logic_level > 0 and state._sc2wol_has_anti_air(multiworld, player) or state._sc2wol_has_competent_anti_air(multiworld, player))), LocationData("Smash and Grab", "Smash and Grab: First Relic", SC2WOL_LOC_ID_OFFSET + 801), LocationData("Smash and Grab", "Smash and Grab: Second Relic", SC2WOL_LOC_ID_OFFSET + 802), LocationData("Smash and Grab", "Smash and Grab: Third Relic", SC2WOL_LOC_ID_OFFSET + 803, lambda state: state._sc2wol_has_common_unit(multiworld, player) and (logic_level > 0 and state._sc2wol_has_anti_air(multiworld, player) or state._sc2wol_has_competent_anti_air(multiworld, player))), LocationData("Smash and Grab", "Smash and Grab: Fourth Relic", SC2WOL_LOC_ID_OFFSET + 804, lambda state: state._sc2wol_has_common_unit(multiworld, player) and (logic_level > 0 and state._sc2wol_has_anti_air(multiworld, player) or state._sc2wol_has_competent_anti_air(multiworld, player))), LocationData("The Dig", "The Dig: Victory", SC2WOL_LOC_ID_OFFSET + 900, lambda state: state._sc2wol_has_anti_air(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, False) >= 7), LocationData("The Dig", "The Dig: Left Relic", SC2WOL_LOC_ID_OFFSET + 901, lambda state: state._sc2wol_defense_rating(multiworld, player, False) >= 5), LocationData("The Dig", "The Dig: Right Ground Relic", SC2WOL_LOC_ID_OFFSET + 902, lambda state: state._sc2wol_defense_rating(multiworld, player, False) >= 5), LocationData("The Dig", "The Dig: Right Cliff Relic", SC2WOL_LOC_ID_OFFSET + 903, lambda state: state._sc2wol_defense_rating(multiworld, player, False) >= 5), LocationData("The Moebius Factor", "The Moebius Factor: Victory", SC2WOL_LOC_ID_OFFSET + 1000, lambda state: state._sc2wol_has_anti_air(multiworld, player) and (state._sc2wol_has_air(multiworld, player) or state.has_any({'Medivac', 'Hercules'}, player) and state._sc2wol_has_common_unit(multiworld, player))), LocationData("The Moebius Factor", "The Moebius Factor: South Rescue", SC2WOL_LOC_ID_OFFSET + 1003, lambda state: state._sc2wol_able_to_rescue(multiworld, player)), LocationData("The Moebius Factor", "The Moebius Factor: Wall Rescue", SC2WOL_LOC_ID_OFFSET + 1004, lambda state: state._sc2wol_able_to_rescue(multiworld, player)), LocationData("The Moebius Factor", "The Moebius Factor: Mid Rescue", SC2WOL_LOC_ID_OFFSET + 1005, lambda state: state._sc2wol_able_to_rescue(multiworld, player)), LocationData("The Moebius Factor", "The Moebius Factor: Nydus Roof Rescue", SC2WOL_LOC_ID_OFFSET + 1006, lambda state: state._sc2wol_able_to_rescue(multiworld, player)), LocationData("The Moebius Factor", "The Moebius Factor: Alive Inside Rescue", SC2WOL_LOC_ID_OFFSET + 1007, lambda state: state._sc2wol_able_to_rescue(multiworld, player)), LocationData("The Moebius Factor", "The Moebius Factor: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1008, lambda state: state._sc2wol_has_anti_air(multiworld, player) and (state._sc2wol_has_air(multiworld, player) or state.has_any({'Medivac', 'Hercules'}, player) and state._sc2wol_has_common_unit(multiworld, player))), LocationData("Supernova", "Supernova: Victory", SC2WOL_LOC_ID_OFFSET + 1100, lambda state: state._sc2wol_beats_protoss_deathball(multiworld, player)), LocationData("Supernova", "Supernova: West Relic", SC2WOL_LOC_ID_OFFSET + 1101), LocationData("Supernova", "Supernova: North Relic", SC2WOL_LOC_ID_OFFSET + 1102), LocationData("Supernova", "Supernova: South Relic", SC2WOL_LOC_ID_OFFSET + 1103, lambda state: state._sc2wol_beats_protoss_deathball(multiworld, player)), LocationData("Supernova", "Supernova: East Relic", SC2WOL_LOC_ID_OFFSET + 1104, lambda state: state._sc2wol_beats_protoss_deathball(multiworld, player)), LocationData("Maw of the Void", "Maw of the Void: Victory", SC2WOL_LOC_ID_OFFSET + 1200, lambda state: state._sc2wol_survives_rip_field(multiworld, player)), LocationData("Maw of the Void", "Maw of the Void: Landing Zone Cleared", SC2WOL_LOC_ID_OFFSET + 1201), LocationData("Maw of the Void", "Maw of the Void: Expansion Prisoners", SC2WOL_LOC_ID_OFFSET + 1202, lambda state: logic_level > 0 or state._sc2wol_survives_rip_field(multiworld, player)), LocationData("Maw of the Void", "Maw of the Void: South Close Prisoners", SC2WOL_LOC_ID_OFFSET + 1203, lambda state: logic_level > 0 or state._sc2wol_survives_rip_field(multiworld, player)), LocationData("Maw of the Void", "Maw of the Void: South Far Prisoners", SC2WOL_LOC_ID_OFFSET + 1204, lambda state: state._sc2wol_survives_rip_field(multiworld, player)), LocationData("Maw of the Void", "Maw of the Void: North Prisoners", SC2WOL_LOC_ID_OFFSET + 1205, lambda state: state._sc2wol_survives_rip_field(multiworld, player)), LocationData("Devil's Playground", "Devil's Playground: Victory", SC2WOL_LOC_ID_OFFSET + 1300, lambda state: logic_level > 0 or state._sc2wol_has_anti_air(multiworld, player) and ( state._sc2wol_has_common_unit(multiworld, player) or state.has("Reaper", player))), LocationData("Devil's Playground", "Devil's Playground: Tosh's Miners", SC2WOL_LOC_ID_OFFSET + 1301), LocationData("Devil's Playground", "Devil's Playground: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1302, lambda state: logic_level > 0 or state._sc2wol_has_common_unit(multiworld, player) or state.has("Reaper", player)), LocationData("Welcome to the Jungle", "Welcome to the Jungle: Victory", SC2WOL_LOC_ID_OFFSET + 1400, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player)), LocationData("Welcome to the Jungle", "Welcome to the Jungle: Close Relic", SC2WOL_LOC_ID_OFFSET + 1401), LocationData("Welcome to the Jungle", "Welcome to the Jungle: West Relic", SC2WOL_LOC_ID_OFFSET + 1402, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player)), LocationData("Welcome to the Jungle", "Welcome to the Jungle: North-East Relic", SC2WOL_LOC_ID_OFFSET + 1403, lambda state: state._sc2wol_has_common_unit(multiworld, player) and state._sc2wol_has_competent_anti_air(multiworld, player)), LocationData("Breakout", "Breakout: Victory", SC2WOL_LOC_ID_OFFSET + 1500), LocationData("Breakout", "Breakout: Diamondback Prison", SC2WOL_LOC_ID_OFFSET + 1501), LocationData("Breakout", "Breakout: Siegetank Prison", SC2WOL_LOC_ID_OFFSET + 1502), LocationData("Ghost of a Chance", "Ghost of a Chance: Victory", SC2WOL_LOC_ID_OFFSET + 1600), LocationData("Ghost of a Chance", "Ghost of a Chance: Terrazine Tank", SC2WOL_LOC_ID_OFFSET + 1601), LocationData("Ghost of a Chance", "Ghost of a Chance: Jorium Stockpile", SC2WOL_LOC_ID_OFFSET + 1602), LocationData("Ghost of a Chance", "Ghost of a Chance: First Island Spectres", SC2WOL_LOC_ID_OFFSET + 1603), LocationData("Ghost of a Chance", "Ghost of a Chance: Second Island Spectres", SC2WOL_LOC_ID_OFFSET + 1604), LocationData("Ghost of a Chance", "Ghost of a Chance: Third Island Spectres", SC2WOL_LOC_ID_OFFSET + 1605), LocationData("The Great Train Robbery", "The Great Train Robbery: Victory", SC2WOL_LOC_ID_OFFSET + 1700, lambda state: state._sc2wol_has_train_killers(multiworld, player) and state._sc2wol_has_anti_air(multiworld, player)), LocationData("The Great Train Robbery", "The Great Train Robbery: North Defiler", SC2WOL_LOC_ID_OFFSET + 1701), LocationData("The Great Train Robbery", "The Great Train Robbery: Mid Defiler", SC2WOL_LOC_ID_OFFSET + 1702), LocationData("The Great Train Robbery", "The Great Train Robbery: South Defiler", SC2WOL_LOC_ID_OFFSET + 1703), LocationData("Cutthroat", "Cutthroat: Victory", SC2WOL_LOC_ID_OFFSET + 1800, lambda state: state._sc2wol_has_common_unit(multiworld, player) and (logic_level > 0 or state._sc2wol_has_anti_air)), LocationData("Cutthroat", "Cutthroat: Mira Han", SC2WOL_LOC_ID_OFFSET + 1801, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("Cutthroat", "Cutthroat: North Relic", SC2WOL_LOC_ID_OFFSET + 1802, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("Cutthroat", "Cutthroat: Mid Relic", SC2WOL_LOC_ID_OFFSET + 1803), LocationData("Cutthroat", "Cutthroat: Southwest Relic", SC2WOL_LOC_ID_OFFSET + 1804, lambda state: state._sc2wol_has_common_unit(multiworld, player)), LocationData("Engine of Destruction", "Engine of Destruction: Victory", SC2WOL_LOC_ID_OFFSET + 1900, lambda state: state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_has_common_unit(multiworld, player) or state.has('Wraith', player)), LocationData("Engine of Destruction", "Engine of Destruction: Odin", SC2WOL_LOC_ID_OFFSET + 1901), LocationData("Engine of Destruction", "Engine of Destruction: Loki", SC2WOL_LOC_ID_OFFSET + 1902, lambda state: state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_has_common_unit(multiworld, player) or state.has('Wraith', player)), LocationData("Engine of Destruction", "Engine of Destruction: Lab Devourer", SC2WOL_LOC_ID_OFFSET + 1903), LocationData("Engine of Destruction", "Engine of Destruction: North Devourer", SC2WOL_LOC_ID_OFFSET + 1904, lambda state: state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_has_common_unit(multiworld, player) or state.has('Wraith', player)), LocationData("Engine of Destruction", "Engine of Destruction: Southeast Devourer", SC2WOL_LOC_ID_OFFSET + 1905, lambda state: state._sc2wol_has_competent_anti_air(multiworld, player) and state._sc2wol_has_common_unit(multiworld, player) or state.has('Wraith', player)), LocationData("Media Blitz", "Media Blitz: Victory", SC2WOL_LOC_ID_OFFSET + 2000, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Media Blitz", "Media Blitz: Tower 1", SC2WOL_LOC_ID_OFFSET + 2001, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Media Blitz", "Media Blitz: Tower 2", SC2WOL_LOC_ID_OFFSET + 2002, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Media Blitz", "Media Blitz: Tower 3", SC2WOL_LOC_ID_OFFSET + 2003, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Media Blitz", "Media Blitz: Science Facility", SC2WOL_LOC_ID_OFFSET + 2004), LocationData("Piercing the Shroud", "Piercing the Shroud: Victory", SC2WOL_LOC_ID_OFFSET + 2100, lambda state: state._sc2wol_has_mm_upgrade(multiworld, player)), LocationData("Piercing the Shroud", "Piercing the Shroud: Holding Cell Relic", SC2WOL_LOC_ID_OFFSET + 2101), LocationData("Piercing the Shroud", "Piercing the Shroud: Brutalisk Relic", SC2WOL_LOC_ID_OFFSET + 2102, lambda state: state._sc2wol_has_mm_upgrade(multiworld, player)), LocationData("Piercing the Shroud", "Piercing the Shroud: First Escape Relic", SC2WOL_LOC_ID_OFFSET + 2103, lambda state: state._sc2wol_has_mm_upgrade(multiworld, player)), LocationData("Piercing the Shroud", "Piercing the Shroud: Second Escape Relic", SC2WOL_LOC_ID_OFFSET + 2104, lambda state: state._sc2wol_has_mm_upgrade(multiworld, player)), LocationData("Piercing the Shroud", "Piercing the Shroud: Brutalisk ", SC2WOL_LOC_ID_OFFSET + 2105, lambda state: state._sc2wol_has_mm_upgrade(multiworld, player)), LocationData("Whispers of Doom", "Whispers of Doom: Victory", SC2WOL_LOC_ID_OFFSET + 2200), LocationData("Whispers of Doom", "Whispers of Doom: First Hatchery", SC2WOL_LOC_ID_OFFSET + 2201), LocationData("Whispers of Doom", "Whispers of Doom: Second Hatchery", SC2WOL_LOC_ID_OFFSET + 2202), LocationData("Whispers of Doom", "Whispers of Doom: Third Hatchery", SC2WOL_LOC_ID_OFFSET + 2203), LocationData("A Sinister Turn", "A Sinister Turn: Victory", SC2WOL_LOC_ID_OFFSET + 2300, lambda state: state._sc2wol_has_protoss_medium_units(multiworld, player)), LocationData("A Sinister Turn", "A Sinister Turn: Robotics Facility", SC2WOL_LOC_ID_OFFSET + 2301, lambda state: logic_level > 0 or state._sc2wol_has_protoss_common_units(multiworld, player)), LocationData("A Sinister Turn", "A Sinister Turn: Dark Shrine", SC2WOL_LOC_ID_OFFSET + 2302, lambda state: logic_level > 0 or state._sc2wol_has_protoss_common_units(multiworld, player)), LocationData("A Sinister Turn", "A Sinister Turn: Templar Archives", SC2WOL_LOC_ID_OFFSET + 2303, lambda state: state._sc2wol_has_protoss_common_units(multiworld, player)), LocationData("Echoes of the Future", "Echoes of the Future: Victory", SC2WOL_LOC_ID_OFFSET + 2400, lambda state: logic_level > 0 or state._sc2wol_has_protoss_medium_units(multiworld, player)), LocationData("Echoes of the Future", "Echoes of the Future: Close Obelisk", SC2WOL_LOC_ID_OFFSET + 2401), LocationData("Echoes of the Future", "Echoes of the Future: West Obelisk", SC2WOL_LOC_ID_OFFSET + 2402, lambda state: logic_level > 0 or state._sc2wol_has_protoss_common_units(multiworld, player)), LocationData("In Utter Darkness", "In Utter Darkness: Defeat", SC2WOL_LOC_ID_OFFSET + 2500), LocationData("In Utter Darkness", "In Utter Darkness: Protoss Archive", SC2WOL_LOC_ID_OFFSET + 2501, lambda state: state._sc2wol_has_protoss_medium_units(multiworld, player)), LocationData("In Utter Darkness", "In Utter Darkness: Kills", SC2WOL_LOC_ID_OFFSET + 2502, lambda state: state._sc2wol_has_protoss_common_units(multiworld, player)), LocationData("Gates of Hell", "Gates of Hell: Victory", SC2WOL_LOC_ID_OFFSET + 2600, lambda state: state._sc2wol_has_competent_comp(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) > 6), LocationData("Gates of Hell", "Gates of Hell: Large Army", SC2WOL_LOC_ID_OFFSET + 2601, lambda state: state._sc2wol_has_competent_comp(multiworld, player) and state._sc2wol_defense_rating(multiworld, player, True) > 6), LocationData("Belly of the Beast", "Belly of the Beast: Victory", SC2WOL_LOC_ID_OFFSET + 2700), LocationData("Belly of the Beast", "Belly of the Beast: First Charge", SC2WOL_LOC_ID_OFFSET + 2701), LocationData("Belly of the Beast", "Belly of the Beast: Second Charge", SC2WOL_LOC_ID_OFFSET + 2702), LocationData("Belly of the Beast", "Belly of the Beast: Third Charge", SC2WOL_LOC_ID_OFFSET + 2703), LocationData("Shatter the Sky", "Shatter the Sky: Victory", SC2WOL_LOC_ID_OFFSET + 2800, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Shatter the Sky", "Shatter the Sky: Close Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2801, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Shatter the Sky", "Shatter the Sky: Northwest Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2802, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Shatter the Sky", "Shatter the Sky: Southeast Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2803, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Shatter the Sky", "Shatter the Sky: Southwest Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2804, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("Shatter the Sky", "Shatter the Sky: Leviathan", SC2WOL_LOC_ID_OFFSET + 2805, lambda state: state._sc2wol_has_competent_comp(multiworld, player)), LocationData("All-In", "All-In: Victory", None, lambda state: state._sc2wol_final_mission_requirements(multiworld, player)) ] beat_events = [] for i, location_data in enumerate(location_table): # Removing all item-based logic on No Logic if logic_level == 2: location_data = location_data._replace(rule=Location.access_rule) location_table[i] = location_data # Generating Beat event locations if location_data.name.endswith((": Victory", ": Defeat")): beat_events.append( location_data._replace(name="Beat " + location_data.name.rsplit(": ", 1)[0], code=None) ) return tuple(location_table + beat_events)