from BaseClasses import Item import typing class ItemData(typing.NamedTuple): code: typing.Optional[int] progression: bool class MinecraftItem(Item): game: str = "Minecraft" item_table = { "Archery": ItemData(45000, True), "Ingot Crafting": ItemData(45001, True), "Resource Blocks": ItemData(45002, True), "Brewing": ItemData(45003, True), "Enchanting": ItemData(45004, True), "Bucket": ItemData(45005, True), "Flint and Steel": ItemData(45006, True), "Bed": ItemData(45007, True), "Bottles": ItemData(45008, True), "Shield": ItemData(45009, True), "Fishing Rod": ItemData(45010, True), "Campfire": ItemData(45011, True), "Progressive Weapons": ItemData(45012, True), "Progressive Tools": ItemData(45013, True), "Progressive Armor": ItemData(45014, True), "8 Netherite Scrap": ItemData(45015, True), "8 Emeralds": ItemData(45016, False), "4 Emeralds": ItemData(45017, False), "Channeling Book": ItemData(45018, True), "Silk Touch Book": ItemData(45019, True), "Sharpness III Book": ItemData(45020, False), "Piercing IV Book": ItemData(45021, True), "Looting III Book": ItemData(45022, False), "Infinity Book": ItemData(45023, False), "4 Diamond Ore": ItemData(45024, False), "16 Iron Ore": ItemData(45025, False), "500 XP": ItemData(45026, False), "100 XP": ItemData(45027, False), "50 XP": ItemData(45028, False), "3 Ender Pearls": ItemData(45029, True), "4 Lapis Lazuli": ItemData(45030, False), "16 Porkchops": ItemData(45031, False), "8 Gold Ore": ItemData(45032, False), "Rotten Flesh": ItemData(45033, False), "Single Arrow": ItemData(45034, False), "32 Arrows": ItemData(45035, False), "Saddle": ItemData(45036, True), "Structure Compass (Village)": ItemData(45037, True), "Structure Compass (Pillager Outpost)": ItemData(45038, True), "Structure Compass (Nether Fortress)": ItemData(45039, True), "Structure Compass (Bastion Remnant)": ItemData(45040, True), "Structure Compass (End City)": ItemData(45041, True), "Shulker Box": ItemData(45042, False), "Bee Trap (Minecraft)": ItemData(45100, False), "Victory": ItemData(None, True) } # If not listed here then has frequency 1 item_frequencies = { "Progressive Weapons": 3, "Progressive Tools": 3, "Progressive Armor": 2, "8 Netherite Scrap": 2, "8 Emeralds": 0, "4 Emeralds": 8, "4 Diamond Ore": 4, "16 Iron Ore": 4, "500 XP": 0, "100 XP": 0, "50 XP": 21, "3 Ender Pearls": 4, "4 Lapis Lazuli": 2, "16 Porkchops": 8, "8 Gold Ore": 4, "Rotten Flesh": 4, "Single Arrow": 0, "32 Arrows": 4, "Structure Compass (Village)": 0, "Structure Compass (Pillager Outpost)": 0, "Structure Compass (Nether Fortress)": 0, "Structure Compass (Bastion Remnant)": 0, "Structure Compass (End City)": 0, "Shulker Box": 0, "Bee Trap (Minecraft)": 0, } lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}