from BaseClasses import Item, ItemClassification, MultiWorld import typing from .Options import get_option_value from .MissionTables import vanilla_mission_req_table class ItemData(typing.NamedTuple): code: typing.Optional[int] type: typing.Optional[str] number: typing.Optional[int] classification: ItemClassification = ItemClassification.useful quantity: int = 1 parent_item: str = None origin: typing.Set[str] = {"wol"} class StarcraftWoLItem(Item): game: str = "Starcraft 2 Wings of Liberty" def get_full_item_list(): return item_table SC2WOL_ITEM_ID_OFFSET = 1000 item_table = { "Marine": ItemData(0 + SC2WOL_ITEM_ID_OFFSET, "Unit", 0, classification=ItemClassification.progression), "Medic": ItemData(1 + SC2WOL_ITEM_ID_OFFSET, "Unit", 1, classification=ItemClassification.progression), "Firebat": ItemData(2 + SC2WOL_ITEM_ID_OFFSET, "Unit", 2, classification=ItemClassification.progression), "Marauder": ItemData(3 + SC2WOL_ITEM_ID_OFFSET, "Unit", 3, classification=ItemClassification.progression), "Reaper": ItemData(4 + SC2WOL_ITEM_ID_OFFSET, "Unit", 4, classification=ItemClassification.progression), "Hellion": ItemData(5 + SC2WOL_ITEM_ID_OFFSET, "Unit", 5, classification=ItemClassification.progression), "Vulture": ItemData(6 + SC2WOL_ITEM_ID_OFFSET, "Unit", 6, classification=ItemClassification.progression), "Goliath": ItemData(7 + SC2WOL_ITEM_ID_OFFSET, "Unit", 7, classification=ItemClassification.progression), "Diamondback": ItemData(8 + SC2WOL_ITEM_ID_OFFSET, "Unit", 8, classification=ItemClassification.progression), "Siege Tank": ItemData(9 + SC2WOL_ITEM_ID_OFFSET, "Unit", 9, classification=ItemClassification.progression), "Medivac": ItemData(10 + SC2WOL_ITEM_ID_OFFSET, "Unit", 10, classification=ItemClassification.progression), "Wraith": ItemData(11 + SC2WOL_ITEM_ID_OFFSET, "Unit", 11, classification=ItemClassification.progression), "Viking": ItemData(12 + SC2WOL_ITEM_ID_OFFSET, "Unit", 12, classification=ItemClassification.progression), "Banshee": ItemData(13 + SC2WOL_ITEM_ID_OFFSET, "Unit", 13, classification=ItemClassification.progression), "Battlecruiser": ItemData(14 + SC2WOL_ITEM_ID_OFFSET, "Unit", 14, classification=ItemClassification.progression), "Ghost": ItemData(15 + SC2WOL_ITEM_ID_OFFSET, "Unit", 15, classification=ItemClassification.progression), "Spectre": ItemData(16 + SC2WOL_ITEM_ID_OFFSET, "Unit", 16, classification=ItemClassification.progression), "Thor": ItemData(17 + SC2WOL_ITEM_ID_OFFSET, "Unit", 17, classification=ItemClassification.progression), # EE units "Liberator": ItemData(18 + SC2WOL_ITEM_ID_OFFSET, "Unit", 18, classification=ItemClassification.progression, origin={"nco", "ext"}), "Valkyrie": ItemData(19 + SC2WOL_ITEM_ID_OFFSET, "Unit", 19, classification=ItemClassification.progression, origin={"bw"}), "Widow Mine": ItemData(20 + SC2WOL_ITEM_ID_OFFSET, "Unit", 20, classification=ItemClassification.progression, origin={"ext"}), "Cyclone": ItemData(21 + SC2WOL_ITEM_ID_OFFSET, "Unit", 21, classification=ItemClassification.progression, origin={"ext"}), # Some other items are moved to Upgrade group because of the way how the bot message is parsed "Progressive Infantry Weapon": ItemData(100 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 0, quantity=3), "Progressive Infantry Armor": ItemData(102 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 2, quantity=3), "Progressive Vehicle Weapon": ItemData(103 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 4, quantity=3), "Progressive Vehicle Armor": ItemData(104 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 6, quantity=3), "Progressive Ship Weapon": ItemData(105 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 8, quantity=3), "Progressive Ship Armor": ItemData(106 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 10, quantity=3), # Upgrade bundle 'number' values are used as indices to get affected 'number's "Progressive Weapon Upgrade": ItemData(107 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 0, quantity=3), "Progressive Armor Upgrade": ItemData(108 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 1, quantity=3), "Progressive Infantry Upgrade": ItemData(109 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 2, quantity=3), "Progressive Vehicle Upgrade": ItemData(110 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 3, quantity=3), "Progressive Ship Upgrade": ItemData(111 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 4, quantity=3), "Progressive Weapon/Armor Upgrade": ItemData(112 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 5, quantity=3), "Projectile Accelerator (Bunker)": ItemData(200 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 0, parent_item="Bunker"), "Neosteel Bunker (Bunker)": ItemData(201 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 1, parent_item="Bunker"), "Titanium Housing (Missile Turret)": ItemData(202 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 2, classification=ItemClassification.filler, parent_item="Missile Turret"), "Hellstorm Batteries (Missile Turret)": ItemData(203 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 3, parent_item="Missile Turret"), "Advanced Construction (SCV)": ItemData(204 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 4), "Dual-Fusion Welders (SCV)": ItemData(205 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 5), "Fire-Suppression System (Building)": ItemData(206 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 6), "Orbital Command (Building)": ItemData(207 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 7), "Progressive Stimpack (Marine)": ItemData(208 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 0, parent_item="Marine", quantity=2), "Combat Shield (Marine)": ItemData(209 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 9, classification=ItemClassification.progression, parent_item="Marine"), "Advanced Medic Facilities (Medic)": ItemData(210 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 10, classification=ItemClassification.filler, parent_item="Medic"), "Stabilizer Medpacks (Medic)": ItemData(211 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 11, classification=ItemClassification.progression, parent_item="Medic"), "Incinerator Gauntlets (Firebat)": ItemData(212 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 12, classification=ItemClassification.filler, parent_item="Firebat"), "Juggernaut Plating (Firebat)": ItemData(213 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 13, parent_item="Firebat"), "Concussive Shells (Marauder)": ItemData(214 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 14, parent_item="Marauder"), "Kinetic Foam (Marauder)": ItemData(215 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 15, parent_item="Marauder"), "U-238 Rounds (Reaper)": ItemData(216 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 16, parent_item="Reaper"), "G-4 Clusterbomb (Reaper)": ItemData(217 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 17, classification=ItemClassification.progression, parent_item="Reaper"), # Items from EE "Mag-Field Accelerators (Cyclone)": ItemData(218 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 18, parent_item="Cyclone", origin={"ext"}), "Mag-Field Launchers (Cyclone)": ItemData(219 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 19, parent_item="Cyclone", origin={"ext"}), # Items from new mod "Laser Targeting System (Marine)": ItemData(220 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 8, classification=ItemClassification.filler, parent_item="Marine", origin={"nco"}), # Freed slot from Stimpack "Magrail Munitions (Marine)": ItemData(221 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 20, parent_item="Marine", origin={"nco"}), "Optimized Logistics (Marine)": ItemData(222 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 21, classification=ItemClassification.filler, parent_item="Marine", origin={"nco"}), "Restoration (Medic)": ItemData(223 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 22, classification=ItemClassification.filler, parent_item="Medic", origin={"bw"}), "Optical Flare (Medic)": ItemData(224 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 23, classification=ItemClassification.filler, parent_item="Medic", origin={"bw"}), "Optimized Logistics (Medic)": ItemData(225 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 24, classification=ItemClassification.filler, parent_item="Medic", origin={"bw"}), "Progressive Stimpack (Firebat)": ItemData(226 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 6, parent_item="Firebat", quantity=2, origin={"bw"}), "Optimized Logistics (Firebat)": ItemData(227 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 25, parent_item="Firebat", origin={"bw"}), "Progressive Stimpack (Marauder)": ItemData(228 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 8, parent_item="Marauder", quantity=2, origin={"nco"}), "Laser Targeting System (Marauder)": ItemData(229 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 26, classification=ItemClassification.filler, parent_item="Marauder", origin={"nco"}), "Magrail Munitions (Marauder)": ItemData(230 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 27, classification=ItemClassification.filler, parent_item="Marauder", origin={"nco"}), "Internal Tech Module (Marauder)": ItemData(231 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 28, classification=ItemClassification.filler, parent_item="Marauder", origin={"nco"}), # Items from new mod "Progressive Stimpack (Reaper)": ItemData(250 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 10, parent_item="Reaper", quantity=2, origin={"nco"}), "Laser Targeting System (Reaper)": ItemData(251 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 0, classification=ItemClassification.filler, parent_item="Reaper", origin={"nco"}), "Advanced Cloaking Field (Reaper)": ItemData(252 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 1, parent_item="Reaper", origin={"nco"}), "Spider Mines (Reaper)": ItemData(253 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 2, classification=ItemClassification.filler, parent_item="Reaper", origin={"nco"}), "Combat Drugs (Reaper)": ItemData(254 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 3, classification=ItemClassification.filler, parent_item="Reaper", origin={"ext"}), "Hellbat Aspect (Hellion)": ItemData(255 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 4, parent_item="Hellion", origin={"nco"}), "Smart Servos (Hellion)": ItemData(256 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 5, parent_item="Hellion", origin={"nco"}), "Optimized Logistics (Hellion)": ItemData(257 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 6, classification=ItemClassification.filler, parent_item="Hellion", origin={"nco"}), "Jump Jets (Hellion)": ItemData(258 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 7, classification=ItemClassification.filler, parent_item="Hellion", origin={"nco"}), "Progressive Stimpack (Hellion)": ItemData(259 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 12, parent_item="Hellion", quantity=2, origin={"nco"}), "Ion Thrusters (Vulture)": ItemData(260 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 8, classification=ItemClassification.filler, parent_item="Vulture", origin={"bw"}), "Auto Launchers (Vulture)": ItemData(261 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 9, parent_item="Vulture", origin={"bw"}), "High Explosive Munition (Spider Mine)": ItemData(262 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 10, origin={"bw"}), "Jump Jets (Goliath)": ItemData(263 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 11, classification=ItemClassification.filler, parent_item="Goliath", origin={"nco"}), "Optimized Logistics (Goliath)": ItemData(264 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 12, classification=ItemClassification.filler, parent_item="Goliath", origin={"nco"}), "Hyperfluxor (Diamondback)": ItemData(265 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 13, parent_item="Diamondback", origin={"ext"}), "Burst Capacitors (Diamondback)": ItemData(266 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 14, classification=ItemClassification.filler, parent_item="Diamondback", origin={"ext"}), "Optimized Logistics (Diamondback)": ItemData(267 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 15, parent_item="Diamondback", origin={"ext"}), "Jump Jets (Siege Tank)": ItemData(268 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 16, parent_item="Siege Tank", origin={"nco"}), "Spider Mines (Siege Tank)": ItemData(269 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 17, classification=ItemClassification.filler, parent_item="Siege Tank", origin={"nco"}), "Smart Servos (Siege Tank)": ItemData(270 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 18, classification=ItemClassification.filler, parent_item="Siege Tank", origin={"nco"}), "Graduating Range (Siege Tank)": ItemData(271 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 19, classification=ItemClassification.progression, parent_item="Siege Tank", origin={"ext"}), "Laser Targeting System (Siege Tank)": ItemData(272 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 20, parent_item="Siege Tank", origin={"nco"}), "Advanced Siege Tech (Siege Tank)": ItemData(273 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 21, parent_item="Siege Tank", origin={"ext"}), "Internal Tech Module (Siege Tank)": ItemData(274 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 22, classification=ItemClassification.filler, parent_item="Siege Tank", origin={"nco"}), "Optimized Logistics (Predator)": ItemData(275 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 23, classification=ItemClassification.filler, parent_item="Predator", origin={"ext"}), "Expanded Hull (Medivac)": ItemData(276 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 24, classification=ItemClassification.filler, parent_item="Medivac", origin={"ext"}), "Afterburners (Medivac)": ItemData(277 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 25, classification=ItemClassification.filler, parent_item="Medivac", origin={"ext"}), "Advanced Laser Technology (Wraith)": ItemData(278 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 26, classification=ItemClassification.progression, parent_item="Wraith", origin={"ext"}), "Smart Servos (Viking)": ItemData(279 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 27, parent_item="Viking", origin={"ext"}), "Magrail Munitions (Viking)": ItemData(280 + SC2WOL_ITEM_ID_OFFSET, "Armory 3", 28, parent_item="Viking", origin={"ext"}), "Twin-Linked Flamethrower (Hellion)": ItemData(300 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 0, classification=ItemClassification.filler, parent_item="Hellion"), "Thermite Filaments (Hellion)": ItemData(301 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 1, parent_item="Hellion"), "Cerberus Mine (Spider Mine)": ItemData(302 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 2, classification=ItemClassification.filler), "Replenishable Magazine (Vulture)": ItemData(303 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 3, classification=ItemClassification.filler, parent_item="Vulture"), "Multi-Lock Weapons System (Goliath)": ItemData(304 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 4, parent_item="Goliath"), "Ares-Class Targeting System (Goliath)": ItemData(305 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 5, parent_item="Goliath"), "Tri-Lithium Power Cell (Diamondback)": ItemData(306 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 6, classification=ItemClassification.filler, parent_item="Diamondback"), "Shaped Hull (Diamondback)": ItemData(307 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 7, classification=ItemClassification.filler, parent_item="Diamondback"), "Maelstrom Rounds (Siege Tank)": ItemData(308 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 8, classification=ItemClassification.progression, parent_item="Siege Tank"), "Shaped Blast (Siege Tank)": ItemData(309 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 9, parent_item="Siege Tank"), "Rapid Deployment Tube (Medivac)": ItemData(310 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 10, classification=ItemClassification.filler, parent_item="Medivac"), "Advanced Healing AI (Medivac)": ItemData(311 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 11, classification=ItemClassification.filler, parent_item="Medivac"), "Tomahawk Power Cells (Wraith)": ItemData(312 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 12, classification=ItemClassification.filler, parent_item="Wraith"), "Displacement Field (Wraith)": ItemData(313 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 13, classification=ItemClassification.filler, parent_item="Wraith"), "Ripwave Missiles (Viking)": ItemData(314 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 14, parent_item="Viking"), "Phobos-Class Weapons System (Viking)": ItemData(315 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 15, parent_item="Viking"), "Progressive Cross-Spectrum Dampeners (Banshee)": ItemData(316 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 2, classification=ItemClassification.filler, parent_item="Banshee", quantity=2), "Shockwave Missile Battery (Banshee)": ItemData(317 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 17, parent_item="Banshee"), "Missile Pods (Battlecruiser)": ItemData(318 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 18, classification=ItemClassification.filler, parent_item="Battlecruiser"), "Defensive Matrix (Battlecruiser)": ItemData(319 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 19, classification=ItemClassification.filler, parent_item="Battlecruiser"), "Ocular Implants (Ghost)": ItemData(320 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 20, parent_item="Ghost"), "Crius Suit (Ghost)": ItemData(321 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 21, parent_item="Ghost"), "Psionic Lash (Spectre)": ItemData(322 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 22, classification=ItemClassification.progression, parent_item="Spectre"), "Nyx-Class Cloaking Module (Spectre)": ItemData(323 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 23, parent_item="Spectre"), "330mm Barrage Cannon (Thor)": ItemData(324 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 24, classification=ItemClassification.filler, parent_item="Thor"), "Immortality Protocol (Thor)": ItemData(325 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 25, classification=ItemClassification.filler, parent_item="Thor"), # Items from EE "Advanced Ballistics (Liberator)": ItemData(326 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 26, parent_item="Liberator", origin={"ext"}), "Raid Artillery (Liberator)": ItemData(327 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 27, classification=ItemClassification.progression, parent_item="Liberator", origin={"nco"}), "Drilling Claws (Widow Mine)": ItemData(328 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 28, classification=ItemClassification.filler, parent_item="Widow Mine", origin={"ext"}), "Concealment (Widow Mine)": ItemData(329 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 29, classification=ItemClassification.progression, parent_item="Widow Mine", origin={"ext"}), #Items from new mod "Hyperflight Rotors (Banshee)": ItemData(350 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 0, classification=ItemClassification.filler, parent_item="Banshee", origin={"ext"}), "Laser Targeting System (Banshee)": ItemData(351 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 1, classification=ItemClassification.filler, parent_item="Banshee", origin={"nco"}), "Internal Tech Module (Banshee)": ItemData(352 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 2, classification=ItemClassification.filler, parent_item="Banshee", origin={"nco"}), "Tactical Jump (Battlecruiser)": ItemData(353 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 3, parent_item="Battlecruiser", origin={"nco", "ext"}), "Cloak (Battlecruiser)": ItemData(354 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 4, parent_item="Battlecruiser", origin={"nco"}), "ATX Laser Battery (Battlecruiser)": ItemData(355 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 5, classification=ItemClassification.progression, parent_item="Battlecruiser", origin={"nco"}), "Optimized Logistics (Battlecruiser)": ItemData(356 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 6, classification=ItemClassification.filler, parent_item="Battlecruiser", origin={"ext"}), "Internal Tech Module (Battlecruiser)": ItemData(357 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 7, classification=ItemClassification.filler, parent_item="Battlecruiser", origin={"nco"}), "EMP Rounds (Ghost)": ItemData(358 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 8, parent_item="Ghost", origin={"ext"}), "Lockdown (Ghost)": ItemData(359 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 9, parent_item="Ghost", origin={"bw"}), "Impaler Rounds (Spectre)": ItemData(360 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 10, parent_item="Spectre", origin={"ext"}), "Progressive High Impact Payload (Thor)": ItemData(361 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 14, parent_item="Thor", quantity=2, origin={"ext"}), # L2 is Smart Servos "Bio Mechanical Repair Drone (Raven)": ItemData(363 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 13, parent_item="Raven", origin={"nco"}), "Spider Mines (Raven)": ItemData(364 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 14, parent_item="Raven", origin={"nco"}), "Railgun Turret (Raven)": ItemData(365 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 15, parent_item="Raven", origin={"nco"}), "Hunter-Seeker Weapon (Raven)": ItemData(366 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 16, parent_item="Raven", origin={"nco"}), "Interference Matrix (Raven)": ItemData(367 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 17, parent_item="Raven", origin={"ext"}), "Anti-Armor Missile (Raven)": ItemData(368 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 18, classification=ItemClassification.filler, parent_item="Raven", origin={"ext"}), "Internal Tech Module (Raven)": ItemData(369 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 19, classification=ItemClassification.filler, parent_item="Raven", origin={"nco"}), "EMP Shockwave (Science Vessel)": ItemData(370 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 20, parent_item="Science Vessel", origin={"bw"}), "Defensive Matrix (Science Vessel)": ItemData(371 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 21, parent_item="Science Vessel", origin={"bw"}), "Targeting Optics (Cyclone)": ItemData(372 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 22, parent_item="Cyclone", origin={"ext"}), "Rapid Fire Launchers (Cyclone)": ItemData(373 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 23, parent_item="Cyclone", origin={"ext"}), "Cloak (Liberator)": ItemData(374 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 24, classification=ItemClassification.filler, parent_item="Liberator", origin={"nco"}), "Laser Targeting System (Liberator)": ItemData(375 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 25, classification=ItemClassification.filler, parent_item="Liberator", origin={"ext"}), "Optimized Logistics (Liberator)": ItemData(376 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 26, classification=ItemClassification.filler, parent_item="Liberator", origin={"nco"}), "Black Market Launchers (Widow Mine)": ItemData(377 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 27, classification=ItemClassification.filler, parent_item="Widow Mine", origin={"ext"}), "Executioner Missiles (Widow Mine)": ItemData(378 + SC2WOL_ITEM_ID_OFFSET, "Armory 4", 28, parent_item="Widow Mine", origin={"ext"}), # Just lazy to create a new group for one unit "Enhanced Cluster Launchers (Valkyrie)": ItemData(379 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 17, parent_item="Valkyrie", origin={"ext"}), "Shaped Hull (Valkyrie)": ItemData(380 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 20, classification=ItemClassification.filler, parent_item="Valkyrie", origin={"ext"}), "Burst Lasers (Valkyrie)": ItemData(381 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 21, parent_item="Valkyrie", origin={"ext"}), "Afterburners (Valkyrie)": ItemData(382 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 22, classification=ItemClassification.filler, parent_item="Valkyrie", origin={"ext"}), "Bunker": ItemData(400 + SC2WOL_ITEM_ID_OFFSET, "Building", 0, classification=ItemClassification.progression), "Missile Turret": ItemData(401 + SC2WOL_ITEM_ID_OFFSET, "Building", 1, classification=ItemClassification.progression), "Sensor Tower": ItemData(402 + SC2WOL_ITEM_ID_OFFSET, "Building", 2), "War Pigs": ItemData(500 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 0, classification=ItemClassification.progression), "Devil Dogs": ItemData(501 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 1, classification=ItemClassification.filler), "Hammer Securities": ItemData(502 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 2), "Spartan Company": ItemData(503 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 3, classification=ItemClassification.progression), "Siege Breakers": ItemData(504 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 4), "Hel's Angel": ItemData(505 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 5, classification=ItemClassification.progression), "Dusk Wings": ItemData(506 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 6), "Jackson's Revenge": ItemData(507 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 7), "Ultra-Capacitors": ItemData(600 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 0), "Vanadium Plating": ItemData(601 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 1), "Orbital Depots": ItemData(602 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 2), "Micro-Filtering": ItemData(603 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 3), "Automated Refinery": ItemData(604 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 4), "Command Center Reactor": ItemData(605 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 5), "Raven": ItemData(606 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 6), "Science Vessel": ItemData(607 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 7, classification=ItemClassification.progression), "Tech Reactor": ItemData(608 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 8), "Orbital Strike": ItemData(609 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 9), "Shrike Turret (Bunker)": ItemData(610 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 10, parent_item="Bunker"), "Fortified Bunker (Bunker)": ItemData(611 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 11, parent_item="Bunker"), "Planetary Fortress": ItemData(612 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 12, classification=ItemClassification.progression), "Perdition Turret": ItemData(613 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 13, classification=ItemClassification.progression), "Predator": ItemData(614 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 14, classification=ItemClassification.filler), "Hercules": ItemData(615 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 15, classification=ItemClassification.progression), "Cellular Reactor": ItemData(616 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 16), "Progressive Regenerative Bio-Steel": ItemData(617 + SC2WOL_ITEM_ID_OFFSET, "Progressive Upgrade", 4, quantity=2), "Hive Mind Emulator": ItemData(618 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 18, ItemClassification.progression), "Psi Disrupter": ItemData(619 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 19, classification=ItemClassification.progression), "Zealot": ItemData(700 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 0, classification=ItemClassification.progression), "Stalker": ItemData(701 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 1, classification=ItemClassification.progression), "High Templar": ItemData(702 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 2, classification=ItemClassification.progression), "Dark Templar": ItemData(703 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 3, classification=ItemClassification.progression), "Immortal": ItemData(704 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 4, classification=ItemClassification.progression), "Colossus": ItemData(705 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 5), "Phoenix": ItemData(706 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 6, classification=ItemClassification.filler), "Void Ray": ItemData(707 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 7, classification=ItemClassification.progression), "Carrier": ItemData(708 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 8, classification=ItemClassification.progression), # Filler items to fill remaining spots "+15 Starting Minerals": ItemData(800 + SC2WOL_ITEM_ID_OFFSET, "Minerals", 15, quantity=0, classification=ItemClassification.filler), "+15 Starting Vespene": ItemData(801 + SC2WOL_ITEM_ID_OFFSET, "Vespene", 15, quantity=0, classification=ItemClassification.filler), # This Filler item isn't placed by the generator yet unless plando'd "+2 Starting Supply": ItemData(802 + SC2WOL_ITEM_ID_OFFSET, "Supply", 2, quantity=0, classification=ItemClassification.filler), # This item is used to "remove" location from the game. Never placed unless plando'd "Nothing": ItemData(803 + SC2WOL_ITEM_ID_OFFSET, "Nothing Group", 2, quantity=0, classification=ItemClassification.trap), # "Keystone Piece": ItemData(850 + SC2WOL_ITEM_ID_OFFSET, "Goal", 0, quantity=0, classification=ItemClassification.progression_skip_balancing) } def get_item_table(multiworld: MultiWorld, player: int): return item_table basic_units = { 'Marine', 'Marauder', 'Goliath', 'Hellion', 'Vulture' } advanced_basic_units = basic_units.union({ 'Reaper', 'Diamondback', 'Viking' }) def get_basic_units(multiworld: MultiWorld, player: int) -> typing.Set[str]: if get_option_value(multiworld, player, 'required_tactics') > 0: return advanced_basic_units else: return basic_units item_name_groups = {} for item, data in get_full_item_list().items(): item_name_groups.setdefault(data.type, []).append(item) if data.type in ("Armory 1", "Armory 2") and '(' in item: short_name = item[:item.find(' (')] item_name_groups[short_name] = [item] item_name_groups["Missions"] = ["Beat " + mission_name for mission_name in vanilla_mission_req_table] # Items that can be placed before resources if not already in # General upgrades and Mercs second_pass_placeable_items: typing.Tuple[str, ...] = ( # Buildings without upgrades "Sensor Tower", "Hive Mind Emulator", "Psi Disrupter", "Perdition Turret", # General upgrades without any dependencies "Advanced Construction (SCV)", "Dual-Fusion Welders (SCV)", "Fire-Suppression System (Building)", "Orbital Command (Building)", "Ultra-Capacitors", "Vanadium Plating", "Orbital Depots", "Micro-Filtering", "Automated Refinery", "Command Center Reactor", "Tech Reactor", "Planetary Fortress", "Cellular Reactor", "Progressive Regenerative Bio-Steel", # Place only L1 # Mercenaries "War Pigs", "Devil Dogs", "Hammer Securities", "Spartan Company", "Siege Breakers", "Hel's Angel", "Dusk Wings", "Jackson's Revenge" ) filler_items: typing.Tuple[str, ...] = ( '+15 Starting Minerals', '+15 Starting Vespene' ) # Defense rating table # Commented defense ratings are handled in LogicMixin defense_ratings = { "Siege Tank": 5, # "Maelstrom Rounds": 2, "Planetary Fortress": 3, # Bunker w/ Marine/Marauder: 3, "Perdition Turret": 2, "Missile Turret": 2, "Vulture": 2, "Liberator": 2, "Widow Mine": 2 # "Concealment (Widow Mine)": 1 } zerg_defense_ratings = { "Perdition Turret": 2, # Bunker w/ Firebat: 2, "Hive Mind Emulator": 3, "Psi Disruptor": 3 } spider_mine_sources = { "Vulture", "Spider Mines (Reaper)", "Spider Mines (Siege Tank)", "Spider Mines (Raven)" } progressive_if_nco = { "Progressive Stimpack (Marine)", "Progressive Stimpack (Firebat)", "Progressive Cross-Spectrum Dampeners (Banshee)", "Progressive Regenerative Bio-Steel" } # 'number' values of upgrades for upgrade bundle items upgrade_numbers = [ {0, 4, 8}, # Weapon {2, 6, 10}, # Armor {0, 2}, # Infantry {4, 6}, # Vehicle {8, 10}, # Starship {0, 2, 4, 6, 8, 10} # All ] # Names of upgrades to be included for different options upgrade_included_names = [ { # Individual Items "Progressive Infantry Weapon", "Progressive Infantry Armor", "Progressive Vehicle Weapon", "Progressive Vehicle Armor", "Progressive Ship Weapon", "Progressive Ship Armor" }, { # Bundle Weapon And Armor "Progressive Weapon Upgrade", "Progressive Armor Upgrade" }, { # Bundle Unit Class "Progressive Infantry Upgrade", "Progressive Vehicle Upgrade", "Progressive Starship Upgrade" }, { # Bundle All "Progressive Weapon/Armor Upgrade" } ] lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in get_full_item_list().items() if data.code} # Map type to expected int type_flaggroups: typing.Dict[str, int] = { "Unit": 0, "Upgrade": 1, # Weapon / Armor upgrades "Armory 1": 2, # Unit upgrades "Armory 2": 3, # Unit upgrades "Building": 4, "Mercenary": 5, "Laboratory": 6, "Protoss": 7, "Minerals": 8, "Vespene": 9, "Supply": 10, "Goal": 11, "Armory 3": 12, # Unit upgrades "Armory 4": 13, # Unit upgrades "Progressive Upgrade": 14, # Unit upgrades that exist multiple times (Stimpack / Super Stimpack) "Nothing Group": 15 }