import argparse import logging import random import urllib.request import urllib.parse import typing import os import ModuleUpdate ModuleUpdate.update() from Utils import parse_yaml from Rom import get_sprite_from_name from EntranceRandomizer import parse_arguments from Main import main as ERmain def main(): parser = argparse.ArgumentParser(add_help=False) parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255)) multiargs, _ = parser.parse_known_args() parser = argparse.ArgumentParser() parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid') parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player', action='store_true') parser.add_argument('--seed', help='Define seed number to generate.', type=int) parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255)) parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1)) parser.add_argument('--create_spoiler', action='store_true') parser.add_argument('--rom') parser.add_argument('--enemizercli') parser.add_argument('--outputpath') parser.add_argument('--race', action='store_true') parser.add_argument('--meta', default=None) parser.add_argument('--log_output_path', help='Path to store output log') parser.add_argument('--loglevel', default='info', help='Sets log level') parser.add_argument('--yaml_output', default=256, type=lambda value: min(max(int(value), 0), 255), help='Output rolled mystery results to yaml up to specified number (made for async multiworld)"') for player in range(1, multiargs.multi + 1): parser.add_argument(f'--p{player}', help=argparse.SUPPRESS) args = parser.parse_args() if args.seed is None: random.seed(None) seed = random.randint(0, 999999999) else: seed = args.seed random.seed(seed) seedname = "M"+(f"{random.randint(0, 999999999)}".zfill(9)) print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}") weights_cache = {} if args.weights: try: weights_cache[args.weights] = get_weights(args.weights) except Exception as e: raise ValueError(f"File {args.weights} is destroyed. Please fix your yaml.") from e print(f"Weights: {args.weights} >> {weights_cache[args.weights]['description']}") if args.meta: try: weights_cache[args.meta] = get_weights(args.meta) except Exception as e: raise ValueError(f"File {args.meta} is destroyed. Please fix your yaml.") from e print(f"Meta: {args.meta} >> {weights_cache[args.meta]['meta_description']}") if args.samesettings: raise Exception("Cannot mix --samesettings with --meta") for player in range(1, args.multi + 1): path = getattr(args, f'p{player}') if path: try: if path not in weights_cache: weights_cache[path] = get_weights(path) print(f"P{player} Weights: {path} >> {weights_cache[path]['description']}") except Exception as e: raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e erargs = parse_arguments(['--multi', str(args.multi)]) erargs.seed = seed erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery erargs.create_spoiler = args.create_spoiler erargs.race = args.race erargs.outputname = seedname erargs.outputpath = args.outputpath erargs.teams = args.teams # set up logger if args.loglevel: erargs.loglevel = args.loglevel loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel] import sys class LoggerWriter(object): def __init__(self, writer): self._writer = writer self._msg = '' def write(self, message): self._msg = self._msg + message while '\n' in self._msg: pos = self._msg.find('\n') self._writer(self._msg[:pos]) self._msg = self._msg[pos + 1:] def flush(self): if self._msg != '': self._writer(self._msg) self._msg = '' if args.log_output_path: log = logging.getLogger("stderr") log.addHandler(logging.StreamHandler()) sys.stderr = LoggerWriter(log.error) os.makedirs(args.log_output_path, exist_ok=True) logging.basicConfig(format='%(message)s', level=loglevel, filename=os.path.join(args.log_output_path, f"{seed}.log")) else: logging.basicConfig(format='%(message)s', level=loglevel) if args.rom: erargs.rom = args.rom if args.enemizercli: erargs.enemizercli = args.enemizercli settings_cache = {k: (roll_settings(v) if args.samesettings else None) for k, v in weights_cache.items()} player_path_cache = {} for player in range(1, args.multi + 1): player_path_cache[player] = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights if args.meta: for player, path in player_path_cache.items(): weights_cache[path].setdefault("meta_ignore", []) meta_weights = weights_cache[args.meta] for key in meta_weights: option = get_choice(key, meta_weights) if option is not None: for player, path in player_path_cache.items(): players_meta = weights_cache[path]["meta_ignore"] if key not in players_meta: weights_cache[path][key] = option elif type(players_meta) == dict and option not in players_meta[key]: weights_cache[path][key] = option for player in range(1, args.multi + 1): path = player_path_cache[player] if path: try: settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path]) if settings.sprite is not None and not os.path.isfile(settings.sprite) and not get_sprite_from_name(settings.sprite): logging.warning( f"Warning: The chosen sprite, \"{settings.sprite}\", for yaml \"{path}\", does not exist.") for k, v in vars(settings).items(): if v is not None: getattr(erargs, k)[player] = v except Exception as e: raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e else: raise RuntimeError(f'No weights specified for player {player}') if not erargs.name[player]: erargs.name[player] = os.path.split(path)[-1].split(".")[0] if args.weights: erargs.names = "" else: erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1)) del (erargs.name) if args.yaml_output: import yaml important = {} for option, player_settings in vars(erargs).items(): if type(player_settings) == dict: if len(set(player_settings.values())) > 1: important[option] = {player: value for player, value in player_settings.items() if player <= args.yaml_output} else: important[option] = player_settings[1] else: if player_settings != "": # is not empty name important[option] = player_settings os.makedirs(args.outputpath, exist_ok=True) with open(os.path.join(args.outputpath if args.outputpath else ".", f"mystery_result_{seed}.yaml"), "wt") as f: yaml.dump(important, f) ERmain(erargs, seed) def get_weights(path): try: if urllib.parse.urlparse(path).scheme: yaml = str(urllib.request.urlopen(path).read(), "utf-8") else: with open(path, 'rb') as f: yaml = str(f.read(), "utf-8") except Exception as e: print('Failed to read weights (%s)' % e) return return parse_yaml(yaml) def interpret_on_off(value): return {"on": True, "off": False}.get(value, value) def convert_to_on_off(value): return {True: "on", False: "off"}.get(value, value) def get_choice(option, root) -> typing.Any: if option not in root: return None if type(root[option]) is not dict: return interpret_on_off(root[option]) if not root[option]: return None return interpret_on_off( random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0]) def handle_name(name: str): return name.strip().replace(' ', '_') def roll_settings(weights): ret = argparse.Namespace() ret.name = get_choice('name', weights) if ret.name: ret.name = handle_name(ret.name) if "linked_options" in weights: weights = weights.copy() # make sure we don't write back to other weights sets in same_settings for option_set in weights["linked_options"]: if random.random() < (option_set["percentage"] / 100): weights.update(option_set["options"]) glitches_required = get_choice('glitches_required', weights) if glitches_required not in ['none', 'no_logic', 'overworld_glitches']: logging.warning("Only NMG, OWG and No Logic supported") glitches_required = 'none' ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches'}[ glitches_required] # item_placement = get_choice('item_placement') # not supported in ER dungeon_items = get_choice('dungeon_items', weights) if dungeon_items == 'full' or dungeon_items == True: dungeon_items = 'mcsb' elif dungeon_items == 'standard': dungeon_items = "" elif not dungeon_items: dungeon_items = "" ret.mapshuffle = get_choice('map_shuffle', weights) if 'map_shuffle' in weights else 'm' in dungeon_items ret.compassshuffle = get_choice('compass_shuffle', weights) if 'compass_shuffle' in weights else 'c' in dungeon_items ret.keyshuffle = get_choice('smallkey_shuffle', weights) if 'smallkey_shuffle' in weights else 's' in dungeon_items ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights) if 'bigkey_shuffle' in weights else 'b' in dungeon_items ret.accessibility = get_choice('accessibility', weights) entrance_shuffle = get_choice('entrance_shuffle', weights) ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla' goal = get_choice('goals', weights) ret.goal = {'ganon': 'ganon', 'fast_ganon': 'crystals', 'dungeons': 'dungeons', 'pedestal': 'pedestal', 'triforce-hunt': 'triforcehunt' }[goal] ret.openpyramid = goal == 'fast_ganon' ret.crystals_gt = get_choice('tower_open', weights) ret.crystals_ganon = get_choice('ganon_open', weights) ret.mode = get_choice('world_state', weights) if ret.mode == 'retro': ret.mode = 'open' ret.retro = True ret.hints = get_choice('hints', weights) ret.swords = {'randomized': 'random', 'assured': 'assured', 'vanilla': 'vanilla', 'swordless': 'swordless' }[get_choice('weapons', weights)] ret.difficulty = get_choice('item_pool', weights) ret.item_functionality = get_choice('item_functionality', weights) ret.shufflebosses = {'none': 'none', 'simple': 'basic', 'full': 'normal', 'random': 'chaos' }[get_choice('boss_shuffle', weights)] ret.shuffleenemies = {'none': 'none', 'shuffled': 'shuffled', 'random': 'chaos' }[get_choice('enemy_shuffle', weights)] ret.enemy_damage = {'default': 'default', 'shuffled': 'shuffled', 'random': 'chaos' }[get_choice('enemy_damage', weights)] ret.enemy_health = get_choice('enemy_health', weights) ret.shufflepots = get_choice('pot_shuffle', weights) ret.beemizer = int(get_choice('beemizer', weights)) if 'beemizer' in weights else 0 ret.timer = {'none': False, None: False, False: False, 'timed': 'timed', 'timed_ohko': 'timed-ohko', 'ohko': 'ohko', 'timed_countdown': 'timed-countdown', 'display': 'display'}[get_choice('timer', weights)] if 'timer' in weights.keys() else False ret.dungeon_counters = get_choice('dungeon_counters', weights) if 'dungeon_counters' in weights else 'default' ret.progressive = convert_to_on_off(get_choice('progressive', weights)) if "progressive" in weights else 'on' inventoryweights = weights.get('startinventory', {}) startitems = [] for item in inventoryweights.keys(): itemvalue = get_choice(item, inventoryweights) if item.startswith(('Progressive ', 'Small Key ', 'Rupee', 'Piece of Heart', 'Boss Heart Container', 'Sanctuary Heart Container', 'Arrow', 'Bombs ', 'Bomb ', 'Bottle')) and isinstance( itemvalue, int): for i in range(int(itemvalue)): startitems.append(item) elif itemvalue: startitems.append(item) ret.glitch_boots = get_choice('glitch_boots', weights) if 'glitch_boots' in weights else True ret.startinventory = ','.join(startitems) ret.remote_items = get_choice('remote_items', weights) if 'remote_items' in weights else False if 'rom' in weights: romweights = weights['rom'] ret.sprite = get_choice('sprite', romweights) ret.disablemusic = get_choice('disablemusic', romweights) ret.extendedmsu = get_choice('extendedmsu', romweights) ret.quickswap = get_choice('quickswap', romweights) ret.fastmenu = get_choice('menuspeed', romweights) ret.heartcolor = get_choice('heartcolor', romweights) ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights)) ret.ow_palettes = get_choice('ow_palettes', romweights) ret.uw_palettes = get_choice('uw_palettes', romweights) return ret if __name__ == '__main__': main()