import pytest from test.general import setup_solo_multiworld from .. import StardewValleyWorld, StardewLocation from ..data.bundle_data import BundleItem, all_bundle_items_except_money from ..stardew_rule import MISSING_ITEM, False_ multi_world = setup_solo_multiworld(StardewValleyWorld) world = multi_world.worlds[1] logic = world.logic def collect_all(mw): for item in mw.get_items(): mw.state.collect(item, event=True) collect_all(multi_world) @pytest.mark.parametrize("bundle_item", all_bundle_items_except_money, ids=[i.item.name for i in all_bundle_items_except_money]) def test_given_bundle_item_then_is_available_in_logic(bundle_item: BundleItem): assert bundle_item.item.name in logic.item_rules @pytest.mark.parametrize("item", logic.item_rules.keys(), ids=logic.item_rules.keys()) def test_given_item_rule_then_can_be_resolved(item: str): rule = logic.item_rules[item] assert MISSING_ITEM not in repr(rule) assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {item} {rule}" @pytest.mark.parametrize("item", logic.building_rules.keys(), ids=logic.building_rules.keys()) def test_given_building_rule_then_can_be_resolved(item: str): rule = logic.building_rules[item] assert MISSING_ITEM not in repr(rule) assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {item} {rule}" @pytest.mark.parametrize("item", logic.quest_rules.keys(), ids=logic.quest_rules.keys()) def test_given_quest_rule_then_can_be_resolved(item: str): rule = logic.quest_rules[item] assert MISSING_ITEM not in repr(rule) assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {item} {rule}" @pytest.mark.parametrize("location", multi_world.get_locations(1), ids=[loc.name for loc in multi_world.get_locations(1)]) def test_given_location_rule_then_can_be_resolved(location: StardewLocation): rule = location.access_rule assert MISSING_ITEM not in repr(rule) assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {location} {rule}"