import itertools import pytest from BaseClasses import ItemClassification, MultiWorld from Options import SpecialRange from . import setup_solo_multiworld from .. import StardewItem, options from ..options import StardewOption, stardew_valley_option_classes SEASONS = {"Spring", "Summer", "Fall", "Winter"} TOOLS = {"Hoe", "Pickaxe", "Axe", "Watering Can", "Trash Can", "Fishing Rod"} def basic_checks(multi_world: MultiWorld): assert StardewItem("Victory", ItemClassification.progression, None, 1) in multi_world.get_items() assert_can_win(multi_world) assert len(multi_world.itempool) == len( [location for location in multi_world.get_locations() if not location.event]) def assert_can_win(multi_world: MultiWorld): for item in multi_world.get_items(): multi_world.state.collect(item) assert multi_world.find_item("Victory", 1).can_reach(multi_world.state) @pytest.mark.parametrize("option, value", [(option, value) for option in stardew_valley_option_classes if issubclass(option, SpecialRange) for value in option.special_range_names]) def test_given_special_range_when_generate_then_basic_checks(option: (SpecialRange, StardewOption), value): multi_world = setup_solo_multiworld({option.internal_name: option.special_range_names[value]}) basic_checks(multi_world) @pytest.mark.parametrize("option, value", [(option, value) for option in stardew_valley_option_classes if option.options for value in option.options]) def test_given_choice_when_generate_then_basic_checks(option, value): multi_world = setup_solo_multiworld({option.internal_name: option.options[value]}) basic_checks(multi_world) @pytest.mark.parametrize("option_combination", [{options.Goal.internal_name: options.Goal.option_master_angler, options.ToolProgression.internal_name: options.ToolProgression.option_vanilla}], ids=["Master Angler + Vanilla tools"]) def test_given_option_combination_when_generate_then_basic_checks(option_combination): multi_world = setup_solo_multiworld(option_combination) basic_checks(multi_world) class TestGoal: @pytest.mark.parametrize("goal,location", [("community_center", "Complete Community Center"), ("grandpa_evaluation", "Succeed Grandpa's Evaluation"), ("bottom_of_the_mines", "Reach the Bottom of The Mines"), ("cryptic_note", "Complete Quest Cryptic Note"), ("master_angler", "Catch Every Fish")]) def test_given_goal_when_generate_then_victory_is_in_correct_location(self, goal, location): multi_world = setup_solo_multiworld({options.Goal.internal_name: options.Goal.options[goal]}) victory = multi_world.find_item("Victory", 1) assert victory.name == location class TestSeasonRandomization: def test_given_disabled_when_generate_then_all_seasons_are_precollected(self): multi_world = setup_solo_multiworld({options.SeasonRandomization.internal_name: options.SeasonRandomization.option_disabled}) precollected_items = {item.name for item in multi_world.precollected_items[1]} assert all([season in precollected_items for season in SEASONS]) @pytest.mark.parametrize("value", [value for value in options.SeasonRandomization.options if "randomized" in value]) def test_given_randomized_when_generate_then_all_seasons_are_in_the_pool_or_precollected(self, value): multi_world = setup_solo_multiworld({options.SeasonRandomization.internal_name: options.SeasonRandomization.options[value]}) precollected_items = {item.name for item in multi_world.precollected_items[1]} items = {item.name for item in multi_world.get_items()} | precollected_items assert all([season in items for season in SEASONS]) assert len(SEASONS.intersection(precollected_items)) == 1 def test_given_progressive_when_generate_then_3_progressive_seasons_are_in_the_pool(self): multi_world = setup_solo_multiworld({options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive}) items = [item.name for item in multi_world.get_items()] assert items.count("Progressive Season") == 3 class TestBackpackProgression: def test_given_vanilla_when_generate_then_no_backpack_in_pool(self): multi_world = setup_solo_multiworld({options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla}) assert "Progressive Backpack" not in {item.name for item in multi_world.get_items()} @pytest.mark.parametrize("value", [value for value in options.BackpackProgression.options if "progressive" in value]) def test_given_progressive_when_generate_then_progressive_backpack_is_in_pool_two_times(self, value): multi_world = setup_solo_multiworld({options.BackpackProgression.internal_name: options.BackpackProgression.options[value]}) items = [item.name for item in multi_world.get_items()] assert items.count("Progressive Backpack") == 2 @pytest.mark.parametrize("value", [value for value in options.BackpackProgression.options if "progressive" in value]) def test_given_progressive_when_generate_then_backpack_upgrades_are_locations(self, value): multi_world = setup_solo_multiworld({options.BackpackProgression.internal_name: options.BackpackProgression.options[value]}) locations = {locations.name for locations in multi_world.get_locations(1)} assert "Large Pack" in locations assert "Deluxe Pack" in locations def test_given_early_progressive_when_generate_then_progressive_backpack_is_in_early_pool(self): multi_world = setup_solo_multiworld({options.BackpackProgression.internal_name: options.BackpackProgression.option_early_progressive}) assert "Progressive Backpack" in multi_world.early_items[1] class TestToolProgression: def test_given_vanilla_when_generate_then_no_tool_in_pool(self): multi_world = setup_solo_multiworld({options.ToolProgression.internal_name: options.ToolProgression.option_vanilla}) items = {item.name for item in multi_world.get_items()} for tool in TOOLS: assert tool not in items def test_given_progressive_when_generate_then_progressive_tool_of_each_is_in_pool_four_times(self): multi_world = setup_solo_multiworld({options.ToolProgression.internal_name: options.ToolProgression.option_progressive}) items = [item.name for item in multi_world.get_items()] for tool in TOOLS: assert items.count("Progressive " + tool) == 4 def test_given_progressive_when_generate_then_tool_upgrades_are_locations(self): multi_world = setup_solo_multiworld({options.ToolProgression.internal_name: options.ToolProgression.option_progressive}) locations = {locations.name for locations in multi_world.get_locations(1)} for material, tool in itertools.product(["Copper", "Iron", "Gold", "Iridium"], ["Hoe", "Pickaxe", "Axe", "Watering Can", "Trash Can"]): assert f"{material} {tool} Upgrade" in locations assert "Purchase Training Rod" in locations assert "Bamboo Pole Cutscene" in locations assert "Purchase Fiberglass Rod" in locations assert "Purchase Iridium Rod" in locations