from BaseClasses import MultiWorld from ..AutoWorld import LogicMixin from ..generic.Rules import set_rule class ArchipIDLELogic(LogicMixin): def _archipidle_location_is_accessible(self, player_id, items_required): items_received = 0 for item in self.prog_items: if item[1] == player_id: items_received += 1 return items_received >= items_required def set_rules(world: MultiWorld, player: int): for i in range(16, 31): set_rule( world.get_location(f"IDLE item number {i}", player), lambda state: state._archipidle_location_is_accessible(player, 4) ) for i in range(31, 51): set_rule( world.get_location(f"IDLE item number {i}", player), lambda state: state._archipidle_location_is_accessible(player, 10) ) for i in range(51, 101): set_rule( world.get_location(f"IDLE item number {i}", player), lambda state: state._archipidle_location_is_accessible(player, 20) ) for i in range(101, 201): set_rule( world.get_location(f"IDLE item number {i}", player), lambda state: state._archipidle_location_is_accessible(player, 40) ) world.completion_condition[player] =\ lambda state:\ state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)