import unittest import pathlib import Utils file_path = pathlib.Path(__file__).parent.parent Utils.local_path.cached_path = file_path from BaseClasses import MultiWorld, CollectionState, ItemClassification from worlds.alttp.Items import ItemFactory class TestBase(unittest.TestCase): world: MultiWorld _state_cache = {} def get_state(self, items): if (self.world, tuple(items)) in self._state_cache: return self._state_cache[self.world, tuple(items)] state = CollectionState(self.world) for item in items: item.classification = ItemClassification.progression state.collect(item) state.sweep_for_events() self._state_cache[self.world, tuple(items)] = state return state def get_path(self, state, region): def flist_to_iter(node): while node: value, node = node yield value from itertools import zip_longest reversed_path_as_flist = state.path.get(region, (region, None)) string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist)))) # Now we combine the flat string list into (region, exit) pairs pathsiter = iter(string_path_flat) pathpairs = zip_longest(pathsiter, pathsiter) return list(pathpairs) def run_location_tests(self, access_pool): for i, (location, access, *item_pool) in enumerate(access_pool): items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None state = self._get_items(item_pool, all_except) path = self.get_path(state, self.world.get_location(location, 1).parent_region) with self.subTest(msg="Reach Location", location=location, access=access, items=items, all_except=all_except, path=path, entry=i): self.assertEqual(self.world.get_location(location, 1).can_reach(state), access) # check for partial solution if not all_except and access: # we are not supposed to be able to reach location with partial inventory for missing_item in item_pool[0]: with self.subTest(msg="Location reachable without required item", location=location, items=item_pool[0], missing_item=missing_item, entry=i): state = self._get_items_partial(item_pool, missing_item) self.assertEqual(self.world.get_location(location, 1).can_reach(state), False) def run_entrance_tests(self, access_pool): for i, (entrance, access, *item_pool) in enumerate(access_pool): items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None state = self._get_items(item_pool, all_except) path = self.get_path(state, self.world.get_entrance(entrance, 1).parent_region) with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items, all_except=all_except, path=path, entry=i): self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), access) # check for partial solution if not all_except and access: # we are not supposed to be able to reach location with partial inventory for missing_item in item_pool[0]: with self.subTest(msg="Entrance reachable without required item", entrance=entrance, items=item_pool[0], missing_item=missing_item, entry=i): state = self._get_items_partial(item_pool, missing_item) self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), False) def _get_items(self, item_pool, all_except): if all_except and len(all_except) > 0: items = self.world.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(ItemFactory(item_pool[0], 1)) else: items = ItemFactory(item_pool[0], 1) return self.get_state(items) def _get_items_partial(self, item_pool, missing_item): new_items = item_pool[0].copy() new_items.remove(missing_item) items = ItemFactory(new_items, 1) return self.get_state(items)