from enum import unique, Enum from BaseClasses import Region # copied from OoT-Randomizer/Region.py @unique class RegionType(Enum): Overworld = 1 Interior = 2 Dungeon = 3 Grotto = 4 @property def is_indoors(self): """Shorthand for checking if Interior or Dungeon""" return self in (RegionType.Interior, RegionType.Dungeon, RegionType.Grotto) # Pretends to be an enum, but when the values are raw ints, it's much faster class TimeOfDay(object): NONE = 0 DAY = 1 DAMPE = 2 ALL = DAY | DAMPE class OOTRegion(Region): game: str = "Ocarina of Time" def __init__(self, name: str, type, hint, player: int): super(OOTRegion, self).__init__(name, type, hint, player) self.price = None self.time_passes = False self.provides_time = TimeOfDay.NONE self.scene = None self.dungeon = None self.pretty_name = None self.font_color = None def get_scene(self): if self.scene: return self.scene elif self.dungeon: return self.dungeon.name else: return None def can_reach(self, state): if state.stale[self.player]: stored_age = state.age[self.player] state._oot_update_age_reachable_regions(self.player) state.age[self.player] = stored_age if state.age[self.player] == 'child': return self in state.child_reachable_regions[self.player] elif state.age[self.player] == 'adult': return self in state.adult_reachable_regions[self.player] else: # we don't care about age return self in state.child_reachable_regions[self.player] or self in state.adult_reachable_regions[self.player]