import os import json from base64 import b64encode, b64decode from math import ceil from .Items import MinecraftItem, item_table, required_items, junk_weights from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, events_table from .Regions import mc_regions, link_minecraft_structures, default_connections from .Rules import set_rules from worlds.generic.Rules import exclusion_rules from BaseClasses import Region, Entrance, Item from .Options import minecraft_options from ..AutoWorld import World client_version = 6 class MinecraftWorld(World): game: str = "Minecraft" options = minecraft_options topology_present = True item_name_to_id = {name: data.code for name, data in item_table.items()} location_name_to_id = {name: data.id for name, data in advancement_table.items()} data_version = 3 def _get_mc_data(self): exits = [connection[0] for connection in default_connections] return { 'world_seed': self.world.slot_seeds[self.player].getrandbits(32), # consistent and doesn't interfere with other generation 'seed_name': self.world.seed_name, 'player_name': self.world.get_player_names(self.player), 'player_id': self.player, 'client_version': client_version, 'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits}, 'race': self.world.is_race } def generate_basic(self): # Generate item pool itempool = [] junk_pool = junk_weights.copy() # Add all required progression items for (name, num) in required_items.items(): itempool += [name] * num # Add structure compasses if desired if self.world.structure_compasses[self.player]: structures = [connection[1] for connection in default_connections] for struct_name in structures: itempool.append(f"Structure Compass ({struct_name})") # Add bee traps if desired bee_trap_quantity = ceil(self.world.bee_traps[self.player] * (len(self.location_names)-len(itempool)) * 0.01) itempool += ["Bee Trap (Minecraft)"] * bee_trap_quantity # Fill remaining items with randomly generated junk itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names)-len(itempool)) # Convert itempool into real items itempool = [item for item in map(lambda name: self.create_item(name), itempool)] # Choose locations to automatically exclude based on settings exclusion_pool = set() exclusion_types = ['hard', 'insane', 'postgame'] for key in exclusion_types: if not getattr(self.world, f"include_{key}_advancements")[self.player]: exclusion_pool.update(exclusion_table[key]) exclusion_rules(self.world, self.player, exclusion_pool) # Prefill the Ender Dragon with the completion condition completion = self.create_item("Victory") self.world.get_location("Ender Dragon", self.player).place_locked_item(completion) self.world.itempool += itempool def set_rules(self): set_rules(self.world, self.player) def create_regions(self): def MCRegion(region_name: str, exits=[]): ret = Region(region_name, None, region_name, self.player, self.world) ret.locations = [MinecraftAdvancement(self.player, loc_name, loc_data.id, ret) for loc_name, loc_data in advancement_table.items() if loc_data.region == region_name] for exit in exits: ret.exits.append(Entrance(self.player, exit, ret)) return ret self.world.regions += [MCRegion(*r) for r in mc_regions] link_minecraft_structures(self.world, self.player) def generate_output(self, output_directory: str): data = self._get_mc_data() filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_player_names(self.player)}.apmc" with open(os.path.join(output_directory, filename), 'wb') as f: f.write(b64encode(bytes(json.dumps(data), 'utf-8'))) def fill_slot_data(self): slot_data = self._get_mc_data() for option_name in minecraft_options: option = getattr(self.world, option_name)[self.player] slot_data[option_name] = int(option.value) return slot_data def create_item(self, name: str) -> Item: item_data = item_table[name] item = MinecraftItem(name, item_data.progression, item_data.code, self.player) nonexcluded_items = ["Sharpness III Book", "Infinity Book", "Looting III Book"] if name in nonexcluded_items: # prevent books from going on excluded locations item.never_exclude = True return item def mc_update_output(raw_data, server, port): data = json.loads(b64decode(raw_data)) data['server'] = server data['port'] = port return b64encode(bytes(json.dumps(data), 'utf-8'))