import base64 import json import pickle import typing import uuid import zipfile import zlib from io import BytesIO from flask import request, flash, redirect, url_for, session, render_template, Markup from pony.orm import commit, flush, select, rollback from pony.orm.core import TransactionIntegrityError import MultiServer from NetUtils import NetworkSlot, SlotType from Utils import VersionException, __version__ from worlds.Files import AutoPatchRegister from . import app from .models import Seed, Room, Slot, GameDataPackage banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb") def process_multidata(compressed_multidata, files={}): decompressed_multidata = MultiServer.Context.decompress(compressed_multidata) slots: typing.Set[Slot] = set() if "datapackage" in decompressed_multidata: # strip datapackage from multidata, leaving only the checksums game_data_packages: typing.List[GameDataPackage] = [] for game, game_data in decompressed_multidata["datapackage"].items(): if game_data.get("checksum"): game_data_package = GameDataPackage(checksum=game_data["checksum"], data=pickle.dumps(game_data)) decompressed_multidata["datapackage"][game] = { "version": game_data.get("version", 0), "checksum": game_data["checksum"] } try: commit() # commit game data package game_data_packages.append(game_data_package) except TransactionIntegrityError: del game_data_package rollback() if "slot_info" in decompressed_multidata: for slot, slot_info in decompressed_multidata["slot_info"].items(): # Ignore Player Groups (e.g. item links) if slot_info.type == SlotType.group: continue slots.add(Slot(data=files.get(slot, None), player_name=slot_info.name, player_id=slot, game=slot_info.game)) flush() # commit slots compressed_multidata = compressed_multidata[0:1] + zlib.compress(pickle.dumps(decompressed_multidata), 9) return slots, compressed_multidata def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, sid=None): if not owner: owner = session["_id"] infolist = zfile.infolist() if all(file.filename.endswith((".yaml", ".yml")) or file.is_dir() for file in infolist): flash(Markup("Error: Your .zip file only contains .yaml files. " 'Did you mean to generate a game?')) return spoiler = "" files = {} multidata = None # Load files. for file in infolist: handler = AutoPatchRegister.get_handler(file.filename) if file.filename.endswith(banned_zip_contents): return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \ "Your file was deleted." # AP Container elif handler: data = zfile.open(file, "r").read() patch = handler(BytesIO(data)) patch.read() files[patch.player] = data # Spoiler elif file.filename.endswith(".txt"): spoiler = zfile.open(file, "r").read().decode("utf-8-sig") # Multi-data elif file.filename.endswith(".archipelago"): try: multidata = zfile.open(file).read() except: flash("Could not load multidata. File may be corrupted or incompatible.") multidata = None # Minecraft elif file.filename.endswith(".apmc"): data = zfile.open(file, "r").read() metadata = json.loads(base64.b64decode(data).decode("utf-8")) files[metadata["player_id"]] = data # Factorio elif file.filename.endswith(".zip"): _, _, slot_id, *_ = file.filename.split('_')[0].split('-', 3) data = zfile.open(file, "r").read() files[int(slot_id[1:])] = data # All other files using the standard MultiWorld.get_out_file_name_base method else: _, _, slot_id, *_ = file.filename.split('.')[0].split('_', 3) data = zfile.open(file, "r").read() files[int(slot_id[1:])] = data # Load multi data. if multidata: slots, multidata = process_multidata(multidata, files) seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta), id=sid if sid else uuid.uuid4()) flush() # create seed for slot in slots: slot.seed = seed return seed else: flash("No multidata was found in the zip file, which is required.") @app.route('/uploads', methods=['GET', 'POST']) def uploads(): if request.method == 'POST': # check if the post request has the file part if 'file' not in request.files: flash('No file part') else: file = request.files['file'] # if user does not select file, browser also # submit an empty part without filename if file.filename == '': flash('No selected file') elif file and allowed_file(file.filename): if zipfile.is_zipfile(file): with zipfile.ZipFile(file, 'r') as zfile: try: res = upload_zip_to_db(zfile) except VersionException: flash(f"Could not load multidata. Wrong Version detected.") else: if type(res) == str: return res elif res: return redirect(url_for("view_seed", seed=res.id)) else: file.seek(0) # offset from is_zipfile check # noinspection PyBroadException try: multidata = file.read() slots, multidata = process_multidata(multidata) except Exception as e: flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})") else: seed = Seed(multidata=multidata, slots=slots, owner=session["_id"]) flush() # place into DB and generate ids return redirect(url_for("view_seed", seed=seed.id)) else: flash("Not recognized file format. Awaiting a .archipelago file or .zip containing one.") return render_template("hostGame.html", version=__version__) @app.route('/user-content', methods=['GET']) def user_content(): rooms = select(room for room in Room if room.owner == session["_id"]) seeds = select(seed for seed in Seed if seed.owner == session["_id"]) return render_template("userContent.html", rooms=rooms, seeds=seeds) def allowed_file(filename): return filename.endswith(('.archipelago', ".zip"))