import struct import typing from BaseClasses import Region, ItemClassification if typing.TYPE_CHECKING: from .Rom import RomData animal_map = { "Rick Spawn": 0, "Kine Spawn": 1, "Coo Spawn": 2, "Nago Spawn": 3, "ChuChu Spawn": 4, "Pitch Spawn": 5 } class KDL3Room(Region): pointer: int = 0 level: int = 0 stage: int = 0 room: int = 0 music: int = 0 default_exits: typing.List[typing.Dict[str, typing.Union[int, typing.List[str]]]] animal_pointers: typing.List[int] enemies: typing.List[str] entity_load: typing.List[typing.List[int]] consumables: typing.List[typing.Dict[str, typing.Union[int, str]]] def __init__(self, name, player, multiworld, hint, level, stage, room, pointer, music, default_exits, animal_pointers, enemies, entity_load, consumables, consumable_pointer): super().__init__(name, player, multiworld, hint) self.level = level self.stage = stage self.room = room self.pointer = pointer self.music = music self.default_exits = default_exits self.animal_pointers = animal_pointers self.enemies = enemies self.entity_load = entity_load self.consumables = consumables self.consumable_pointer = consumable_pointer def patch(self, rom: "RomData"): rom.write_byte(self.pointer + 2, self.music) animals = [x.item.name for x in self.locations if "Animal" in x.name] if len(animals) > 0: for current_animal, address in zip(animals, self.animal_pointers): rom.write_byte(self.pointer + address + 7, animal_map[current_animal]) if self.multiworld.worlds[self.player].options.consumables: load_len = len(self.entity_load) for consumable in self.consumables: location = next(x for x in self.locations if x.name == consumable["name"]) assert location.item is_progression = location.item.classification & ItemClassification.progression if load_len == 8: # edge case, there is exactly 1 room with 8 entities and only 1 consumable among them if not (any(x in self.entity_load for x in [[0, 22], [1, 22]]) and any(x in self.entity_load for x in [[2, 22], [3, 22]])): replacement_target = self.entity_load.index( next(x for x in self.entity_load if x in [[0, 22], [1, 22], [2, 22], [3, 22]])) if is_progression: vtype = 0 else: vtype = 2 rom.write_byte(self.pointer + 88 + (replacement_target * 2), vtype) self.entity_load[replacement_target] = [vtype, 22] else: if is_progression: # we need to see if 1-ups are in our load list if any(x not in self.entity_load for x in [[0, 22], [1, 22]]): self.entity_load.append([0, 22]) else: if any(x not in self.entity_load for x in [[2, 22], [3, 22]]): # edge case: if (1, 22) is in, we need to load (3, 22) instead if [1, 22] in self.entity_load: self.entity_load.append([3, 22]) else: self.entity_load.append([2, 22]) if load_len < len(self.entity_load): rom.write_bytes(self.pointer + 88 + (load_len * 2), bytes(self.entity_load[load_len])) rom.write_bytes(self.pointer + 104 + (load_len * 2), bytes(struct.pack("H", self.consumable_pointer))) if is_progression: if [1, 22] in self.entity_load: vtype = 1 else: vtype = 0 else: if [3, 22] in self.entity_load: vtype = 3 else: vtype = 2 rom.write_byte(self.pointer + consumable["pointer"] + 7, vtype)