from __future__ import annotations import logging import asyncio import shutil import time import Utils from NetUtils import ClientStatus, color from worlds.AutoSNIClient import SNIClient from . import Shops, Regions from .Rom import ROM_PLAYER_LIMIT snes_logger = logging.getLogger("SNES") GAME_ALTTP = "A Link to the Past" # FXPAK Pro protocol memory mapping used by SNI ROM_START = 0x000000 WRAM_START = 0xF50000 WRAM_SIZE = 0x20000 SRAM_START = 0xE00000 ROMNAME_START = SRAM_START + 0x2000 ROMNAME_SIZE = 0x15 INGAME_MODES = {0x07, 0x09, 0x0b} ENDGAME_MODES = {0x19, 0x1a} DEATH_MODES = {0x12} SAVEDATA_START = WRAM_START + 0xF000 SAVEDATA_SIZE = 0x500 RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte ROOMID_ADDR = SAVEDATA_START + 0x4D4 # 2 bytes ROOMDATA_ADDR = SAVEDATA_START + 0x4D6 # 1 byte SCOUT_LOCATION_ADDR = SAVEDATA_START + 0x4D7 # 1 byte SCOUTREPLY_LOCATION_ADDR = SAVEDATA_START + 0x4D8 # 1 byte SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes SHOP_LEN = (len(Shops.shop_table) * 3) + 5 DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte location_shop_ids = set([info[0] for name, info in Shops.shop_table.items()]) location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10), "Blind's Hideout - Left": (0x11d, 0x20), "Blind's Hideout - Right": (0x11d, 0x40), "Blind's Hideout - Far Left": (0x11d, 0x80), "Blind's Hideout - Far Right": (0x11d, 0x100), 'Secret Passage': (0x55, 0x10), 'Waterfall Fairy - Left': (0x114, 0x10), 'Waterfall Fairy - Right': (0x114, 0x20), "King's Tomb": (0x113, 0x10), 'Floodgate Chest': (0x10b, 0x10), "Link's House": (0x104, 0x10), 'Kakariko Tavern': (0x103, 0x10), 'Chicken House': (0x108, 0x10), "Aginah's Cave": (0x10a, 0x10), "Sahasrahla's Hut - Left": (0x105, 0x10), "Sahasrahla's Hut - Middle": (0x105, 0x20), "Sahasrahla's Hut - Right": (0x105, 0x40), 'Kakariko Well - Top': (0x2f, 0x10), 'Kakariko Well - Left': (0x2f, 0x20), 'Kakariko Well - Middle': (0x2f, 0x40), 'Kakariko Well - Right': (0x2f, 0x80), 'Kakariko Well - Bottom': (0x2f, 0x100), 'Lost Woods Hideout': (0xe1, 0x200), 'Lumberjack Tree': (0xe2, 0x200), 'Cave 45': (0x11b, 0x400), 'Graveyard Cave': (0x11b, 0x200), 'Checkerboard Cave': (0x126, 0x200), 'Mini Moldorm Cave - Far Left': (0x123, 0x10), 'Mini Moldorm Cave - Left': (0x123, 0x20), 'Mini Moldorm Cave - Right': (0x123, 0x40), 'Mini Moldorm Cave - Far Right': (0x123, 0x80), 'Mini Moldorm Cave - Generous Guy': (0x123, 0x400), 'Ice Rod Cave': (0x120, 0x10), 'Bonk Rock Cave': (0x124, 0x10), 'Desert Palace - Big Chest': (0x73, 0x10), 'Desert Palace - Torch': (0x73, 0x400), 'Desert Palace - Map Chest': (0x74, 0x10), 'Desert Palace - Compass Chest': (0x85, 0x10), 'Desert Palace - Big Key Chest': (0x75, 0x10), 'Desert Palace - Desert Tiles 1 Pot Key': (0x63, 0x400), 'Desert Palace - Beamos Hall Pot Key': (0x53, 0x400), 'Desert Palace - Desert Tiles 2 Pot Key': (0x43, 0x400), 'Desert Palace - Boss': (0x33, 0x800), 'Eastern Palace - Compass Chest': (0xa8, 0x10), 'Eastern Palace - Big Chest': (0xa9, 0x10), 'Eastern Palace - Dark Square Pot Key': (0xba, 0x400), 'Eastern Palace - Dark Eyegore Key Drop': (0x99, 0x400), 'Eastern Palace - Cannonball Chest': (0xb9, 0x10), 'Eastern Palace - Big Key Chest': (0xb8, 0x10), 'Eastern Palace - Map Chest': (0xaa, 0x10), 'Eastern Palace - Boss': (0xc8, 0x800), 'Hyrule Castle - Boomerang Chest': (0x71, 0x10), 'Hyrule Castle - Boomerang Guard Key Drop': (0x71, 0x400), 'Hyrule Castle - Map Chest': (0x72, 0x10), 'Hyrule Castle - Map Guard Key Drop': (0x72, 0x400), "Hyrule Castle - Zelda's Chest": (0x80, 0x10), 'Hyrule Castle - Big Key Drop': (0x80, 0x400), 'Sewers - Dark Cross': (0x32, 0x10), 'Sewers - Key Rat Key Drop': (0x21, 0x400), 'Sewers - Secret Room - Left': (0x11, 0x10), 'Sewers - Secret Room - Middle': (0x11, 0x20), 'Sewers - Secret Room - Right': (0x11, 0x40), 'Sanctuary': (0x12, 0x10), 'Castle Tower - Room 03': (0xe0, 0x10), 'Castle Tower - Dark Maze': (0xd0, 0x10), 'Castle Tower - Dark Archer Key Drop': (0xc0, 0x400), 'Castle Tower - Circle of Pots Key Drop': (0xb0, 0x400), 'Spectacle Rock Cave': (0xea, 0x400), 'Paradox Cave Lower - Far Left': (0xef, 0x10), 'Paradox Cave Lower - Left': (0xef, 0x20), 'Paradox Cave Lower - Right': (0xef, 0x40), 'Paradox Cave Lower - Far Right': (0xef, 0x80), 'Paradox Cave Lower - Middle': (0xef, 0x100), 'Paradox Cave Upper - Left': (0xff, 0x10), 'Paradox Cave Upper - Right': (0xff, 0x20), 'Spiral Cave': (0xfe, 0x10), 'Tower of Hera - Basement Cage': (0x87, 0x400), 'Tower of Hera - Map Chest': (0x77, 0x10), 'Tower of Hera - Big Key Chest': (0x87, 0x10), 'Tower of Hera - Compass Chest': (0x27, 0x20), 'Tower of Hera - Big Chest': (0x27, 0x10), 'Tower of Hera - Boss': (0x7, 0x800), 'Hype Cave - Top': (0x11e, 0x10), 'Hype Cave - Middle Right': (0x11e, 0x20), 'Hype Cave - Middle Left': (0x11e, 0x40), 'Hype Cave - Bottom': (0x11e, 0x80), 'Hype Cave - Generous Guy': (0x11e, 0x400), 'Peg Cave': (0x127, 0x400), 'Pyramid Fairy - Left': (0x116, 0x10), 'Pyramid Fairy - Right': (0x116, 0x20), 'Brewery': (0x106, 0x10), 'C-Shaped House': (0x11c, 0x10), 'Chest Game': (0x106, 0x400), 'Mire Shed - Left': (0x10d, 0x10), 'Mire Shed - Right': (0x10d, 0x20), 'Superbunny Cave - Top': (0xf8, 0x10), 'Superbunny Cave - Bottom': (0xf8, 0x20), 'Spike Cave': (0x117, 0x10), 'Hookshot Cave - Top Right': (0x3c, 0x10), 'Hookshot Cave - Top Left': (0x3c, 0x20), 'Hookshot Cave - Bottom Right': (0x3c, 0x80), 'Hookshot Cave - Bottom Left': (0x3c, 0x40), 'Mimic Cave': (0x10c, 0x10), 'Swamp Palace - Entrance': (0x28, 0x10), 'Swamp Palace - Map Chest': (0x37, 0x10), 'Swamp Palace - Pot Row Pot Key': (0x38, 0x400), 'Swamp Palace - Trench 1 Pot Key': (0x37, 0x400), 'Swamp Palace - Hookshot Pot Key': (0x36, 0x400), 'Swamp Palace - Big Chest': (0x36, 0x10), 'Swamp Palace - Compass Chest': (0x46, 0x10), 'Swamp Palace - Trench 2 Pot Key': (0x35, 0x400), 'Swamp Palace - Big Key Chest': (0x35, 0x10), 'Swamp Palace - West Chest': (0x34, 0x10), 'Swamp Palace - Flooded Room - Left': (0x76, 0x10), 'Swamp Palace - Flooded Room - Right': (0x76, 0x20), 'Swamp Palace - Waterfall Room': (0x66, 0x10), 'Swamp Palace - Waterway Pot Key': (0x16, 0x400), 'Swamp Palace - Boss': (0x6, 0x800), "Thieves' Town - Big Key Chest": (0xdb, 0x20), "Thieves' Town - Map Chest": (0xdb, 0x10), "Thieves' Town - Compass Chest": (0xdc, 0x10), "Thieves' Town - Ambush Chest": (0xcb, 0x10), "Thieves' Town - Hallway Pot Key": (0xbc, 0x400), "Thieves' Town - Spike Switch Pot Key": (0xab, 0x400), "Thieves' Town - Attic": (0x65, 0x10), "Thieves' Town - Big Chest": (0x44, 0x10), "Thieves' Town - Blind's Cell": (0x45, 0x10), "Thieves' Town - Boss": (0xac, 0x800), 'Skull Woods - Compass Chest': (0x67, 0x10), 'Skull Woods - Map Chest': (0x58, 0x20), 'Skull Woods - Big Chest': (0x58, 0x10), 'Skull Woods - Pot Prison': (0x57, 0x20), 'Skull Woods - Pinball Room': (0x68, 0x10), 'Skull Woods - Big Key Chest': (0x57, 0x10), 'Skull Woods - West Lobby Pot Key': (0x56, 0x400), 'Skull Woods - Bridge Room': (0x59, 0x10), 'Skull Woods - Spike Corner Key Drop': (0x39, 0x400), 'Skull Woods - Boss': (0x29, 0x800), 'Ice Palace - Jelly Key Drop': (0x0e, 0x400), 'Ice Palace - Compass Chest': (0x2e, 0x10), 'Ice Palace - Conveyor Key Drop': (0x3e, 0x400), 'Ice Palace - Freezor Chest': (0x7e, 0x10), 'Ice Palace - Big Chest': (0x9e, 0x10), 'Ice Palace - Iced T Room': (0xae, 0x10), 'Ice Palace - Many Pots Pot Key': (0x9f, 0x400), 'Ice Palace - Spike Room': (0x5f, 0x10), 'Ice Palace - Big Key Chest': (0x1f, 0x10), 'Ice Palace - Hammer Block Key Drop': (0x3f, 0x400), 'Ice Palace - Map Chest': (0x3f, 0x10), 'Ice Palace - Boss': (0xde, 0x800), 'Misery Mire - Big Chest': (0xc3, 0x10), 'Misery Mire - Map Chest': (0xc3, 0x20), 'Misery Mire - Main Lobby': (0xc2, 0x10), 'Misery Mire - Bridge Chest': (0xa2, 0x10), 'Misery Mire - Spikes Pot Key': (0xb3, 0x400), 'Misery Mire - Spike Chest': (0xb3, 0x10), 'Misery Mire - Fishbone Pot Key': (0xa1, 0x400), 'Misery Mire - Conveyor Crystal Key Drop': (0xc1, 0x400), 'Misery Mire - Compass Chest': (0xc1, 0x10), 'Misery Mire - Big Key Chest': (0xd1, 0x10), 'Misery Mire - Boss': (0x90, 0x800), 'Turtle Rock - Compass Chest': (0xd6, 0x10), 'Turtle Rock - Roller Room - Left': (0xb7, 0x10), 'Turtle Rock - Roller Room - Right': (0xb7, 0x20), 'Turtle Rock - Pokey 1 Key Drop': (0xb6, 0x400), 'Turtle Rock - Chain Chomps': (0xb6, 0x10), 'Turtle Rock - Pokey 2 Key Drop': (0x13, 0x400), 'Turtle Rock - Big Key Chest': (0x14, 0x10), 'Turtle Rock - Big Chest': (0x24, 0x10), 'Turtle Rock - Crystaroller Room': (0x4, 0x10), 'Turtle Rock - Eye Bridge - Bottom Left': (0xd5, 0x80), 'Turtle Rock - Eye Bridge - Bottom Right': (0xd5, 0x40), 'Turtle Rock - Eye Bridge - Top Left': (0xd5, 0x20), 'Turtle Rock - Eye Bridge - Top Right': (0xd5, 0x10), 'Turtle Rock - Boss': (0xa4, 0x800), 'Palace of Darkness - Shooter Room': (0x9, 0x10), 'Palace of Darkness - The Arena - Bridge': (0x2a, 0x20), 'Palace of Darkness - Stalfos Basement': (0xa, 0x10), 'Palace of Darkness - Big Key Chest': (0x3a, 0x10), 'Palace of Darkness - The Arena - Ledge': (0x2a, 0x10), 'Palace of Darkness - Map Chest': (0x2b, 0x10), 'Palace of Darkness - Compass Chest': (0x1a, 0x20), 'Palace of Darkness - Dark Basement - Left': (0x6a, 0x10), 'Palace of Darkness - Dark Basement - Right': (0x6a, 0x20), 'Palace of Darkness - Dark Maze - Top': (0x19, 0x10), 'Palace of Darkness - Dark Maze - Bottom': (0x19, 0x20), 'Palace of Darkness - Big Chest': (0x1a, 0x10), 'Palace of Darkness - Harmless Hellway': (0x1a, 0x40), 'Palace of Darkness - Boss': (0x5a, 0x800), 'Ganons Tower - Conveyor Cross Pot Key': (0x8b, 0x400), "Ganons Tower - Bob's Torch": (0x8c, 0x400), 'Ganons Tower - Hope Room - Left': (0x8c, 0x20), 'Ganons Tower - Hope Room - Right': (0x8c, 0x40), 'Ganons Tower - Tile Room': (0x8d, 0x10), 'Ganons Tower - Compass Room - Top Left': (0x9d, 0x10), 'Ganons Tower - Compass Room - Top Right': (0x9d, 0x20), 'Ganons Tower - Compass Room - Bottom Left': (0x9d, 0x40), 'Ganons Tower - Compass Room - Bottom Right': (0x9d, 0x80), 'Ganons Tower - Conveyor Star Pits Pot Key': (0x7b, 0x400), 'Ganons Tower - DMs Room - Top Left': (0x7b, 0x10), 'Ganons Tower - DMs Room - Top Right': (0x7b, 0x20), 'Ganons Tower - DMs Room - Bottom Left': (0x7b, 0x40), 'Ganons Tower - DMs Room - Bottom Right': (0x7b, 0x80), 'Ganons Tower - Map Chest': (0x8b, 0x10), 'Ganons Tower - Double Switch Pot Key': (0x9b, 0x400), 'Ganons Tower - Firesnake Room': (0x7d, 0x10), 'Ganons Tower - Randomizer Room - Top Left': (0x7c, 0x10), 'Ganons Tower - Randomizer Room - Top Right': (0x7c, 0x20), 'Ganons Tower - Randomizer Room - Bottom Left': (0x7c, 0x40), 'Ganons Tower - Randomizer Room - Bottom Right': (0x7c, 0x80), "Ganons Tower - Bob's Chest": (0x8c, 0x80), 'Ganons Tower - Big Chest': (0x8c, 0x10), 'Ganons Tower - Big Key Room - Left': (0x1c, 0x20), 'Ganons Tower - Big Key Room - Right': (0x1c, 0x40), 'Ganons Tower - Big Key Chest': (0x1c, 0x10), 'Ganons Tower - Mini Helmasaur Room - Left': (0x3d, 0x10), 'Ganons Tower - Mini Helmasaur Room - Right': (0x3d, 0x20), 'Ganons Tower - Mini Helmasaur Key Drop': (0x3d, 0x400), 'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40), 'Ganons Tower - Validation Chest': (0x4d, 0x10)} collect_ignore_locations = {Regions.lookup_name_to_id[name] for name in { 'Eastern Palace - Boss', 'Desert Palace - Boss', 'Tower of Hera - Boss', 'Palace of Darkness - Boss', 'Swamp Palace - Boss', 'Skull Woods - Boss', "Thieves' Town - Boss", 'Ice Palace - Boss', 'Misery Mire - Boss', 'Turtle Rock - Boss', 'Sahasrahla', 'Master Sword Pedestal', # can circumvent ganon pedestal's goal's pendant collection }} location_table_uw_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_uw.items()} location_table_npc = {'Mushroom': 0x1000, 'King Zora': 0x2, 'Sahasrahla': 0x10, 'Blacksmith': 0x400, 'Magic Bat': 0x8000, 'Sick Kid': 0x4, 'Library': 0x80, 'Potion Shop': 0x2000, 'Old Man': 0x1, 'Ether Tablet': 0x100, 'Catfish': 0x20, 'Stumpy': 0x8, 'Bombos Tablet': 0x200} location_table_npc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_npc.items()} location_table_ow = {'Flute Spot': 0x2a, 'Sunken Treasure': 0x3b, "Zora's Ledge": 0x81, 'Lake Hylia Island': 0x35, 'Maze Race': 0x28, 'Desert Ledge': 0x30, 'Master Sword Pedestal': 0x80, 'Spectacle Rock': 0x3, 'Pyramid': 0x5b, 'Digging Game': 0x68, 'Bumper Cave Ledge': 0x4a, 'Floating Island': 0x5} location_table_ow_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_ow.items()} location_table_misc = {'Bottle Merchant': (0x3c9, 0x2), 'Purple Chest': (0x3c9, 0x10), "Link's Uncle": (0x3c6, 0x1), 'Hobo': (0x3c9, 0x1)} location_table_misc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_misc.items()} def should_collect(ctx, location_id: int) -> bool: return ctx.allow_collect and location_id not in collect_ignore_locations and location_id in ctx.checked_locations \ and location_id not in ctx.locations_checked and location_id in ctx.locations_info \ and ctx.locations_info[location_id].player != ctx.slot async def track_locations(ctx, roomid, roomdata) -> bool: from SNIClient import snes_read, snes_buffered_write, snes_flush_writes location_id: int new_locations = [] def new_check(location_id): new_locations.append(location_id) ctx.locations_checked.add(location_id) location = ctx.location_names[location_id] snes_logger.info( f'New Check: {location} ' + f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' + f'{len(ctx.missing_locations) + len(ctx.checked_locations)})') try: shop_data = await snes_read(ctx, SHOP_ADDR, SHOP_LEN) shop_data_changed = False shop_data = list(shop_data) for cnt, b in enumerate(shop_data): location_id = Shops.SHOP_ID_START + cnt if int(b) and location_id not in ctx.locations_checked: new_check(location_id) if should_collect(ctx, location_id): if not int(b): shop_data[cnt] += 1 shop_data_changed = True if shop_data_changed: snes_buffered_write(ctx, SHOP_ADDR, bytes(shop_data)) except Exception as e: snes_logger.info(f"Exception: {e}") for location_id, (loc_roomid, loc_mask) in location_table_uw_id.items(): try: if location_id not in ctx.locations_checked and loc_roomid == roomid and \ (roomdata << 4) & loc_mask != 0: new_check(location_id) except Exception as e: snes_logger.exception(f"Exception: {e}") uw_begin = 0x129 ow_end = uw_end = 0 uw_unchecked = {} uw_checked = {} for location, (roomid, mask) in location_table_uw.items(): location_id = Regions.lookup_name_to_id[location] if location_id not in ctx.locations_checked: uw_unchecked[location_id] = (roomid, mask) uw_begin = min(uw_begin, roomid) uw_end = max(uw_end, roomid + 1) if should_collect(ctx, location_id): uw_begin = min(uw_begin, roomid) uw_end = max(uw_end, roomid + 1) uw_checked[location_id] = (roomid, mask) if uw_begin < uw_end: uw_data = await snes_read(ctx, SAVEDATA_START + (uw_begin * 2), (uw_end - uw_begin) * 2) if uw_data is not None: for location_id, (roomid, mask) in uw_unchecked.items(): offset = (roomid - uw_begin) * 2 roomdata = uw_data[offset] | (uw_data[offset + 1] << 8) if roomdata & mask != 0: new_check(location_id) if uw_checked: uw_data = list(uw_data) for location_id, (roomid, mask) in uw_checked.items(): offset = (roomid - uw_begin) * 2 roomdata = uw_data[offset] | (uw_data[offset + 1] << 8) roomdata |= mask uw_data[offset] = roomdata & 0xFF uw_data[offset + 1] = roomdata >> 8 snes_buffered_write(ctx, SAVEDATA_START + (uw_begin * 2), bytes(uw_data)) ow_begin = 0x82 ow_unchecked = {} ow_checked = {} for location_id, screenid in location_table_ow_id.items(): if location_id not in ctx.locations_checked: ow_unchecked[location_id] = screenid ow_begin = min(ow_begin, screenid) ow_end = max(ow_end, screenid + 1) if should_collect(ctx, location_id): ow_checked[location_id] = screenid if ow_begin < ow_end: ow_data = await snes_read(ctx, SAVEDATA_START + 0x280 + ow_begin, ow_end - ow_begin) if ow_data is not None: for location_id, screenid in ow_unchecked.items(): if ow_data[screenid - ow_begin] & 0x40 != 0: new_check(location_id) if ow_checked: ow_data = list(ow_data) for location_id, screenid in ow_checked.items(): ow_data[screenid - ow_begin] |= 0x40 snes_buffered_write(ctx, SAVEDATA_START + 0x280 + ow_begin, bytes(ow_data)) if not ctx.locations_checked.issuperset(location_table_npc_id): npc_data = await snes_read(ctx, SAVEDATA_START + 0x410, 2) if npc_data is not None: npc_value_changed = False npc_value = npc_data[0] | (npc_data[1] << 8) for location_id, mask in location_table_npc_id.items(): if npc_value & mask != 0 and location_id not in ctx.locations_checked: new_check(location_id) if should_collect(ctx, location_id): npc_value |= mask npc_value_changed = True if npc_value_changed: npc_data = bytes([npc_value & 0xFF, npc_value >> 8]) snes_buffered_write(ctx, SAVEDATA_START + 0x410, npc_data) if not ctx.locations_checked.issuperset(location_table_misc_id): misc_data = await snes_read(ctx, SAVEDATA_START + 0x3c6, 4) if misc_data is not None: misc_data = list(misc_data) misc_data_changed = False for location_id, (offset, mask) in location_table_misc_id.items(): assert (0x3c6 <= offset <= 0x3c9) if misc_data[offset - 0x3c6] & mask != 0 and location_id not in ctx.locations_checked: new_check(location_id) if should_collect(ctx, location_id): misc_data_changed = True misc_data[offset - 0x3c6] |= mask if misc_data_changed: snes_buffered_write(ctx, SAVEDATA_START + 0x3c6, bytes(misc_data)) if new_locations: # verify rom is still the same: rom_name = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE) if rom_name is None or all(byte == b"\x00" for byte in rom_name) or rom_name[:2] != b"AP" or \ rom_name != ctx.rom: snes_logger.info(f"Discarding recent {len(new_locations)} checks as ROM Status has changed.") return False else: await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": new_locations}]) await snes_flush_writes(ctx) return True class ALTTPSNIClient(SNIClient): game = "A Link to the Past" patch_suffix = [".aplttp", ".apz3"] async def deathlink_kill_player(self, ctx): from SNIClient import DeathState, snes_read, snes_buffered_write, snes_flush_writes invincible = await snes_read(ctx, WRAM_START + 0x037B, 1) last_health = await snes_read(ctx, WRAM_START + 0xF36D, 1) await asyncio.sleep(0.25) health = await snes_read(ctx, WRAM_START + 0xF36D, 1) if not invincible or not last_health or not health: ctx.death_state = DeathState.dead ctx.last_death_link = time.time() return if not invincible[0] and last_health[0] == health[0]: snes_buffered_write(ctx, WRAM_START + 0xF36D, bytes([0])) # set current health to 0 snes_buffered_write(ctx, WRAM_START + 0x0373, bytes([8])) # deal 1 full heart of damage at next opportunity await snes_flush_writes(ctx) await asyncio.sleep(1) gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) if not gamemode or gamemode[0] in DEATH_MODES: ctx.death_state = DeathState.dead async def validate_rom(self, ctx) -> bool: from SNIClient import snes_read rom_name = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE) if rom_name is None or all(byte == b"\x00" for byte in rom_name) or rom_name[:2] != b"AP": return False ctx.game = self.game ctx.items_handling = 0b001 # full local ctx.rom = rom_name death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR, 1) if death_link: ctx.allow_collect = bool(death_link[0] & 0b100) ctx.death_link_allow_survive = bool(death_link[0] & 0b10) await ctx.update_death_link(bool(death_link[0] & 0b1)) return True async def game_watcher(self, ctx): from SNIClient import snes_read, snes_buffered_write, snes_flush_writes gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time(): currently_dead = gamemode[0] in DEATH_MODES await ctx.handle_deathlink_state(currently_dead, ctx.player_names[ctx.slot] + " ran out of hearts." if ctx.slot else "") gameend = await snes_read(ctx, SAVEDATA_START + 0x443, 1) game_timer = await snes_read(ctx, SAVEDATA_START + 0x42E, 4) if gamemode is None or gameend is None or game_timer is None or \ (gamemode[0] not in INGAME_MODES and gamemode[0] not in ENDGAME_MODES): return if gameend[0]: if not ctx.finished_game: await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) ctx.finished_game = True if gamemode in ENDGAME_MODES: # triforce room and credits return data = await snes_read(ctx, RECV_PROGRESS_ADDR, 8) if data is None: return recv_index = data[0] | (data[1] << 8) recv_item = data[2] roomid = data[4] | (data[5] << 8) roomdata = data[6] scout_location = data[7] if recv_index < len(ctx.items_received) and recv_item == 0: item = ctx.items_received[recv_index] recv_index += 1 logging.info('Received %s from %s (%s) (%d/%d in list)' % ( color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names[item.location], recv_index, len(ctx.items_received))) snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item])) snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([min(ROM_PLAYER_LIMIT, item.player) if item.player != ctx.slot else 0])) if scout_location > 0 and scout_location in ctx.locations_info: snes_buffered_write(ctx, SCOUTREPLY_LOCATION_ADDR, bytes([scout_location])) snes_buffered_write(ctx, SCOUTREPLY_ITEM_ADDR, bytes([ctx.locations_info[scout_location].item])) snes_buffered_write(ctx, SCOUTREPLY_PLAYER_ADDR, bytes([min(ROM_PLAYER_LIMIT, ctx.locations_info[scout_location].player)])) await snes_flush_writes(ctx) if scout_location > 0 and scout_location not in ctx.locations_scouted: ctx.locations_scouted.add(scout_location) await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}]) same_rom = await track_locations(ctx, roomid, roomdata) if not same_rom: return def get_alttp_settings(romfile: str): import LttPAdjuster adjustedromfile = '' if vars(Utils.get_adjuster_settings_no_defaults(GAME_ALTTP)): last_settings = Utils.get_adjuster_settings(GAME_ALTTP) allow_list = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap", "uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes", "reduceflashing", "deathlink", "allowcollect", "oof"} choice = 'no' if 'ask' in last_settings.auto_apply: printed_options = {name: value for name, value in vars(last_settings).items() if name in allow_list} sprite_pool = {} for sprite in last_settings.sprite_pool: if sprite in sprite_pool: sprite_pool[sprite] += 1 else: sprite_pool[sprite] = 1 if sprite_pool: printed_options["sprite_pool"] = sprite_pool import pprint from CommonClient import gui_enabled if gui_enabled: try: from tkinter import Tk, PhotoImage, Label, LabelFrame, Frame, Button applyPromptWindow = Tk() except Exception as e: logging.error('Could not load tkinter, which is likely not installed.') return '', False applyPromptWindow.resizable(False, False) applyPromptWindow.protocol('WM_DELETE_WINDOW', lambda: onButtonClick()) logo = PhotoImage(file=Utils.local_path('data', 'icon.png')) applyPromptWindow.tk.call('wm', 'iconphoto', applyPromptWindow._w, logo) applyPromptWindow.wm_title("Last adjuster settings LttP") label = LabelFrame(applyPromptWindow, text='Last used adjuster settings were found. Would you like to apply these?') label.grid(column=0, row=0, padx=5, pady=5, ipadx=5, ipady=5) label.grid_columnconfigure(0, weight=1) label.grid_columnconfigure(1, weight=1) label.grid_columnconfigure(2, weight=1) label.grid_columnconfigure(3, weight=1) def onButtonClick(answer: str = 'no'): setattr(onButtonClick, 'choice', answer) applyPromptWindow.destroy() framedOptions = Frame(label) framedOptions.grid(column=0, columnspan=4, row=0) framedOptions.grid_columnconfigure(0, weight=1) framedOptions.grid_columnconfigure(1, weight=1) framedOptions.grid_columnconfigure(2, weight=1) curRow = 0 curCol = 0 for name, value in printed_options.items(): Label(framedOptions, text=name + ": " + str(value)).grid(column=curCol, row=curRow, padx=5) if (curCol == 2): curRow += 1 curCol = 0 else: curCol += 1 yesButton = Button(label, text='Yes', command=lambda: onButtonClick('yes'), width=10) yesButton.grid(column=0, row=1) noButton = Button(label, text='No', command=lambda: onButtonClick('no'), width=10) noButton.grid(column=1, row=1) alwaysButton = Button(label, text='Always', command=lambda: onButtonClick('always'), width=10) alwaysButton.grid(column=2, row=1) neverButton = Button(label, text='Never', command=lambda: onButtonClick('never'), width=10) neverButton.grid(column=3, row=1) Utils.tkinter_center_window(applyPromptWindow) applyPromptWindow.mainloop() choice = getattr(onButtonClick, 'choice') else: choice = input(f"Last used adjuster settings were found. Would you like to apply these? \n" f"{pprint.pformat(printed_options)}\n" f"Enter yes, no, always or never: ") if choice and choice.startswith("y"): choice = 'yes' elif choice and "never" in choice: choice = 'no' last_settings.auto_apply = 'never' Utils.persistent_store("adjuster", GAME_ALTTP, last_settings) elif choice and "always" in choice: choice = 'yes' last_settings.auto_apply = 'always' Utils.persistent_store("adjuster", GAME_ALTTP, last_settings) else: choice = 'no' elif 'never' in last_settings.auto_apply: choice = 'no' elif 'always' in last_settings.auto_apply: choice = 'yes' if 'yes' in choice: import LttPAdjuster from worlds.alttp.Rom import get_base_rom_path last_settings.rom = romfile last_settings.baserom = get_base_rom_path() last_settings.world = None if last_settings.sprite_pool: from LttPAdjuster import AdjusterWorld last_settings.world = AdjusterWorld(getattr(last_settings, "sprite_pool")) adjusted = True _, adjustedromfile = LttPAdjuster.adjust(last_settings) if hasattr(last_settings, "world"): delattr(last_settings, "world") else: adjusted = False if adjusted: try: shutil.move(adjustedromfile, romfile) adjustedromfile = romfile except Exception as e: logging.exception(e) else: adjusted = False return adjustedromfile, adjusted