Archipelago/Options.py

1598 lines
62 KiB
Python

from __future__ import annotations
import abc
import functools
import logging
import math
import numbers
import random
import typing
import enum
from collections import defaultdict
from copy import deepcopy
from dataclasses import dataclass
from schema import And, Optional, Or, Schema
from typing_extensions import Self
from Utils import get_file_safe_name, get_fuzzy_results, is_iterable_except_str, output_path
if typing.TYPE_CHECKING:
from BaseClasses import MultiWorld, PlandoOptions
from worlds.AutoWorld import World
import pathlib
class OptionError(ValueError):
pass
class Visibility(enum.IntFlag):
none = 0b0000
template = 0b0001
simple_ui = 0b0010 # show option in simple menus, such as player-options
complex_ui = 0b0100 # show option in complex menus, such as weighted-options
spoiler = 0b1000
all = 0b1111
class AssembleOptions(abc.ABCMeta):
def __new__(mcs, name, bases, attrs):
options = attrs["options"] = {}
name_lookup = attrs["name_lookup"] = {}
# merge parent class options
for base in bases:
if getattr(base, "options", None):
options.update(base.options)
name_lookup.update(base.name_lookup)
new_options = {name[7:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("option_")}
assert "random" not in new_options, "Choice option 'random' cannot be manually assigned."
assert len(new_options) == len(set(new_options.values())), "same ID cannot be used twice. Try alias?"
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options)
# apply aliases, without name_lookup
aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")}
assert (
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
"default" in attrs or
any(hasattr(base, "default") for base in bases)
), f"Option class {name} needs default value"
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
# auto-alias Off and On being parsed as True and False
if "off" in options:
options["false"] = options["off"]
if "on" in options:
options["true"] = options["on"]
options.update(aliases)
if "verify" not in attrs:
# not overridden by class -> look up bases
verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f]
if len(verifiers) > 1: # verify multiple bases/mixins
def verify(self, *args, **kwargs) -> None:
for f in verifiers:
f(self, *args, **kwargs)
attrs["verify"] = verify
else:
assert verifiers, "class Option is supposed to implement def verify"
# auto-validate schema on __init__
if "schema" in attrs.keys():
if "__init__" in attrs:
def validate_decorator(func):
def validate(self, *args, **kwargs):
ret = func(self, *args, **kwargs)
self.value = self.schema.validate(self.value)
return ret
return validate
attrs["__init__"] = validate_decorator(attrs["__init__"])
else:
# construct an __init__ that calls parent __init__
cls = super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
def meta__init__(self, *args, **kwargs):
super(cls, self).__init__(*args, **kwargs)
self.value = self.schema.validate(self.value)
cls.__init__ = meta__init__
return cls
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
T = typing.TypeVar('T')
class Option(typing.Generic[T], metaclass=AssembleOptions):
value: T
default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type
visibility = Visibility.all
# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
# Handled in get_option_name()
auto_display_name = False
# can be weighted between selections
supports_weighting = True
rich_text_doc: typing.Optional[bool] = None
"""Whether the WebHost should render the Option's docstring as rich text.
If this is True, the Option's docstring is interpreted as reStructuredText_,
the standard Python markup format. In the WebHost, it's rendered to HTML so
that lists, emphasis, and other rich text features are displayed properly.
If this is False, the docstring is instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved.
If this is None, it inherits the value of `WebWorld.rich_text_options_doc`. For
backwards compatibility, this defaults to False, but worlds are encouraged to
set it to True and use reStructuredText for their Option documentation.
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
"""
# filled by AssembleOptions:
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
options: typing.ClassVar[typing.Dict[str, int]]
aliases: typing.ClassVar[typing.Dict[str, int]]
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.current_option_name})"
def __hash__(self) -> int:
return hash(self.value)
@property
def current_key(self) -> str:
return self.name_lookup[self.value]
@property
def current_option_name(self) -> str:
"""For display purposes. Worlds should be using current_key."""
return self.get_option_name(self.value)
@classmethod
def get_option_name(cls, value: T) -> str:
if cls.auto_display_name:
return cls.name_lookup[value].replace("_", " ").title()
else:
return cls.name_lookup[value]
def __int__(self) -> T:
return self.value
def __bool__(self) -> bool:
return bool(self.value)
@classmethod
@abc.abstractmethod
def from_any(cls, data: typing.Any) -> Option[T]:
...
if typing.TYPE_CHECKING:
def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
pass
else:
def verify(self, *args, **kwargs) -> None:
pass
class FreeText(Option[str]):
"""Text option that allows users to enter strings.
Needs to be validated by the world or option definition."""
default = ""
def __init__(self, value: str):
assert isinstance(value, str), "value of FreeText must be a string"
self.value = value
@property
def current_key(self) -> str:
return self.value
@classmethod
def from_text(cls, text: str) -> FreeText:
return cls(text)
@classmethod
def from_any(cls, data: typing.Any) -> FreeText:
return cls.from_text(str(data))
@classmethod
def get_option_name(cls, value: str) -> str:
return value
def __eq__(self, other):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
return other == self.value
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class NumericOption(Option[int], numbers.Integral, abc.ABC):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
# https://github.com/python/typing/issues/272
# https://github.com/python/mypy/issues/3186
# https://github.com/microsoft/pyright/issues/1575
def __eq__(self, other: typing.Any) -> bool:
if isinstance(other, NumericOption):
return self.value == other.value
else:
return typing.cast(bool, self.value == other)
def __lt__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value < other.value
else:
return self.value < other
def __le__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value <= other.value
else:
return self.value <= other
def __gt__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value > other.value
else:
return self.value > other
def __ge__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value >= other.value
else:
return self.value >= other
def __bool__(self) -> bool:
return bool(self.value)
def __int__(self) -> int:
return self.value
def __mul__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value * other.value
else:
return self.value * other
def __rmul__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return other.value * self.value
else:
return other * self.value
def __sub__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value - other.value
else:
return self.value - other
def __rsub__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value - self.value
else:
return left - self.value
def __add__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value + other.value
else:
return self.value + other
def __radd__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value + self.value
else:
return left + self.value
def __truediv__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value / other.value
else:
return self.value / other
def __rtruediv__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value / self.value
else:
return left / self.value
def __abs__(self) -> typing.Any:
return abs(self.value)
def __and__(self, other: typing.Any) -> int:
return self.value & int(other)
def __ceil__(self) -> int:
return math.ceil(self.value)
def __floor__(self) -> int:
return math.floor(self.value)
def __floordiv__(self, other: typing.Any) -> int:
return self.value // int(other)
def __invert__(self) -> int:
return ~(self.value)
def __lshift__(self, other: typing.Any) -> int:
return self.value << int(other)
def __mod__(self, other: typing.Any) -> int:
return self.value % int(other)
def __neg__(self) -> int:
return -(self.value)
def __or__(self, other: typing.Any) -> int:
return self.value | int(other)
def __pos__(self) -> int:
return +(self.value)
def __pow__(self, exponent: numbers.Complex, modulus: typing.Optional[numbers.Integral] = None) -> int:
if not (modulus is None):
assert isinstance(exponent, numbers.Integral)
return pow(self.value, exponent, modulus) # type: ignore
return self.value ** exponent # type: ignore
def __rand__(self, other: typing.Any) -> int:
return int(other) & self.value
def __rfloordiv__(self, other: typing.Any) -> int:
return int(other) // self.value
def __rlshift__(self, other: typing.Any) -> int:
return int(other) << self.value
def __rmod__(self, other: typing.Any) -> int:
return int(other) % self.value
def __ror__(self, other: typing.Any) -> int:
return int(other) | self.value
def __round__(self, ndigits: typing.Optional[int] = None) -> int:
return round(self.value, ndigits)
def __rpow__(self, base: typing.Any) -> typing.Any:
return base ** self.value
def __rrshift__(self, other: typing.Any) -> int:
return int(other) >> self.value
def __rshift__(self, other: typing.Any) -> int:
return self.value >> int(other)
def __rxor__(self, other: typing.Any) -> int:
return int(other) ^ self.value
def __trunc__(self) -> int:
return math.trunc(self.value)
def __xor__(self, other: typing.Any) -> int:
return self.value ^ int(other)
class Toggle(NumericOption):
option_false = 0
option_true = 1
default = 0
def __init__(self, value: int):
# if user puts in an invalid value, make it valid
value = int(bool(value))
self.value = value
@classmethod
def from_text(cls, text: str) -> Toggle:
if text == "random":
return cls(random.choice(list(cls.name_lookup)))
elif text.lower() in {"off", "0", "false", "none", "null", "no"}:
return cls(0)
else:
return cls(1)
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == str:
return cls.from_text(data)
else:
return cls(int(data))
@classmethod
def get_option_name(cls, value):
return ["No", "Yes"][int(value)]
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
class DefaultOnToggle(Toggle):
default = 1
class Choice(NumericOption):
auto_display_name = True
def __init__(self, value: int):
self.value: int = value
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
return cls(random.choice(list(cls.name_lookup)))
for option_name, value in cls.options.items():
if option_name == text:
return cls(value)
raise KeyError(
f'Could not find option "{text}" for "{cls.__name__}", '
f'known options are {", ".join(f"{option}" for option in cls.name_lookup.values())}')
@classmethod
def from_any(cls, data: typing.Any) -> Choice:
if type(data) == int and data in cls.options.values():
return cls(data)
return cls.from_text(str(data))
def __eq__(self, other):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
assert other in self.options, f"compared against a str that could never be equal. {self} == {other}"
return other == self.current_key
elif isinstance(other, int):
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
return other == self.value
elif isinstance(other, bool):
return other == bool(self.value)
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
def __ne__(self, other):
if isinstance(other, self.__class__):
return other.value != self.value
elif isinstance(other, str):
assert other in self.options, f"compared against a str that could never be equal. {self} != {other}"
return other != self.current_key
elif isinstance(other, int):
assert other in self.name_lookup, f"compared against am int that could never be equal. {self} != {other}"
return other != self.value
elif isinstance(other, bool):
return other != bool(self.value)
elif other is None:
return False
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
class TextChoice(Choice):
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
value: typing.Union[str, int]
def __init__(self, value: typing.Union[str, int]):
assert isinstance(value, str) or isinstance(value, int), \
f"'{value}' is not a valid option for '{self.__class__.__name__}'"
self.value = value
@property
def current_key(self) -> str:
if isinstance(self.value, str):
return self.value
return super().current_key
@classmethod
def from_text(cls, text: str) -> TextChoice:
if text.lower() == "random": # chooses a random defined option but won't use any free text options
return cls(random.choice(list(cls.name_lookup)))
for option_name, value in cls.options.items():
if option_name.lower() == text.lower():
return cls(value)
return cls(text)
@classmethod
def get_option_name(cls, value: T) -> str:
if isinstance(value, str):
return value
return super().get_option_name(value)
def __eq__(self, other: typing.Any):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
if other in self.options:
return other == self.current_key
return other == self.value
elif isinstance(other, int):
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
return other == self.value
elif isinstance(other, bool):
return other == bool(self.value)
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class BossMeta(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if name != "PlandoBosses":
assert "bosses" in attrs, f"Please define valid bosses for {name}"
attrs["bosses"] = frozenset((boss.lower() for boss in attrs["bosses"]))
assert "locations" in attrs, f"Please define valid locations for {name}"
attrs["locations"] = frozenset((location.lower() for location in attrs["locations"]))
cls = super().__new__(mcs, name, bases, attrs)
assert not cls.duplicate_bosses or "singularity" in cls.options, f"Please define option_singularity for {name}"
return cls
class PlandoBosses(TextChoice, metaclass=BossMeta):
"""Generic boss shuffle option that supports plando. Format expected is
'location1-boss1;location2-boss2;shuffle_mode'.
If shuffle_mode is not provided in the string, this will be the default shuffle mode. Must override can_place_boss,
which passes a plando boss and location. Check if the placement is valid for your game here."""
bosses: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
locations: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
duplicate_bosses: bool = False
@classmethod
def from_text(cls, text: str):
# set all of our text to lower case for name checking
text = text.lower()
if text == "random":
return cls(random.choice(list(cls.options.values())))
for option_name, value in cls.options.items():
if option_name == text:
return cls(value)
options = text.split(";")
# since plando exists in the option verify the plando values given are valid
cls.validate_plando_bosses(options)
return cls.get_shuffle_mode(options)
@classmethod
def get_shuffle_mode(cls, option_list: typing.List[str]):
# find out what mode of boss shuffle we should use for placing bosses after plando
# and add as a string to look nice in the spoiler
if "random" in option_list:
shuffle = random.choice(list(cls.options))
option_list.remove("random")
options = ";".join(option_list) + f";{shuffle}"
boss_class = cls(options)
else:
for option in option_list:
if option in cls.options:
options = ";".join(option_list)
break
else:
if cls.duplicate_bosses and len(option_list) == 1:
if cls.valid_boss_name(option_list[0]):
# this doesn't exist in this class but it's a forced option for classes where this is called
options = option_list[0] + ";singularity"
else:
options = option_list[0] + f";{cls.name_lookup[cls.default]}"
else:
options = ";".join(option_list) + f";{cls.name_lookup[cls.default]}"
boss_class = cls(options)
return boss_class
@classmethod
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
used_locations = []
used_bosses = []
for option in options:
# check if a shuffle mode was provided in the incorrect location
if option == "random" or option in cls.options:
if option != options[-1]:
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
elif "-" in option:
location, boss = option.split("-")
if location in used_locations:
raise ValueError(f"Duplicate Boss Location {location} not allowed.")
if not cls.duplicate_bosses and boss in used_bosses:
raise ValueError(f"Duplicate Boss {boss} not allowed.")
used_locations.append(location)
used_bosses.append(boss)
if not cls.valid_boss_name(boss):
raise ValueError(f"'{boss.title()}' is not a valid boss name.")
if not cls.valid_location_name(location):
raise ValueError(f"'{location.title()}' is not a valid boss location name.")
if not cls.can_place_boss(boss, location):
raise ValueError(f"'{location.title()}' is not a valid location for {boss.title()} to be placed.")
else:
if cls.duplicate_bosses:
if not cls.valid_boss_name(option):
raise ValueError(f"'{option}' is not a valid boss name.")
else:
raise ValueError(f"'{option.title()}' is not formatted correctly.")
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
raise NotImplementedError
@classmethod
def valid_boss_name(cls, value: str) -> bool:
return value in cls.bosses
@classmethod
def valid_location_name(cls, value: str) -> bool:
return value in cls.locations
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
if isinstance(self.value, int):
return
from BaseClasses import PlandoOptions
if not (PlandoOptions.bosses & plando_options):
# plando is disabled but plando options were given so pull the option and change it to an int
option = self.value.split(";")[-1]
self.value = self.options[option]
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
f"boss shuffle will be used for player {player_name}.")
class Range(NumericOption):
range_start = 0
range_end = 1
def __init__(self, value: int):
if value < self.range_start:
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__}")
elif value > self.range_end:
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__}")
self.value = value
@classmethod
def from_text(cls, text: str) -> Range:
text = text.lower()
if text.startswith("random"):
return cls.weighted_range(text)
elif text == "default" and hasattr(cls, "default"):
return cls.from_any(cls.default)
elif text == "high":
return cls(cls.range_end)
elif text == "low":
return cls(cls.range_start)
elif cls.range_start == 0 \
and hasattr(cls, "default") \
and cls.default != 0 \
and text in ("true", "false"):
# these are the conditions where "true" and "false" make sense
if text == "true":
return cls.from_any(cls.default)
else: # "false"
return cls(0)
return cls(int(text))
@classmethod
def weighted_range(cls, text) -> Range:
if text == "random-low":
return cls(cls.triangular(cls.range_start, cls.range_end, 0.0))
elif text == "random-high":
return cls(cls.triangular(cls.range_start, cls.range_end, 1.0))
elif text == "random-middle":
return cls(cls.triangular(cls.range_start, cls.range_end))
elif text.startswith("random-range-"):
return cls.custom_range(text)
elif text == "random":
return cls(random.randint(cls.range_start, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
f"Acceptable values are: random, random-high, random-middle, random-low, "
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
@classmethod
def custom_range(cls, text) -> Range:
textsplit = text.split("-")
try:
random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
except ValueError:
raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
random_range.sort()
if random_range[0] < cls.range_start or random_range[1] > cls.range_end:
raise Exception(
f"{random_range[0]}-{random_range[1]} is outside allowed range "
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
if text.startswith("random-range-low"):
return cls(cls.triangular(random_range[0], random_range[1], 0.0))
elif text.startswith("random-range-middle"):
return cls(cls.triangular(random_range[0], random_range[1]))
elif text.startswith("random-range-high"):
return cls(cls.triangular(random_range[0], random_range[1], 1.0))
else:
return cls(random.randint(random_range[0], random_range[1]))
@classmethod
def from_any(cls, data: typing.Any) -> Range:
if type(data) == int:
return cls(data)
return cls.from_text(str(data))
@classmethod
def get_option_name(cls, value: int) -> str:
return str(value)
def __str__(self) -> str:
return str(self.value)
@staticmethod
def triangular(lower: int, end: int, tri: float = 0.5) -> int:
"""
Integer triangular distribution for `lower` inclusive to `end` inclusive.
Expects `lower <= end` and `0.0 <= tri <= 1.0`. The result of other inputs is undefined.
"""
# Use the continuous range [lower, end + 1) to produce an integer result in [lower, end].
# random.triangular is actually [a, b] and not [a, b), so there is a very small chance of getting exactly b even
# when a != b, so ensure the result is never more than `end`.
return min(end, math.floor(random.triangular(0.0, 1.0, tri) * (end - lower + 1) + lower))
class NamedRange(Range):
special_range_names: typing.Dict[str, int] = {}
"""Special Range names have to be all lowercase as matching is done with text.lower()"""
def __init__(self, value: int) -> None:
if value < self.range_start and value not in self.special_range_names.values():
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__} " +
f"and is also not one of the supported named special values: {self.special_range_names}")
elif value > self.range_end and value not in self.special_range_names.values():
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
f"and is also not one of the supported named special values: {self.special_range_names}")
# See docstring
for key in self.special_range_names:
if key != key.lower():
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
self.value = value
@classmethod
def from_text(cls, text: str) -> Range:
text = text.lower()
if text in cls.special_range_names:
return cls(cls.special_range_names[text])
return super().from_text(text)
class FreezeValidKeys(AssembleOptions):
def __new__(mcs, name, bases, attrs):
assert not "_valid_keys" in attrs, "'_valid_keys' gets set by FreezeValidKeys, define 'valid_keys' instead."
if "valid_keys" in attrs:
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
class VerifyKeys(metaclass=FreezeValidKeys):
valid_keys: typing.Iterable = []
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
valid_keys_casefold: bool = False
convert_name_groups: bool = False
verify_item_name: bool = False
verify_location_name: bool = False
value: typing.Any
def verify_keys(self) -> None:
if self.valid_keys:
data = set(self.value)
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data)
extra = dataset - self._valid_keys
if extra:
raise OptionError(
f"Found unexpected key {', '.join(extra)} in {getattr(self, 'display_name', self)}. "
f"Allowed keys: {self._valid_keys}."
)
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
try:
self.verify_keys()
except OptionError as validation_error:
raise OptionError(f"Player {player_name} has invalid option keys:\n{validation_error}")
if self.convert_name_groups and self.verify_item_name:
new_value = type(self.value)() # empty container of whatever value is
for item_name in self.value:
new_value |= world.item_name_groups.get(item_name, {item_name})
self.value = new_value
elif self.convert_name_groups and self.verify_location_name:
new_value = type(self.value)()
for loc_name in self.value:
new_value |= world.location_name_groups.get(loc_name, {loc_name})
self.value = new_value
if self.verify_item_name:
for item_name in self.value:
if item_name not in world.item_names:
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
raise Exception(f"Item '{item_name}' from option '{self}' "
f"is not a valid item name from '{world.game}'. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
elif self.verify_location_name:
for location_name in self.value:
if location_name not in world.location_names:
picks = get_fuzzy_results(location_name, world.location_names, limit=1)
raise Exception(f"Location '{location_name}' from option '{self}' "
f"is not a valid location name from '{world.game}'. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
def __iter__(self) -> typing.Iterator[typing.Any]:
return self.value.__iter__()
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
default = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
self.value = deepcopy(value)
@classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
if type(data) == dict:
return cls(data)
else:
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
def get_option_name(self, value):
return ", ".join(f"{key}: {v}" for key, v in value.items())
def __getitem__(self, item: str) -> typing.Any:
return self.value.__getitem__(item)
def __iter__(self) -> typing.Iterator[str]:
return self.value.__iter__()
def __len__(self) -> int:
return self.value.__len__()
class ItemDict(OptionDict):
verify_item_name = True
def __init__(self, value: typing.Dict[str, int]):
if any(item_count is None for item_count in value.values()):
raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .")
if any(item_count < 1 for item_count in value.values()):
raise Exception("Cannot have non-positive item counts.")
super(ItemDict, self).__init__(value)
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
# Supports duplicate entries and ordering.
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
# Not a docstring so it doesn't get grabbed by the options system.
default = ()
supports_weighting = False
def __init__(self, value: typing.Iterable[typing.Any]):
self.value = list(deepcopy(value))
super(OptionList, self).__init__()
@classmethod
def from_text(cls, text: str):
return cls([option.strip() for option in text.split(",")])
@classmethod
def from_any(cls, data: typing.Any):
if is_iterable_except_str(data):
return cls(data)
return cls.from_text(str(data))
def get_option_name(self, value):
return ", ".join(map(str, value))
def __contains__(self, item):
return item in self.value
class OptionSet(Option[typing.Set[str]], VerifyKeys):
default = frozenset()
supports_weighting = False
def __init__(self, value: typing.Iterable[str]):
self.value = set(deepcopy(value))
super(OptionSet, self).__init__()
@classmethod
def from_text(cls, text: str):
return cls([option.strip() for option in text.split(",")])
@classmethod
def from_any(cls, data: typing.Any):
if is_iterable_except_str(data):
return cls(data)
return cls.from_text(str(data))
def get_option_name(self, value):
return ", ".join(sorted(value))
def __contains__(self, item):
return item in self.value
class ItemSet(OptionSet):
verify_item_name = True
convert_name_groups = True
class PlandoText(typing.NamedTuple):
at: str
text: typing.List[str]
percentage: int = 100
PlandoTextsFromAnyType = typing.Union[
typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoText, typing.Any]], typing.Any
]
class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
default = ()
supports_weighting = False
display_name = "Plando Texts"
def __init__(self, value: typing.Iterable[PlandoText]) -> None:
self.value = list(deepcopy(value))
super().__init__()
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
from BaseClasses import PlandoOptions
if self.value and not (PlandoOptions.texts & plando_options):
# plando is disabled but plando options were given so overwrite the options
self.value = []
logging.warning(f"The plando texts module is turned off, "
f"so text for {player_name} will be ignored.")
else:
super().verify(world, player_name, plando_options)
def verify_keys(self) -> None:
if self.valid_keys:
data = set(text.at for text in self)
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data)
extra = dataset - self._valid_keys
if extra:
raise OptionError(
f"Invalid \"at\" placement {', '.join(extra)} in {getattr(self, 'display_name', self)}. "
f"Allowed placements: {self._valid_keys}."
)
@classmethod
def from_any(cls, data: PlandoTextsFromAnyType) -> Self:
texts: typing.List[PlandoText] = []
if isinstance(data, typing.Iterable):
for text in data:
if isinstance(text, typing.Mapping):
if random.random() < float(text.get("percentage", 100)/100):
at = text.get("at", None)
if at is not None:
if isinstance(at, dict):
if at:
at = random.choices(list(at.keys()),
weights=list(at.values()), k=1)[0]
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
given_text = text.get("text", [])
if isinstance(given_text, dict):
if not given_text:
given_text = []
else:
given_text = random.choices(list(given_text.keys()),
weights=list(given_text.values()), k=1)
if isinstance(given_text, str):
given_text = [given_text]
texts.append(PlandoText(
at,
given_text,
text.get("percentage", 100)
))
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
elif isinstance(text, PlandoText):
if random.random() < float(text.percentage/100):
texts.append(text)
else:
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
return cls(texts)
else:
raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}")
@classmethod
def get_option_name(cls, value: typing.List[PlandoText]) -> str:
return str({text.at: " ".join(text.text) for text in value})
def __iter__(self) -> typing.Iterator[PlandoText]:
yield from self.value
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
return self.value.__getitem__(index)
def __len__(self) -> int:
return self.value.__len__()
class ConnectionsMeta(AssembleOptions):
def __new__(mcs, name: str, bases: tuple[type, ...], attrs: dict[str, typing.Any]):
if name != "PlandoConnections":
assert "entrances" in attrs, f"Please define valid entrances for {name}"
attrs["entrances"] = frozenset((connection.lower() for connection in attrs["entrances"]))
assert "exits" in attrs, f"Please define valid exits for {name}"
attrs["exits"] = frozenset((connection.lower() for connection in attrs["exits"]))
if "__doc__" not in attrs:
attrs["__doc__"] = PlandoConnections.__doc__
cls = super().__new__(mcs, name, bases, attrs)
return cls
class PlandoConnection(typing.NamedTuple):
class Direction:
entrance = "entrance"
exit = "exit"
both = "both"
entrance: str
exit: str
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
percentage: int = 100
PlandoConFromAnyType = typing.Union[
typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoConnection, typing.Any]], typing.Any
]
class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=ConnectionsMeta):
"""Generic connections plando. Format is:
- entrance: "Entrance Name"
exit: "Exit Name"
direction: "Direction"
percentage: 100
Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted.
Percentage is an integer from 1 to 100, and defaults to 100 when omitted."""
display_name = "Plando Connections"
default = ()
supports_weighting = False
entrances: typing.ClassVar[typing.AbstractSet[str]]
exits: typing.ClassVar[typing.AbstractSet[str]]
duplicate_exits: bool = False
"""Whether or not exits should be allowed to be duplicate."""
def __init__(self, value: typing.Iterable[PlandoConnection]):
self.value = list(deepcopy(value))
super(PlandoConnections, self).__init__()
@classmethod
def validate_entrance_name(cls, entrance: str) -> bool:
return entrance.lower() in cls.entrances
@classmethod
def validate_exit_name(cls, exit: str) -> bool:
return exit.lower() in cls.exits
@classmethod
def can_connect(cls, entrance: str, exit: str) -> bool:
"""Checks that a given entrance can connect to a given exit.
By default, this will always return true unless overridden."""
return True
@classmethod
def validate_plando_connections(cls, connections: typing.Iterable[PlandoConnection]) -> None:
used_entrances: typing.List[str] = []
used_exits: typing.List[str] = []
for connection in connections:
entrance = connection.entrance
exit = connection.exit
direction = connection.direction
if direction not in (PlandoConnection.Direction.entrance,
PlandoConnection.Direction.exit,
PlandoConnection.Direction.both):
raise ValueError(f"Unknown direction: {direction}")
if entrance in used_entrances:
raise ValueError(f"Duplicate Entrance {entrance} not allowed.")
if not cls.duplicate_exits and exit in used_exits:
raise ValueError(f"Duplicate Exit {exit} not allowed.")
used_entrances.append(entrance)
used_exits.append(exit)
if not cls.validate_entrance_name(entrance):
raise ValueError(f"'{entrance.title()}' is not a valid entrance.")
if not cls.validate_exit_name(exit):
raise ValueError(f"'{exit.title()}' is not a valid exit.")
if not cls.can_connect(entrance, exit):
raise ValueError(f"Connection between '{entrance.title()}' and '{exit.title()}' is invalid.")
@classmethod
def from_any(cls, data: PlandoConFromAnyType) -> Self:
if not isinstance(data, typing.Iterable):
raise Exception(f"Cannot create plando connections from non-List value, got {type(data)}.")
value: typing.List[PlandoConnection] = []
for connection in data:
if isinstance(connection, typing.Mapping):
percentage = connection.get("percentage", 100)
if random.random() < float(percentage / 100):
entrance = connection.get("entrance", None)
if is_iterable_except_str(entrance):
entrance = random.choice(sorted(entrance))
exit = connection.get("exit", None)
if is_iterable_except_str(exit):
exit = random.choice(sorted(exit))
direction = connection.get("direction", "both")
if not entrance or not exit:
raise Exception("Plando connection must have an entrance and an exit.")
value.append(PlandoConnection(
entrance,
exit,
direction,
percentage
))
elif isinstance(connection, PlandoConnection):
if random.random() < float(connection.percentage / 100):
value.append(connection)
else:
raise Exception(f"Cannot create connection from non-Dict type, got {type(connection)}.")
cls.validate_plando_connections(value)
return cls(value)
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
from BaseClasses import PlandoOptions
if self.value and not (PlandoOptions.connections & plando_options):
# plando is disabled but plando options were given so overwrite the options
self.value = []
logging.warning(f"The plando connections module is turned off, "
f"so connections for {player_name} will be ignored.")
@classmethod
def get_option_name(cls, value: typing.List[PlandoConnection]) -> str:
return ", ".join(["%s %s %s" % (connection.entrance,
"<=>" if connection.direction == PlandoConnection.Direction.both else
"<=" if connection.direction == PlandoConnection.Direction.exit else
"=>",
connection.exit) for connection in value])
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
return self.value.__getitem__(index)
def __iter__(self) -> typing.Iterator[PlandoConnection]:
yield from self.value
def __len__(self) -> int:
return len(self.value)
class Accessibility(Choice):
"""
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
"""
display_name = "Accessibility"
rich_text_doc = True
option_full = 0
option_minimal = 2
alias_none = 2
alias_locations = 0
alias_items = 0
default = 0
class ItemsAccessibility(Accessibility):
"""
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
**Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and
some locations may be inaccessible.
"""
option_items = 1
default = 1
class ProgressionBalancing(NamedRange):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
"""
default = 50
range_start = 0
range_end = 99
display_name = "Progression Balancing"
rich_text_doc = True
special_range_names = {
"disabled": 0,
"normal": 50,
"extreme": 99,
}
class OptionsMetaProperty(type):
def __new__(mcs,
name: str,
bases: typing.Tuple[type, ...],
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
for attr_type in attrs.values():
assert not isinstance(attr_type, AssembleOptions), \
f"Options for {name} should be type hinted on the class, not assigned"
return super().__new__(mcs, name, bases, attrs)
@property
@functools.lru_cache(maxsize=None)
def type_hints(cls) -> typing.Dict[str, typing.Type[Option[typing.Any]]]:
"""Returns type hints of the class as a dictionary."""
return typing.get_type_hints(cls)
@dataclass
class CommonOptions(metaclass=OptionsMetaProperty):
progression_balancing: ProgressionBalancing
accessibility: Accessibility
def as_dict(self,
*option_names: str,
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
toggles_as_bools: bool = False) -> typing.Dict[str, typing.Any]:
"""
Returns a dictionary of [str, Option.value]
:param option_names: names of the options to return
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
:param toggles_as_bools: whether toggle options should be output as bools instead of strings
"""
assert option_names, "options.as_dict() was used without any option names."
option_results = {}
for option_name in option_names:
if option_name in type(self).type_hints:
if casing == "snake":
display_name = option_name
elif casing == "camel":
split_name = [name.title() for name in option_name.split("_")]
split_name[0] = split_name[0].lower()
display_name = "".join(split_name)
elif casing == "pascal":
display_name = "".join([name.title() for name in option_name.split("_")])
elif casing == "kebab":
display_name = option_name.replace("_", "-")
else:
raise ValueError(f"{casing} is invalid casing for as_dict. "
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
value = getattr(self, option_name).value
if isinstance(value, set):
value = sorted(value)
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
value = bool(value)
option_results[display_name] = value
else:
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
return option_results
class LocalItems(ItemSet):
"""Forces these items to be in their native world."""
display_name = "Local Items"
rich_text_doc = True
class NonLocalItems(ItemSet):
"""Forces these items to be outside their native world."""
display_name = "Non-local Items"
rich_text_doc = True
class StartInventory(ItemDict):
"""Start with these items."""
verify_item_name = True
display_name = "Start Inventory"
rich_text_doc = True
class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world.
The game decides what the replacement items will be.
"""
verify_item_name = True
display_name = "Start Inventory from Pool"
rich_text_doc = True
class StartHints(ItemSet):
"""Start with these item's locations prefilled into the ``!hint`` command."""
display_name = "Start Hints"
rich_text_doc = True
class LocationSet(OptionSet):
verify_location_name = True
convert_name_groups = True
class StartLocationHints(LocationSet):
"""Start with these locations and their item prefilled into the ``!hint`` command."""
display_name = "Start Location Hints"
rich_text_doc = True
class ExcludeLocations(LocationSet):
"""Prevent these locations from having an important item."""
display_name = "Excluded Locations"
rich_text_doc = True
class PriorityLocations(LocationSet):
"""Prevent these locations from having an unimportant item."""
display_name = "Priority Locations"
rich_text_doc = True
class DeathLink(Toggle):
"""When you die, everyone who enabled death link dies. Of course, the reverse is true too."""
display_name = "Death Link"
rich_text_doc = True
class ItemLinks(OptionList):
"""Share part of your item pool with other players."""
display_name = "Item Links"
rich_text_doc = True
default = []
schema = Schema([
{
"name": And(str, len),
"item_pool": [And(str, len)],
Optional("exclude"): [And(str, len)],
"replacement_item": Or(And(str, len), None),
Optional("local_items"): [And(str, len)],
Optional("non_local_items"): [And(str, len)],
Optional("link_replacement"): Or(None, bool),
}
])
@staticmethod
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world,
allow_item_groups: bool = True) -> typing.Set:
pool = set()
for item_name in items:
if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1)
picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else ""
raise Exception(f"Item '{item_name}' from item link '{item_link}' "
f"is not a valid item from '{world.game}' for '{pool_name}'. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}")
if allow_item_groups:
pool |= world.item_name_groups.get(item_name, {item_name})
else:
pool |= {item_name}
return pool
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
link: dict
super(ItemLinks, self).verify(world, player_name, plando_options)
existing_links = set()
for link in self.value:
if link["name"] in existing_links:
raise Exception(f"You cannot have more than one link named {link['name']}.")
existing_links.add(link["name"])
pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
local_items = set()
non_local_items = set()
if "exclude" in link:
pool -= self.verify_items(link["exclude"], link["name"], "exclude", world)
if link["replacement_item"]:
self.verify_items([link["replacement_item"]], link["name"], "replacement_item", world, False)
if "local_items" in link:
local_items = self.verify_items(link["local_items"], link["name"], "local_items", world)
local_items &= pool
if "non_local_items" in link:
non_local_items = self.verify_items(link["non_local_items"], link["name"], "non_local_items", world)
non_local_items &= pool
intersection = local_items.intersection(non_local_items)
if intersection:
raise Exception(f"item_link {link['name']} has {intersection} "
f"items in both its local_items and non_local_items pool.")
link.setdefault("link_replacement", None)
link["item_pool"] = list(pool)
class Removed(FreeText):
"""This Option has been Removed."""
rich_text_doc = True
default = ""
visibility = Visibility.none
def __init__(self, value: str):
if value:
raise Exception("Option removed, please update your options file.")
super().__init__(value)
@dataclass
class PerGameCommonOptions(CommonOptions):
local_items: LocalItems
non_local_items: NonLocalItems
start_inventory: StartInventory
start_hints: StartHints
start_location_hints: StartLocationHints
exclude_locations: ExcludeLocations
priority_locations: PriorityLocations
item_links: ItemLinks
@dataclass
class DeathLinkMixin:
death_link: DeathLink
class OptionGroup(typing.NamedTuple):
"""Define a grouping of options."""
name: str
"""Name of the group to categorize these options in for display on the WebHost and in generated YAMLS."""
options: typing.List[typing.Type[Option[typing.Any]]]
"""Options to be in the defined group."""
start_collapsed: bool = False
"""Whether the group will start collapsed on the WebHost options pages."""
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
"""
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to
it.
"""
def get_option_groups(world: typing.Type[World], visibility_level: Visibility = Visibility.template) -> typing.Dict[
str, typing.Dict[str, typing.Type[Option[typing.Any]]]]:
"""Generates and returns a dictionary for the option groups of a specified world."""
option_to_name = {option: option_name for option_name, option in world.options_dataclass.type_hints.items()}
ordered_groups = {group.name: group.options for group in world.web.option_groups}
# add a default option group for uncategorized options to get thrown into
if "Game Options" not in ordered_groups:
grouped_options = set(option for group in ordered_groups.values() for option in group)
ungrouped_options = [option for option in option_to_name if option not in grouped_options]
# only add the game options group if we have ungrouped options
if ungrouped_options:
ordered_groups = {**{"Game Options": ungrouped_options}, **ordered_groups}
return {
group: {
option_to_name[option]: option
for option in group_options
if (visibility_level in option.visibility and option in option_to_name)
}
for group, group_options in ordered_groups.items()
}
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
import os
import yaml
from jinja2 import Template
from worlds import AutoWorldRegister
from Utils import local_path, __version__
full_path: str
os.makedirs(target_folder, exist_ok=True)
# clean out old
for file in os.listdir(target_folder):
full_path = os.path.join(target_folder, file)
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
os.unlink(full_path)
def dictify_range(option: Range):
data = {option.default: 50}
for sub_option in ["random", "random-low", "random-high"]:
if sub_option != option.default:
data[sub_option] = 0
notes = {}
for name, number in getattr(option, "special_range_names", {}).items():
notes[name] = f"equivalent to {number}"
if number in data:
data[name] = data[number]
del data[number]
else:
data[name] = 0
return data, notes
def yaml_dump_scalar(scalar) -> str:
# yaml dump may add end of document marker and newlines.
return yaml.dump(scalar).replace("...\n", "").strip()
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
option_groups = get_option_groups(world)
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
option_groups=option_groups,
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
)
del file_data
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)
def dump_player_options(multiworld: MultiWorld) -> None:
from csv import DictWriter
game_players = defaultdict(list)
for player, game in multiworld.game.items():
game_players[game].append(player)
game_players = dict(sorted(game_players.items()))
output = []
per_game_option_names = [
getattr(option, "display_name", option_key)
for option_key, option in PerGameCommonOptions.type_hints.items()
]
all_option_names = per_game_option_names.copy()
for game, players in game_players.items():
game_option_names = per_game_option_names.copy()
for player in players:
world = multiworld.worlds[player]
player_output = {
"Game": multiworld.game[player],
"Name": multiworld.get_player_name(player),
}
output.append(player_output)
for option_key, option in world.options_dataclass.type_hints.items():
if option.visibility == Visibility.none:
continue
display_name = getattr(option, "display_name", option_key)
player_output[display_name] = getattr(world.options, option_key).current_option_name
if display_name not in game_option_names:
all_option_names.append(display_name)
game_option_names.append(display_name)
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
fields = ["Game", "Name", *all_option_names]
writer = DictWriter(file, fields)
writer.writeheader()
writer.writerows(output)