40 lines
2.7 KiB
YAML
40 lines
2.7 KiB
YAML
# This file has to be in the Players folder to take effect, keeping the "meta.yaml" name
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# A meta file rolls its own set of options first
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# The result will then overwrite each player's option in that particular field
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# For example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
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# There is the special case of null, which ignores that part of the meta.yaml,
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# allowing for a chance for that meta to not take effect
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meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
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null:
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progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
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normal: 0 # Force every player into default progression balancing
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disabled: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
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null: 1 # Let players decide via their own progression_balancing setting in their yaml, defaulting to 50
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A Link to the Past:
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goals:
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ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
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fast_ganon: 250 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT
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dungeons: 50 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
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pedestal: 100 # Pull the Triforce from the Master Sword pedestal
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triforce-hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
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local_triforce_hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
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ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
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local_ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
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ganon_pedestal: 10 # Pull the Master Sword pedestal, then kill Ganon
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null: 0 # Maintain individual goals
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mode:
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standard: 10
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open: 60
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inverted: 10
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null: 10 # Maintain individual world states
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triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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available: 50 # available = triforce_pieces_available
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triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1
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# Format "pieces: chance"
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30: 50
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triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
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# Format "pieces: chance"
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25: 50
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