130 lines
4.5 KiB
Python
130 lines
4.5 KiB
Python
import importlib
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import importlib.util
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import logging
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import os
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import sys
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import warnings
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import zipimport
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import time
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import dataclasses
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from typing import Dict, List, TypedDict
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from Utils import local_path, user_path
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local_folder = os.path.dirname(__file__)
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user_folder = user_path("worlds") if user_path() != local_path() else user_path("custom_worlds")
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try:
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os.makedirs(user_folder, exist_ok=True)
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except OSError: # can't access/write?
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user_folder = None
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__all__ = {
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"network_data_package",
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"AutoWorldRegister",
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"world_sources",
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"local_folder",
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"user_folder",
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"GamesPackage",
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"DataPackage",
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"failed_world_loads",
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}
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failed_world_loads: List[str] = []
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class GamesPackage(TypedDict, total=False):
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item_name_groups: Dict[str, List[str]]
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item_name_to_id: Dict[str, int]
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location_name_groups: Dict[str, List[str]]
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location_name_to_id: Dict[str, int]
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checksum: str
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class DataPackage(TypedDict):
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games: Dict[str, GamesPackage]
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@dataclasses.dataclass(order=True)
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class WorldSource:
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path: str # typically relative path from this module
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is_zip: bool = False
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relative: bool = True # relative to regular world import folder
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time_taken: float = -1.0
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def __repr__(self) -> str:
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return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
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@property
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def resolved_path(self) -> str:
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if self.relative:
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return os.path.join(local_folder, self.path)
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return self.path
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def load(self) -> bool:
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try:
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start = time.perf_counter()
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if self.is_zip:
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importer = zipimport.zipimporter(self.resolved_path)
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spec = importer.find_spec(os.path.basename(self.path).rsplit(".", 1)[0])
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assert spec, f"{self.path} is not a loadable module"
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mod = importlib.util.module_from_spec(spec)
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mod.__package__ = f"worlds.{mod.__package__}"
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mod.__name__ = f"worlds.{mod.__name__}"
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sys.modules[mod.__name__] = mod
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with warnings.catch_warnings():
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warnings.filterwarnings("ignore", message="__package__ != __spec__.parent")
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# Found no equivalent for < 3.10
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if hasattr(importer, "exec_module"):
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importer.exec_module(mod)
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else:
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importlib.import_module(f".{self.path}", "worlds")
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self.time_taken = time.perf_counter()-start
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return True
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except Exception:
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# A single world failing can still mean enough is working for the user, log and carry on
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import traceback
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import io
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file_like = io.StringIO()
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print(f"Could not load world {self}:", file=file_like)
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traceback.print_exc(file=file_like)
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file_like.seek(0)
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logging.exception(file_like.read())
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failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
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return False
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# find potential world containers, currently folders and zip-importable .apworld's
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world_sources: List[WorldSource] = []
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for folder in (folder for folder in (user_folder, local_folder) if folder):
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relative = folder == local_folder
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for entry in os.scandir(folder):
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# prevent loading of __pycache__ and allow _* for non-world folders, disable files/folders starting with "."
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if not entry.name.startswith(("_", ".")):
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file_name = entry.name if relative else os.path.join(folder, entry.name)
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if entry.is_dir():
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if os.path.isfile(os.path.join(entry.path, '__init__.py')):
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world_sources.append(WorldSource(file_name, relative=relative))
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elif os.path.isfile(os.path.join(entry.path, '__init__.pyc')):
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world_sources.append(WorldSource(file_name, relative=relative))
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else:
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logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
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elif entry.is_file() and entry.name.endswith(".apworld"):
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world_sources.append(WorldSource(file_name, is_zip=True, relative=relative))
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# import all submodules to trigger AutoWorldRegister
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world_sources.sort()
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for world_source in world_sources:
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world_source.load()
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# Build the data package for each game.
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from .AutoWorld import AutoWorldRegister
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network_data_package: DataPackage = {
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"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
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}
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