Archipelago/worlds/stardew_valley/test/rules/TestArcades.py

98 lines
4.8 KiB
Python

from ... import options
from ...test import SVTestBase
class TestArcadeMachinesLogic(SVTestBase):
options = {
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling,
}
def test_prairie_king(self):
self.assertFalse(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
boots = self.create_item("JotPK: Progressive Boots")
gun = self.create_item("JotPK: Progressive Gun")
ammo = self.create_item("JotPK: Progressive Ammo")
life = self.create_item("JotPK: Extra Life")
drop = self.create_item("JotPK: Increased Drop Rate")
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(gun)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(boots)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(boots)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(life)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(gun)
self.remove(ammo)
self.remove(life)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(life)
self.multiworld.state.collect(drop)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(gun)
self.remove(gun)
self.remove(ammo)
self.remove(ammo)
self.remove(life)
self.remove(drop)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(life)
self.multiworld.state.collect(drop)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
self.remove(boots)
self.remove(boots)
self.remove(gun)
self.remove(gun)
self.remove(gun)
self.remove(gun)
self.remove(ammo)
self.remove(ammo)
self.remove(ammo)
self.remove(life)
self.remove(drop)