Archipelago/worlds/factorio/Shapes.py

195 lines
7.4 KiB
Python

from typing import Dict, List, Set
from worlds.factorio.Options import TechTreeLayout
funnel_layers = {TechTreeLayout.option_small_funnels: 3,
TechTreeLayout.option_medium_funnels: 4,
TechTreeLayout.option_large_funnels: 5}
funnel_slice_sizes = {TechTreeLayout.option_small_funnels: 6,
TechTreeLayout.option_medium_funnels: 10,
TechTreeLayout.option_large_funnels: 15}
def get_shapes(factorio_world) -> Dict[str, List[str]]:
world = factorio_world.world
player = factorio_world.player
prerequisites: Dict[str, Set[str]] = {}
layout = world.tech_tree_layout[player].value
custom_technologies = factorio_world.custom_technologies
tech_names: List[str] = list(set(custom_technologies) - world.worlds[player].static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
if layout == TechTreeLayout.option_small_diamonds:
slice_size = 4
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
diamond_0, diamond_1, diamond_2, diamond_3 = slice
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prerequisites[diamond_3] = {diamond_1, diamond_2}
prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
elif layout == TechTreeLayout.option_medium_diamonds:
slice_size = 9
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3], slice[4]}
prerequisites[slice[7]] = {slice[4], slice[5]}
prerequisites[slice[8]] = {slice[6], slice[7]}
elif layout == TechTreeLayout.option_large_diamonds:
slice_size = 16
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3]}
prerequisites[slice[7]] = {slice[3], slice[4]}
prerequisites[slice[8]] = {slice[4], slice[5]}
prerequisites[slice[9]] = {slice[5]}
prerequisites[slice[10]] = {slice[6], slice[7]}
prerequisites[slice[11]] = {slice[7], slice[8]}
prerequisites[slice[12]] = {slice[8], slice[9]}
prerequisites[slice[13]] = {slice[10], slice[11]}
prerequisites[slice[14]] = {slice[11], slice[12]}
prerequisites[slice[15]] = {slice[13], slice[14]}
elif layout == TechTreeLayout.option_small_pyramids:
slice_size = 6
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
elif layout == TechTreeLayout.option_medium_pyramids:
slice_size = 10
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3]}
prerequisites[slice[7]] = {slice[3], slice[4]}
prerequisites[slice[8]] = {slice[4], slice[5]}
prerequisites[slice[9]] = {slice[5]}
elif layout == TechTreeLayout.option_large_pyramids:
slice_size = 15
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3]}
prerequisites[slice[7]] = {slice[3], slice[4]}
prerequisites[slice[8]] = {slice[4], slice[5]}
prerequisites[slice[9]] = {slice[5]}
prerequisites[slice[10]] = {slice[6]}
prerequisites[slice[11]] = {slice[6], slice[7]}
prerequisites[slice[12]] = {slice[7], slice[8]}
prerequisites[slice[13]] = {slice[8], slice[9]}
prerequisites[slice[14]] = {slice[9]}
elif layout in funnel_layers:
slice_size = funnel_slice_sizes[layout]
world.random.shuffle(tech_names)
while len(tech_names) > slice_size:
tech_names = tech_names[slice_size:]
current_tech_names = tech_names[:slice_size]
layer_size = funnel_layers[layout]
previous_slice = []
current_tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
for layer in range(funnel_layers[layout]):
slice = current_tech_names[:layer_size]
current_tech_names = current_tech_names[layer_size:]
if previous_slice:
for i, tech_name in enumerate(slice):
prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
previous_slice = slice
layer_size -= 1
world.tech_tree_layout_prerequisites[player] = prerequisites
return prerequisites