Archipelago/worlds/landstalker/Hints.py

144 lines
6.8 KiB
Python

from typing import TYPE_CHECKING
from BaseClasses import Location
from .data.hint_source import HINT_SOURCES_JSON
if TYPE_CHECKING:
from random import Random
from . import LandstalkerWorld
def generate_blurry_location_hint(location: Location, random: "Random"):
cleaned_location_name = location.hint_text.lower().translate({ord(c): None for c in "(),:"})
cleaned_location_name.replace("-", " ")
cleaned_location_name.replace("/", " ")
cleaned_location_name.replace(".", " ")
location_name_words = [w for w in cleaned_location_name.split(" ") if len(w) > 3]
random_word_1 = "mysterious"
random_word_2 = "place"
if location_name_words:
random_word_1 = random.choice(location_name_words)
location_name_words.remove(random_word_1)
if location_name_words:
random_word_2 = random.choice(location_name_words)
return [random_word_1, random_word_2]
def generate_lithograph_hint(world: "LandstalkerWorld"):
hint_text = "It's barely readable:\n"
jewel_items = world.jewel_items
for item in jewel_items:
if item.location is None:
continue
# Jewel hints are composed of 4 'words' shuffled randomly:
# - the name of the player whose world contains said jewel (if not ours)
# - the color of the jewel (if relevant)
# - two random words from the location name
words = generate_blurry_location_hint(item.location, world.random)
words[0] = words[0].upper()
words[1] = words[1].upper()
if len(jewel_items) < 6:
# Add jewel color if we are not using generic jewels because jewel count is 6 or more
words.append(item.name.split(" ")[0].upper())
if item.location.player != world.player:
# Add player name if it's not in our own world
player_name = world.multiworld.get_player_name(item.location.player)
words.append(player_name.upper())
world.random.shuffle(words)
hint_text += " ".join(words) + "\n"
return hint_text.rstrip("\n")
def generate_random_hints(world: "LandstalkerWorld"):
hints = {}
hint_texts = []
random = world.random
multiworld = world.multiworld
this_player = world.player
# Exclude Life Stock from the hints as some of them are considered as progression for Fahl, but isn't really
# exciting when hinted
excluded_items = ["Life Stock", "EkeEke"]
progression_items = [item for item in multiworld.itempool if item.advancement and
item.name not in excluded_items and item.location is not None]
local_own_progression_items = [item for item in progression_items if item.player == this_player
and item.location.player == this_player]
remote_own_progression_items = [item for item in progression_items if item.player == this_player
and item.location.player != this_player]
local_unowned_progression_items = [item for item in progression_items if item.player != this_player
and item.location.player == this_player]
remote_unowned_progression_items = [item for item in progression_items if item.player != this_player
and item.location.player != this_player]
# Hint-type #1: Own progression item in own world
for item in local_own_progression_items:
region_hint = item.location.parent_region.hint_text
hint_texts.append(f"I can sense {item.name} {region_hint}.")
# Hint-type #2: Remote progression item in own world
for item in local_unowned_progression_items:
other_player = multiworld.get_player_name(item.player)
own_local_region = item.location.parent_region.hint_text
hint_texts.append(f"You might find something useful for {other_player} {own_local_region}. "
f"It is a {item.name}, to be precise.")
# Hint-type #3: Own progression item in remote location
for item in remote_own_progression_items:
other_player = multiworld.get_player_name(item.location.player)
if item.location.game == "Landstalker - The Treasures of King Nole":
region_hint_name = item.location.parent_region.hint_text
hint_texts.append(f"If you need {item.name}, tell {other_player} to look {region_hint_name}.")
else:
[word_1, word_2] = generate_blurry_location_hint(item.location, random)
if word_1 == "mysterious" and word_2 == "place":
continue
hint_texts.append(f"Looking for {item.name}? I read something about {other_player}'s world... "
f"Does \"{word_1} {word_2}\" remind you anything?")
# Hint-type #4: Remote progression item in remote location
for item in remote_unowned_progression_items:
owner_name = multiworld.get_player_name(item.player)
if item.location.player == item.player:
world_name = "their own world"
else:
world_name = f"{multiworld.get_player_name(item.location.player)}'s world"
[word_1, word_2] = generate_blurry_location_hint(item.location, random)
if word_1 == "mysterious" and word_2 == "place":
continue
hint_texts.append(f"I once found {owner_name}'s {item.name} in {world_name}. "
f"I remember \"{word_1} {word_2}\"... Does that make any sense?")
# Hint-type #5: Jokes
other_player_names = [multiworld.get_player_name(player) for player in multiworld.player_ids if
player != this_player]
if other_player_names:
random_player_name = random.choice(other_player_names)
hint_texts.append(f"{random_player_name}'s world is objectively better than yours.")
hint_texts.append(f"Have you found all of the {len(multiworld.itempool)} items in this universe?")
local_progression_item_count = len(local_own_progression_items) + len(local_unowned_progression_items)
remote_progression_item_count = len(remote_own_progression_items) + len(remote_unowned_progression_items)
percent = (local_progression_item_count / (local_progression_item_count + remote_progression_item_count)) * 100
hint_texts.append(f"Did you know that your world contains {int(percent)} percent of all progression items?")
# Shuffle hint texts and hint source names, and pair the two of those together
hint_texts = list(set(hint_texts))
random.shuffle(hint_texts)
hint_count = world.options.hint_count.value
del hint_texts[hint_count:]
hint_source_names = [source["description"] for source in HINT_SOURCES_JSON if
source["description"].startswith("Foxy")]
random.shuffle(hint_source_names)
for i in range(hint_count):
hints[hint_source_names[i]] = hint_texts[i]
return hints