Archipelago/worlds/minecraft/Options.py

144 lines
4.3 KiB
Python

from Options import Choice, Toggle, DefaultOnToggle, Range, OptionList, DeathLink, PlandoConnections, \
PerGameCommonOptions
from .Constants import region_info
from dataclasses import dataclass
class AdvancementGoal(Range):
"""Number of advancements required to spawn bosses."""
display_name = "Advancement Goal"
range_start = 0
range_end = 114
default = 40
class EggShardsRequired(Range):
"""Number of dragon egg shards to collect to spawn bosses."""
display_name = "Egg Shards Required"
range_start = 0
range_end = 50
default = 0
class EggShardsAvailable(Range):
"""Number of dragon egg shards available to collect."""
display_name = "Egg Shards Available"
range_start = 0
range_end = 50
default = 0
class BossGoal(Choice):
"""Bosses which must be defeated to finish the game."""
display_name = "Required Bosses"
option_none = 0
option_ender_dragon = 1
option_wither = 2
option_both = 3
default = 1
@property
def dragon(self):
return self.value % 2 == 1
@property
def wither(self):
return self.value > 1
class ShuffleStructures(DefaultOnToggle):
"""Enables shuffling of villages, outposts, fortresses, bastions, and end cities."""
display_name = "Shuffle Structures"
class StructureCompasses(DefaultOnToggle):
"""Adds structure compasses to the item pool, which point to the nearest indicated structure."""
display_name = "Structure Compasses"
class BeeTraps(Range):
"""Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when
received."""
display_name = "Bee Trap Percentage"
range_start = 0
range_end = 100
default = 0
class CombatDifficulty(Choice):
"""Modifies the level of items logically required for exploring dangerous areas and fighting bosses."""
display_name = "Combat Difficulty"
option_easy = 0
option_normal = 1
option_hard = 2
default = 1
class HardAdvancements(Toggle):
"""Enables certain RNG-reliant or tedious advancements."""
display_name = "Include Hard Advancements"
class UnreasonableAdvancements(Toggle):
"""Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time.\""""
display_name = "Include Unreasonable Advancements"
class PostgameAdvancements(Toggle):
"""Enables advancements that require spawning and defeating the required bosses."""
display_name = "Include Postgame Advancements"
class SendDefeatedMobs(Toggle):
"""Send killed mobs to other Minecraft worlds which have this option enabled."""
display_name = "Send Defeated Mobs"
class StartingItems(OptionList):
"""Start with these items. Each entry should be of this format: {item: "item_name", amount: #}
`item` can include components, and should be in an identical format to a `/give` command with
`"` escaped for json reasons.
`amount` is optional and will default to 1 if omitted.
example:
```
starting_items: [
{ "item": "minecraft:stick[minecraft:custom_name=\"{'text':'pointy stick'}\"]" },
{ "item": "minecraft:arrow[minecraft:rarity=epic]", amount: 64 }
]
```
"""
display_name = "Starting Items"
class MCPlandoConnections(PlandoConnections):
entrances = set(connection[0] for connection in region_info["default_connections"])
exits = set(connection[1] for connection in region_info["default_connections"])
@classmethod
def can_connect(cls, entrance, exit):
if exit in region_info["illegal_connections"] and entrance in region_info["illegal_connections"][exit]:
return False
return True
@dataclass
class MinecraftOptions(PerGameCommonOptions):
plando_connections: MCPlandoConnections
advancement_goal: AdvancementGoal
egg_shards_required: EggShardsRequired
egg_shards_available: EggShardsAvailable
required_bosses: BossGoal
shuffle_structures: ShuffleStructures
structure_compasses: StructureCompasses
combat_difficulty: CombatDifficulty
include_hard_advancements: HardAdvancements
include_unreasonable_advancements: UnreasonableAdvancements
include_postgame_advancements: PostgameAdvancements
bee_traps: BeeTraps
send_defeated_mobs: SendDefeatedMobs
death_link: DeathLink
starting_items: StartingItems