Archipelago/worlds/mlss/Rules.py

705 lines
31 KiB
Python

import typing
from worlds.generic.Rules import add_rule, forbid_item
from .Names.LocationName import LocationName
from .Locations import all_locations, hidden
from . import StateLogic
if typing.TYPE_CHECKING:
from . import MLSSWorld
def set_rules(world: "MLSSWorld", excluded):
for location in all_locations:
if "Digspot" in location.name:
if (world.options.skip_minecart and "Minecart" in location.name) or (
world.options.castle_skip and "Bowser" in location.name
):
continue
if world.options.chuckle_beans == 0 or world.options.chuckle_beans == 1 and location.id in hidden:
continue
add_rule(
world.get_location(location.name),
lambda state: StateLogic.canDig(state, world.player),
)
if "Beanstone" in location.name:
add_rule(
world.get_location(location.name),
lambda state: StateLogic.canDig(state, world.player),
)
if "Shop" in location.name and "Coffee" not in location.name and location.name not in excluded:
forbid_item(world.get_location(location.name), "Hammers", world.player)
if "Badge" in location.name or "Pants" in location.name:
add_rule(
world.get_location(location.name),
lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player),
)
if location.itemType != 0 and location.name not in excluded:
if "Bowser" in location.name and world.options.castle_skip:
continue
forbid_item(world.get_location(location.name), "5 Coins", world.player)
if world.options.chuckle_beans == 2:
add_rule(
world.get_location(LocationName.HoohooVillageSuperHammerCaveDigspot),
lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsFarmRoomDigspot2),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsFarmRoomDigspot3),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsWhiteFruitRoomDigspot3),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.JokesEndJojoraRoomDigspot),
lambda state: StateLogic.canDash(state, world.player),
)
if world.options.chuckle_beans != 0:
add_rule(
world.get_location(LocationName.HoohooMountainBaseBoostatueRoomDigspot2),
lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsFarmRoomDigspot1),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsWhiteFruitRoomDigspot2),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.TeeheeValleyPastUltraHammersDigspot1),
lambda state: StateLogic.ultra(state, world.player),
)
add_rule(
world.get_location(LocationName.TeeheeValleyPastUltraHammersDigspot3),
lambda state: StateLogic.ultra(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsNorthBeachDigspot3),
lambda state: StateLogic.canDash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsEDigspot2),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsNEDigspot1),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSRoom1Digspot2),
lambda state: StateLogic.ultra(state, world.player) and StateLogic.thunder(state, world.player),
)
forbid_item(
world.get_location(LocationName.SSChuckolaMembershipCard), "Nuts", world.player
) # Bandaid Fix
add_rule(
world.get_location(LocationName.HoohooVillageHammerHouseBlock),
lambda state: StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainBaseBoostatueRoomBlock2),
lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBooStatueMole),
lambda state: StateLogic.canMini(state, world.player) and StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooVillageSuperHammerCaveBlock),
lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsFarmRoomMoleReward1),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsFarmRoomMoleReward2),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsThunderHandMole),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsNWBlock),
lambda state: StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBeanFruit1),
lambda state: StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBeanFruit2),
lambda state: StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBeanFruit3),
lambda state: StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBeanFruit4),
lambda state: StateLogic.super(state, world.player) and StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBeanFruit5),
lambda state: StateLogic.super(state, world.player) and StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBeanFruit6),
lambda state: StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsBeanFruit7),
lambda state: StateLogic.teehee(state, world.player) and StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSRoom1Block),
lambda state: StateLogic.ultra(state, world.player) and StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSRoom2Block1),
lambda state: StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock1),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock2),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock3),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock4),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleBlock),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSecretScroll1),
lambda state: StateLogic.thunder(state, world.player) and StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSecretScroll2),
lambda state: StateLogic.thunder(state, world.player) and StateLogic.ultra(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooVillageMoleBehindTurtle),
lambda state: StateLogic.canDash(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsNESoloMarioMole1),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsNESoloMarioMole2),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSuperHammerUpgrade),
lambda state: StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsUltraHammerUpgrade),
lambda state: StateLogic.thunder(state, world.player)
and StateLogic.pieces(state, world.player)
and StateLogic.castleTown(state, world.player)
and StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSoloLuigiCaveMole),
lambda state: StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsRedChuckolaFruit),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsWhiteChuckolaFruit),
lambda state: StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock1),
lambda state: StateLogic.fruits(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock2),
lambda state: StateLogic.fruits(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock3),
lambda state: StateLogic.fruits(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock4),
lambda state: StateLogic.fruits(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock5),
lambda state: StateLogic.fruits(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock6),
lambda state: StateLogic.fruits(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsRoom7Block1),
lambda state: StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsRoom7Block2),
lambda state: StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsRoom4Block1),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsRoom4Block2),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsRoom4Block3),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPipeRoomBlock1),
lambda state: StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPipeRoomBlock2),
lambda state: StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock1),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock2),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock3),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock4),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock5),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanCastleFakeBeastar),
lambda state: StateLogic.pieces(state, world.player) and StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanCastlePeachsExtraDress),
lambda state: StateLogic.pieces(state, world.player) and StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.SewersRoom5Block1),
lambda state: StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.SewersRoom5Block2),
lambda state: StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom1Block),
lambda state: StateLogic.canDash(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2Block1),
lambda state: StateLogic.canDash(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2Block2),
lambda state: StateLogic.canDash(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonRedPearlBean),
lambda state: StateLogic.fire(state, world.player) and StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonGreenPearlBean),
lambda state: StateLogic.fire(state, world.player) and StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.TeeheeValleyPastUltraHammersBlock1),
lambda state: StateLogic.ultra(state, world.player),
)
add_rule(
world.get_location(LocationName.TeeheeValleyPastUltraHammersBlock2),
lambda state: StateLogic.ultra(state, world.player),
)
add_rule(
world.get_location(LocationName.OhoOasisFirebrand),
lambda state: StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.OhoOasisThunderhand),
lambda state: StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanstarPieceYoshiTheater),
lambda state: StateLogic.neon(state, world.player),
)
add_rule(
world.get_location(LocationName.YoshiTheaterAzureYoshi),
lambda state: StateLogic.beanFruit(state, world.player),
)
add_rule(
world.get_location(LocationName.YoshiTheaterBlueYoshi),
lambda state: StateLogic.beanFruit(state, world.player),
)
add_rule(
world.get_location(LocationName.YoshiTheaterGreenYoshi),
lambda state: StateLogic.beanFruit(state, world.player),
)
add_rule(
world.get_location(LocationName.YoshiTheaterOrangeYoshi),
lambda state: StateLogic.beanFruit(state, world.player),
)
add_rule(
world.get_location(LocationName.YoshiTheaterPurpleYoshi),
lambda state: StateLogic.beanFruit(state, world.player),
)
add_rule(
world.get_location(LocationName.YoshiTheaterRedYoshi),
lambda state: StateLogic.beanFruit(state, world.player),
)
add_rule(
world.get_location(LocationName.YoshiTheaterYellowYoshi),
lambda state: StateLogic.beanFruit(state, world.player),
)
add_rule(
world.get_location(LocationName.WinkleAreaBeanstarRoomBlock),
lambda state: StateLogic.winkle(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanstarPieceWinkleArea),
lambda state: StateLogic.winkle(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonSpangleReward),
lambda state: StateLogic.spangle(state, world.player),
)
add_rule(
world.get_location(LocationName.PantsShopMomPiranhaFlag1),
lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.PantsShopMomPiranhaFlag2),
lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.PantsShopMomPiranhaFlag3),
lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.BadgeShopMomPiranhaFlag1),
lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.BadgeShopMomPiranhaFlag2),
lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.BadgeShopMomPiranhaFlag3),
lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.ChateauGreenGoblet),
lambda state: StateLogic.brooch(state, world.player) and StateLogic.canDig(state, world.player),
)
add_rule(
world.get_location(LocationName.ChateauRedGoblet),
lambda state: StateLogic.brooch(state, world.player) and StateLogic.canMini(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonSpangle),
lambda state: StateLogic.ultra(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonSpangleRoomBlock),
lambda state: StateLogic.ultra(state, world.player),
)
if world.options.difficult_logic:
add_rule(
world.get_location(LocationName.GwarharLagoonSpangleReward),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanstarPieceHermie),
lambda state: StateLogic.canCrash(state, world.player),
)
if world.options.chuckle_beans != 0:
add_rule(
world.get_location(LocationName.GwarharLagoonPastHermieDigspot),
lambda state: StateLogic.canCrash(state, world.player),
)
if world.options.randomize_bosses.value != 0:
if world.options.chuckle_beans != 0:
add_rule(
world.get_location(LocationName.HoohooMountainHoohoorosRoomDigspot1),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainPastHoohoorosDigspot),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomDigspot1),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainBelowSummitDigspot),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainSummitDigspot),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
if world.options.chuckle_beans == 2:
add_rule(
world.get_location(LocationName.HoohooMountainHoohoorosRoomDigspot2),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomDigspot2),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooVillageHammers),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainPeasleysRose),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainHoohoorosRoomBlock1),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainHoohoorosRoomBlock2),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainBelowSummitBlock1),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainBelowSummitBlock2),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainBelowSummitBlock3),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainPastHoohoorosBlock1),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainPastHoohoorosBlock2),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomBlock),
lambda state: StateLogic.hammers(state, world.player)
or StateLogic.fire(state, world.player)
or StateLogic.thunder(state, world.player),
)
if not world.options.difficult_logic:
if world.options.chuckle_beans != 0:
add_rule(
world.get_location(LocationName.JokesEndNortheastOfBoilerRoom2Digspot),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.JokesEndNortheastOfBoilerRoom3Digspot),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.JokesEndNortheastOfBoilerRoom1Block),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.JokesEndNortheastOfBoilerRoom2Block1),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.JokesEndFurnaceRoom1Block1),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.JokesEndFurnaceRoom1Block2),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.JokesEndFurnaceRoom1Block3),
lambda state: StateLogic.canCrash(state, world.player),
)
if world.options.coins:
add_rule(
world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock1),
lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock2),
lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock3),
lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsNWCoinBlock),
lambda state: StateLogic.super(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSRoom1CoinBlock),
lambda state: StateLogic.ultra(state, world.player) and StateLogic.thunder(state, world.player),
)
add_rule(
world.get_location(LocationName.BeanbeanOutskirtsSRoom2CoinBlock),
lambda state: StateLogic.canCrash(state, world.player),
)
add_rule(
world.get_location(LocationName.ChateauPoppleRoomCoinBlock1),
lambda state: StateLogic.brooch(state, world.player),
)
add_rule(
world.get_location(LocationName.ChateauPoppleRoomCoinBlock2),
lambda state: StateLogic.brooch(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsCaveRoom1CoinBlock),
lambda state: StateLogic.brooch(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsCaveRoom2CoinBlock),
lambda state: StateLogic.brooch(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsCaveRoom3CoinBlock),
lambda state: StateLogic.brooch(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPipe5RoomCoinBlock),
lambda state: StateLogic.brooch(state, world.player) and StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsRoom7CoinBlock),
lambda state: StateLogic.brooch(state, world.player) and StateLogic.hammers(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsPastChucklerootCoinBlock),
lambda state: StateLogic.brooch(state, world.player) and StateLogic.fruits(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsKoopaRoomCoinBlock),
lambda state: StateLogic.brooch(state, world.player),
)
add_rule(
world.get_location(LocationName.ChucklehuckWoodsWinkleAreaCaveCoinBlock),
lambda state: StateLogic.brooch(state, world.player) and StateLogic.canDash(state, world.player),
)
add_rule(
world.get_location(LocationName.SewersPrisonRoomCoinBlock),
lambda state: StateLogic.rose(state, world.player),
)
add_rule(
world.get_location(LocationName.TeeheeValleyPastUltraHammerRocksCoinBlock),
lambda state: StateLogic.ultra(state, world.player),
)
add_rule(
world.get_location(LocationName.SSChuckolaStorageRoomCoinBlock1),
lambda state: StateLogic.super(state, world.player) or StateLogic.canDash(state, world.player),
)
add_rule(
world.get_location(LocationName.SSChuckolaStorageRoomCoinBlock2),
lambda state: StateLogic.super(state, world.player) or StateLogic.canDash(state, world.player),
)
add_rule(
world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2CoinBlock),
lambda state: StateLogic.canDash(state, world.player)
and (StateLogic.membership(state, world.player) or StateLogic.surfable(state, world.player)),
)
add_rule(
world.get_location(LocationName.JokesEndSecondFloorWestRoomCoinBlock),
lambda state: StateLogic.ultra(state, world.player)
and StateLogic.fire(state, world.player)
and (StateLogic.membership(state, world.player)
or (StateLogic.canDig(state, world.player)
and StateLogic.canMini(state, world.player))),
)
add_rule(
world.get_location(LocationName.JokesEndNorthofBridgeRoomCoinBlock),
lambda state: StateLogic.ultra(state, world.player)
and StateLogic.fire(state, world.player)
and StateLogic.canDig(state, world.player)
and (StateLogic.membership(state, world.player)
or StateLogic.canMini(state, world.player)),
)
if not world.options.difficult_logic:
add_rule(
world.get_location(LocationName.JokesEndNorthofBridgeRoomCoinBlock),
lambda state: StateLogic.canCrash(state, world.player),
)