1026 lines
64 KiB
Python
1026 lines
64 KiB
Python
import itertools
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import logging
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from typing import List, Dict, Set
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from BaseClasses import MultiWorld, CollectionState
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from worlds.generic import Rules as MultiWorldRules
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from . import locations
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from .bundles.bundle_room import BundleRoom
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from .content import StardewContent
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from .content.feature import friendsanity
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from .data.craftable_data import all_crafting_recipes_by_name
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from .data.game_item import ItemTag
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from .data.harvest import HarvestCropSource, HarvestFruitTreeSource
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from .data.museum_data import all_museum_items, dwarf_scrolls, skeleton_front, skeleton_middle, skeleton_back, all_museum_items_by_name, all_museum_minerals, \
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all_museum_artifacts, Artifact
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from .data.recipe_data import all_cooking_recipes_by_name
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from .locations import LocationTags
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from .logic.logic import StardewLogic
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from .logic.time_logic import MAX_MONTHS
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from .logic.tool_logic import tool_upgrade_prices
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from .mods.mod_data import ModNames
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from .options import StardewValleyOptions, Walnutsanity
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from .options import ToolProgression, BuildingProgression, ExcludeGingerIsland, SpecialOrderLocations, Museumsanity, BackpackProgression, Shipsanity, \
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Monstersanity, Chefsanity, Craftsanity, ArcadeMachineLocations, Cooksanity
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from .stardew_rule import And, StardewRule, true_
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from .stardew_rule.indirect_connection import look_for_indirect_connection
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from .stardew_rule.rule_explain import explain
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from .strings.ap_names.ap_option_names import WalnutsanityOptionName
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from .strings.ap_names.community_upgrade_names import CommunityUpgrade
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from .strings.ap_names.mods.mod_items import SVEQuestItem, SVERunes
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from .strings.ap_names.transport_names import Transportation
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from .strings.artisan_good_names import ArtisanGood
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from .strings.building_names import Building
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from .strings.bundle_names import CCRoom
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from .strings.calendar_names import Weekday
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from .strings.craftable_names import Bomb, Furniture
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from .strings.crop_names import Fruit, Vegetable
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from .strings.entrance_names import dig_to_mines_floor, dig_to_skull_floor, Entrance, move_to_woods_depth, DeepWoodsEntrance, AlecEntrance, \
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SVEEntrance, LaceyEntrance, BoardingHouseEntrance, LogicEntrance
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from .strings.forageable_names import Forageable
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from .strings.generic_names import Generic
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from .strings.geode_names import Geode
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from .strings.material_names import Material
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from .strings.metal_names import MetalBar, Mineral
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from .strings.monster_names import Monster
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from .strings.performance_names import Performance
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from .strings.quest_names import Quest
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from .strings.region_names import Region
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from .strings.season_names import Season
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from .strings.skill_names import Skill
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from .strings.tool_names import Tool, ToolMaterial
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from .strings.tv_channel_names import Channel
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from .strings.villager_names import NPC, ModNPC
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from .strings.wallet_item_names import Wallet
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logger = logging.getLogger(__name__)
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def set_rules(world):
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multiworld = world.multiworld
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world_options = world.options
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world_content = world.content
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player = world.player
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logic = world.logic
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bundle_rooms: List[BundleRoom] = world.modified_bundles
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all_location_names = set(location.name for location in multiworld.get_locations(player))
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set_entrance_rules(logic, multiworld, player, world_options)
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set_ginger_island_rules(logic, multiworld, player, world_options)
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set_tool_rules(logic, multiworld, player, world_options)
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set_skills_rules(logic, multiworld, player, world_content)
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set_bundle_rules(bundle_rooms, logic, multiworld, player, world_options)
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set_building_rules(logic, multiworld, player, world_options)
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set_cropsanity_rules(logic, multiworld, player, world_content)
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set_story_quests_rules(all_location_names, logic, multiworld, player, world_options)
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set_special_order_rules(all_location_names, logic, multiworld, player, world_options)
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set_help_wanted_quests_rules(logic, multiworld, player, world_options)
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set_fishsanity_rules(all_location_names, logic, multiworld, player)
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set_museumsanity_rules(all_location_names, logic, multiworld, player, world_options)
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set_friendsanity_rules(logic, multiworld, player, world_content)
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set_backpack_rules(logic, multiworld, player, world_options)
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set_festival_rules(all_location_names, logic, multiworld, player)
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set_monstersanity_rules(all_location_names, logic, multiworld, player, world_options)
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set_shipsanity_rules(all_location_names, logic, multiworld, player, world_options)
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set_cooksanity_rules(all_location_names, logic, multiworld, player, world_options)
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set_chefsanity_rules(all_location_names, logic, multiworld, player, world_options)
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set_craftsanity_rules(all_location_names, logic, multiworld, player, world_options)
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set_booksanity_rules(logic, multiworld, player, world_content)
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set_isolated_locations_rules(logic, multiworld, player)
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set_traveling_merchant_day_rules(logic, multiworld, player)
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set_arcade_machine_rules(logic, multiworld, player, world_options)
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set_deepwoods_rules(logic, multiworld, player, world_options)
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set_magic_spell_rules(logic, multiworld, player, world_options)
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set_sve_rules(logic, multiworld, player, world_options)
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def set_isolated_locations_rules(logic: StardewLogic, multiworld, player):
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MultiWorldRules.add_rule(multiworld.get_location("Old Master Cannoli", player),
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logic.has(Fruit.sweet_gem_berry))
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MultiWorldRules.add_rule(multiworld.get_location("Galaxy Sword Shrine", player),
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logic.has("Prismatic Shard"))
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MultiWorldRules.add_rule(multiworld.get_location("Krobus Stardrop", player),
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logic.money.can_spend(20000))
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MultiWorldRules.add_rule(multiworld.get_location("Demetrius's Breakthrough", player),
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logic.money.can_have_earned_total(25000))
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MultiWorldRules.add_rule(multiworld.get_location("Pot Of Gold", player),
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logic.season.has(Season.spring))
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def set_tool_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
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if not world_options.tool_progression & ToolProgression.option_progressive:
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return
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MultiWorldRules.add_rule(multiworld.get_location("Purchase Fiberglass Rod", player),
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(logic.skill.has_level(Skill.fishing, 2) & logic.money.can_spend(1800)))
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MultiWorldRules.add_rule(multiworld.get_location("Purchase Iridium Rod", player),
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(logic.skill.has_level(Skill.fishing, 6) & logic.money.can_spend(7500)))
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MultiWorldRules.add_rule(multiworld.get_location("Copper Pan Cutscene", player), logic.received("Glittering Boulder Removed"))
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materials = [None, "Copper", "Iron", "Gold", "Iridium"]
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tool = [Tool.hoe, Tool.pickaxe, Tool.axe, Tool.watering_can, Tool.trash_can, Tool.pan]
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for (previous, material), tool in itertools.product(zip(materials[:4], materials[1:]), tool):
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if previous is None:
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continue
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tool_upgrade_location = multiworld.get_location(f"{material} {tool} Upgrade", player)
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MultiWorldRules.set_rule(tool_upgrade_location, logic.tool.has_tool(tool, previous))
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def set_building_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
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if not world_options.building_progression & BuildingProgression.option_progressive:
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return
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for building in locations.locations_by_tag[LocationTags.BUILDING_BLUEPRINT]:
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if building.mod_name is not None and building.mod_name not in world_options.mods:
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continue
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MultiWorldRules.set_rule(multiworld.get_location(building.name, player),
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logic.registry.building_rules[building.name.replace(" Blueprint", "")])
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def set_bundle_rules(bundle_rooms: List[BundleRoom], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
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for bundle_room in bundle_rooms:
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room_rules = []
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for bundle in bundle_room.bundles:
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location = multiworld.get_location(bundle.name, player)
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bundle_rules = logic.bundle.can_complete_bundle(bundle)
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if bundle_room.name == CCRoom.raccoon_requests:
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num = int(bundle.name[-1])
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extra_raccoons = 1 if world_options.quest_locations >= 0 else 0
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extra_raccoons = extra_raccoons + num
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bundle_rules = logic.received(CommunityUpgrade.raccoon, extra_raccoons) & bundle_rules
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if num > 1:
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previous_bundle_name = f"Raccoon Request {num - 1}"
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bundle_rules = bundle_rules & logic.region.can_reach_location(previous_bundle_name)
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room_rules.append(bundle_rules)
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MultiWorldRules.set_rule(location, bundle_rules)
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if bundle_room.name == CCRoom.abandoned_joja_mart or bundle_room.name == CCRoom.raccoon_requests:
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continue
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room_location = f"Complete {bundle_room.name}"
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MultiWorldRules.add_rule(multiworld.get_location(room_location, player), And(*room_rules))
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def set_skills_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, content: StardewContent):
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skill_progression = content.features.skill_progression
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if not skill_progression.is_progressive:
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return
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for skill in content.skills.values():
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for level, level_name in skill_progression.get_randomized_level_names_by_level(skill):
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rule = logic.skill.can_earn_level(skill.name, level)
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location = multiworld.get_location(level_name, player)
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MultiWorldRules.set_rule(location, rule)
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if skill_progression.is_mastery_randomized(skill):
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rule = logic.skill.can_earn_mastery(skill.name)
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location = multiworld.get_location(skill.mastery_name, player)
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MultiWorldRules.set_rule(location, rule)
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def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
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set_mines_floor_entrance_rules(logic, multiworld, player)
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set_skull_cavern_floor_entrance_rules(logic, multiworld, player)
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set_blacksmith_entrance_rules(logic, multiworld, player)
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set_skill_entrance_rules(logic, multiworld, player, world_options)
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set_traveling_merchant_day_rules(logic, multiworld, player)
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set_dangerous_mine_rules(logic, multiworld, player, world_options)
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set_entrance_rule(multiworld, player, Entrance.enter_tide_pools, logic.received("Beach Bridge") | (logic.mod.magic.can_blink()))
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set_entrance_rule(multiworld, player, Entrance.enter_quarry, logic.received("Bridge Repair") | (logic.mod.magic.can_blink()))
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set_entrance_rule(multiworld, player, Entrance.enter_secret_woods, logic.tool.has_tool(Tool.axe, "Iron") | (logic.mod.magic.can_blink()))
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set_entrance_rule(multiworld, player, Entrance.forest_to_sewer, logic.wallet.has_rusty_key())
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set_entrance_rule(multiworld, player, Entrance.town_to_sewer, logic.wallet.has_rusty_key())
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set_entrance_rule(multiworld, player, Entrance.enter_abandoned_jojamart, logic.has_abandoned_jojamart())
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movie_theater_rule = logic.has_movie_theater()
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set_entrance_rule(multiworld, player, Entrance.enter_movie_theater, movie_theater_rule)
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set_entrance_rule(multiworld, player, Entrance.purchase_movie_ticket, movie_theater_rule)
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set_entrance_rule(multiworld, player, Entrance.take_bus_to_desert, logic.received("Bus Repair"))
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set_entrance_rule(multiworld, player, Entrance.enter_skull_cavern, logic.received(Wallet.skull_key))
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set_entrance_rule(multiworld, player, LogicEntrance.talk_to_mines_dwarf,
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logic.wallet.can_speak_dwarf() & logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron))
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set_entrance_rule(multiworld, player, LogicEntrance.buy_from_traveling_merchant, logic.traveling_merchant.has_days())
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set_entrance_rule(multiworld, player, LogicEntrance.buy_from_raccoon, logic.quest.has_raccoon_shop())
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set_entrance_rule(multiworld, player, LogicEntrance.fish_in_waterfall,
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logic.skill.has_level(Skill.fishing, 5) & logic.tool.has_fishing_rod(2))
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set_farm_buildings_entrance_rules(logic, multiworld, player)
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set_entrance_rule(multiworld, player, Entrance.mountain_to_railroad, logic.received("Railroad Boulder Removed"))
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set_entrance_rule(multiworld, player, Entrance.enter_witch_warp_cave, logic.quest.has_dark_talisman() | (logic.mod.magic.can_blink()))
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set_entrance_rule(multiworld, player, Entrance.enter_witch_hut, (logic.has(ArtisanGood.void_mayonnaise) | logic.mod.magic.can_blink()))
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set_entrance_rule(multiworld, player, Entrance.enter_mutant_bug_lair,
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(logic.wallet.has_rusty_key() & logic.region.can_reach(Region.railroad) & logic.relationship.can_meet(
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NPC.krobus)) | logic.mod.magic.can_blink())
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set_entrance_rule(multiworld, player, Entrance.enter_casino, logic.quest.has_club_card())
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set_bedroom_entrance_rules(logic, multiworld, player, world_options)
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set_festival_entrance_rules(logic, multiworld, player)
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set_island_entrance_rule(multiworld, player, LogicEntrance.island_cooking, logic.cooking.can_cook_in_kitchen, world_options)
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set_entrance_rule(multiworld, player, LogicEntrance.farmhouse_cooking, logic.cooking.can_cook_in_kitchen)
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set_entrance_rule(multiworld, player, LogicEntrance.shipping, logic.shipping.can_use_shipping_bin)
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set_entrance_rule(multiworld, player, LogicEntrance.watch_queen_of_sauce, logic.action.can_watch(Channel.queen_of_sauce))
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set_entrance_rule(multiworld, player, Entrance.forest_to_mastery_cave, logic.skill.can_enter_mastery_cave)
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set_entrance_rule(multiworld, player, LogicEntrance.buy_experience_books, logic.time.has_lived_months(2))
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set_entrance_rule(multiworld, player, LogicEntrance.buy_year1_books, logic.time.has_year_two)
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set_entrance_rule(multiworld, player, LogicEntrance.buy_year3_books, logic.time.has_year_three)
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set_entrance_rule(multiworld, player, Entrance.adventurer_guild_to_bedroom, logic.monster.can_kill_max(Generic.any))
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def set_dangerous_mine_rules(logic, multiworld, player, world_options: StardewValleyOptions):
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if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
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return
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dangerous_mine_rule = logic.mine.has_mine_elevator_to_floor(120) & logic.region.can_reach(Region.qi_walnut_room)
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set_entrance_rule(multiworld, player, Entrance.dig_to_dangerous_mines_20, dangerous_mine_rule)
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set_entrance_rule(multiworld, player, Entrance.dig_to_dangerous_mines_60, dangerous_mine_rule)
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set_entrance_rule(multiworld, player, Entrance.dig_to_dangerous_mines_100, dangerous_mine_rule)
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set_entrance_rule(multiworld, player, Entrance.enter_dangerous_skull_cavern,
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(logic.received(Wallet.skull_key) & logic.region.can_reach(Region.qi_walnut_room)))
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def set_farm_buildings_entrance_rules(logic, multiworld, player):
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set_entrance_rule(multiworld, player, Entrance.downstairs_to_cellar, logic.building.has_house(3))
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set_entrance_rule(multiworld, player, Entrance.use_desert_obelisk, logic.can_use_obelisk(Transportation.desert_obelisk))
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set_entrance_rule(multiworld, player, Entrance.enter_greenhouse, logic.received("Greenhouse"))
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set_entrance_rule(multiworld, player, Entrance.enter_coop, logic.building.has_building(Building.coop))
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set_entrance_rule(multiworld, player, Entrance.enter_barn, logic.building.has_building(Building.barn))
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set_entrance_rule(multiworld, player, Entrance.enter_shed, logic.building.has_building(Building.shed))
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set_entrance_rule(multiworld, player, Entrance.enter_slime_hutch, logic.building.has_building(Building.slime_hutch))
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def set_bedroom_entrance_rules(logic, multiworld, player, world_options: StardewValleyOptions):
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set_entrance_rule(multiworld, player, Entrance.enter_harvey_room, logic.relationship.has_hearts(NPC.harvey, 2))
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set_entrance_rule(multiworld, player, Entrance.mountain_to_maru_room, logic.relationship.has_hearts(NPC.maru, 2))
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set_entrance_rule(multiworld, player, Entrance.enter_sebastian_room, (logic.relationship.has_hearts(NPC.sebastian, 2) | logic.mod.magic.can_blink()))
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set_entrance_rule(multiworld, player, Entrance.forest_to_leah_cottage, logic.relationship.has_hearts(NPC.leah, 2))
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set_entrance_rule(multiworld, player, Entrance.enter_elliott_house, logic.relationship.has_hearts(NPC.elliott, 2))
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set_entrance_rule(multiworld, player, Entrance.enter_sunroom, logic.relationship.has_hearts(NPC.caroline, 2))
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set_entrance_rule(multiworld, player, Entrance.enter_wizard_basement, logic.relationship.has_hearts(NPC.wizard, 4))
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if ModNames.alec in world_options.mods:
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set_entrance_rule(multiworld, player, AlecEntrance.petshop_to_bedroom, (logic.relationship.has_hearts(ModNPC.alec, 2) | logic.mod.magic.can_blink()))
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if ModNames.lacey in world_options.mods:
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set_entrance_rule(multiworld, player, LaceyEntrance.forest_to_hat_house, logic.relationship.has_hearts(ModNPC.lacey, 2))
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def set_mines_floor_entrance_rules(logic, multiworld, player):
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for floor in range(5, 120 + 5, 5):
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rule = logic.mine.has_mine_elevator_to_floor(floor - 10)
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if floor == 5 or floor == 45 or floor == 85:
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rule = rule & logic.mine.can_progress_in_the_mines_from_floor(floor)
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set_entrance_rule(multiworld, player, dig_to_mines_floor(floor), rule)
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def set_skull_cavern_floor_entrance_rules(logic, multiworld, player):
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for floor in range(25, 200 + 25, 25):
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rule = logic.mod.elevator.has_skull_cavern_elevator_to_floor(floor - 25)
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if floor == 25 or floor == 75 or floor == 125:
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rule = rule & logic.mine.can_progress_in_the_skull_cavern_from_floor(floor)
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set_entrance_rule(multiworld, player, dig_to_skull_floor(floor), rule)
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def set_blacksmith_entrance_rules(logic, multiworld, player):
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set_blacksmith_upgrade_rule(logic, multiworld, player, LogicEntrance.blacksmith_copper, MetalBar.copper, ToolMaterial.copper)
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set_blacksmith_upgrade_rule(logic, multiworld, player, LogicEntrance.blacksmith_iron, MetalBar.iron, ToolMaterial.iron)
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set_blacksmith_upgrade_rule(logic, multiworld, player, LogicEntrance.blacksmith_gold, MetalBar.gold, ToolMaterial.gold)
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set_blacksmith_upgrade_rule(logic, multiworld, player, LogicEntrance.blacksmith_iridium, MetalBar.iridium, ToolMaterial.iridium)
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def set_skill_entrance_rules(logic, multiworld, player, world_options: StardewValleyOptions):
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set_entrance_rule(multiworld, player, LogicEntrance.grow_spring_crops, logic.farming.has_farming_tools & logic.season.has_spring)
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set_entrance_rule(multiworld, player, LogicEntrance.grow_summer_crops, logic.farming.has_farming_tools & logic.season.has_summer)
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set_entrance_rule(multiworld, player, LogicEntrance.grow_fall_crops, logic.farming.has_farming_tools & logic.season.has_fall)
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set_entrance_rule(multiworld, player, LogicEntrance.grow_spring_crops_in_greenhouse, logic.farming.has_farming_tools)
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set_entrance_rule(multiworld, player, LogicEntrance.grow_summer_crops_in_greenhouse, logic.farming.has_farming_tools)
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set_entrance_rule(multiworld, player, LogicEntrance.grow_fall_crops_in_greenhouse, logic.farming.has_farming_tools)
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set_entrance_rule(multiworld, player, LogicEntrance.grow_indoor_crops_in_greenhouse, logic.farming.has_farming_tools)
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set_island_entrance_rule(multiworld, player, LogicEntrance.grow_spring_crops_on_island, logic.farming.has_farming_tools, world_options)
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set_island_entrance_rule(multiworld, player, LogicEntrance.grow_summer_crops_on_island, logic.farming.has_farming_tools, world_options)
|
|
set_island_entrance_rule(multiworld, player, LogicEntrance.grow_fall_crops_on_island, logic.farming.has_farming_tools, world_options)
|
|
set_island_entrance_rule(multiworld, player, LogicEntrance.grow_indoor_crops_on_island, logic.farming.has_farming_tools, world_options)
|
|
set_entrance_rule(multiworld, player, LogicEntrance.grow_summer_fall_crops_in_summer, true_)
|
|
set_entrance_rule(multiworld, player, LogicEntrance.grow_summer_fall_crops_in_fall, true_)
|
|
|
|
set_entrance_rule(multiworld, player, LogicEntrance.fishing, logic.skill.can_get_fishing_xp)
|
|
|
|
|
|
def set_blacksmith_upgrade_rule(logic, multiworld, player, entrance_name: str, item_name: str, tool_material: str):
|
|
upgrade_rule = logic.has(item_name) & logic.money.can_spend(tool_upgrade_prices[tool_material])
|
|
set_entrance_rule(multiworld, player, entrance_name, upgrade_rule)
|
|
|
|
|
|
def set_festival_entrance_rules(logic, multiworld, player):
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_egg_festival, logic.season.has(Season.spring))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_desert_festival, logic.season.has(Season.spring) & logic.received("Bus Repair"))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_flower_dance, logic.season.has(Season.spring))
|
|
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_luau, logic.season.has(Season.summer))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_trout_derby, logic.season.has(Season.summer))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_moonlight_jellies, logic.season.has(Season.summer))
|
|
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_fair, logic.season.has(Season.fall))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_spirit_eve, logic.season.has(Season.fall))
|
|
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_festival_of_ice, logic.season.has(Season.winter))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_squidfest, logic.season.has(Season.winter))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_night_market, logic.season.has(Season.winter))
|
|
set_entrance_rule(multiworld, player, LogicEntrance.attend_winter_star, logic.season.has(Season.winter))
|
|
|
|
|
|
def set_ginger_island_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
set_island_entrances_rules(logic, multiworld, player, world_options)
|
|
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
|
|
return
|
|
|
|
set_boat_repair_rules(logic, multiworld, player)
|
|
set_island_parrot_rules(logic, multiworld, player)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Open Professor Snail Cave", player),
|
|
logic.has(Bomb.cherry_bomb))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Complete Island Field Office", player),
|
|
logic.walnut.can_complete_field_office())
|
|
set_walnut_rules(logic, multiworld, player, world_options)
|
|
|
|
|
|
def set_boat_repair_rules(logic: StardewLogic, multiworld, player):
|
|
MultiWorldRules.add_rule(multiworld.get_location("Repair Boat Hull", player),
|
|
logic.has(Material.hardwood))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Repair Boat Anchor", player),
|
|
logic.has(MetalBar.iridium))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Repair Ticket Machine", player),
|
|
logic.has(ArtisanGood.battery_pack))
|
|
|
|
|
|
def set_island_entrances_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
boat_repaired = logic.received(Transportation.boat_repair)
|
|
dig_site_rule = logic.received("Dig Site Bridge")
|
|
entrance_rules = {
|
|
Entrance.use_island_obelisk: logic.can_use_obelisk(Transportation.island_obelisk),
|
|
Entrance.use_farm_obelisk: logic.can_use_obelisk(Transportation.farm_obelisk),
|
|
Entrance.fish_shop_to_boat_tunnel: boat_repaired,
|
|
Entrance.boat_to_ginger_island: boat_repaired,
|
|
Entrance.island_south_to_west: logic.received("Island West Turtle"),
|
|
Entrance.island_south_to_north: logic.received("Island North Turtle"),
|
|
Entrance.island_west_to_islandfarmhouse: logic.received("Island Farmhouse"),
|
|
Entrance.island_west_to_gourmand_cave: logic.received("Island Farmhouse"),
|
|
Entrance.island_north_to_dig_site: dig_site_rule,
|
|
Entrance.dig_site_to_professor_snail_cave: logic.received("Open Professor Snail Cave"),
|
|
Entrance.talk_to_island_trader: logic.received("Island Trader"),
|
|
Entrance.island_south_to_southeast: logic.received("Island Resort"),
|
|
Entrance.use_island_resort: logic.received("Island Resort"),
|
|
Entrance.island_west_to_qi_walnut_room: logic.received("Qi Walnut Room"),
|
|
Entrance.island_north_to_volcano: logic.tool.can_water(0) | logic.received("Volcano Bridge") | logic.mod.magic.can_blink(),
|
|
Entrance.volcano_to_secret_beach: logic.tool.can_water(2),
|
|
Entrance.climb_to_volcano_5: logic.ability.can_mine_perfectly() & logic.tool.can_water(1),
|
|
Entrance.talk_to_volcano_dwarf: logic.wallet.can_speak_dwarf(),
|
|
Entrance.climb_to_volcano_10: logic.ability.can_mine_perfectly() & logic.tool.can_water(1),
|
|
Entrance.mountain_to_leo_treehouse: logic.received("Treehouse"),
|
|
}
|
|
parrots = [Entrance.parrot_express_docks_to_volcano, Entrance.parrot_express_jungle_to_volcano,
|
|
Entrance.parrot_express_dig_site_to_volcano, Entrance.parrot_express_docks_to_dig_site,
|
|
Entrance.parrot_express_jungle_to_dig_site, Entrance.parrot_express_volcano_to_dig_site,
|
|
Entrance.parrot_express_docks_to_jungle, Entrance.parrot_express_dig_site_to_jungle,
|
|
Entrance.parrot_express_volcano_to_jungle, Entrance.parrot_express_jungle_to_docks,
|
|
Entrance.parrot_express_dig_site_to_docks, Entrance.parrot_express_volcano_to_docks]
|
|
parrot_express_rule = logic.received(Transportation.parrot_express)
|
|
parrot_express_to_dig_site_rule = dig_site_rule & parrot_express_rule
|
|
for parrot in parrots:
|
|
if "Dig Site" in parrot:
|
|
entrance_rules[parrot] = parrot_express_to_dig_site_rule
|
|
else:
|
|
entrance_rules[parrot] = parrot_express_rule
|
|
|
|
set_many_island_entrances_rules(multiworld, player, entrance_rules, world_options)
|
|
|
|
|
|
def set_island_parrot_rules(logic: StardewLogic, multiworld, player):
|
|
# Logic rules require more walnuts than in reality, to allow the player to spend them "wrong"
|
|
has_walnut = logic.walnut.has_walnut(5)
|
|
has_5_walnut = logic.walnut.has_walnut(15)
|
|
has_10_walnut = logic.walnut.has_walnut(40)
|
|
has_20_walnut = logic.walnut.has_walnut(60)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Leo's Parrot", player),
|
|
has_walnut)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Island West Turtle", player),
|
|
has_10_walnut & logic.received("Island North Turtle"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Island Farmhouse", player),
|
|
has_20_walnut)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Island Mailbox", player),
|
|
has_5_walnut & logic.received("Island Farmhouse"))
|
|
MultiWorldRules.add_rule(multiworld.get_location(Transportation.farm_obelisk, player),
|
|
has_20_walnut & logic.received("Island Mailbox"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Dig Site Bridge", player),
|
|
has_10_walnut & logic.received("Island West Turtle"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Island Trader", player),
|
|
has_10_walnut & logic.received("Island Farmhouse"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Volcano Bridge", player),
|
|
has_5_walnut & logic.received("Island West Turtle") &
|
|
logic.region.can_reach(Region.volcano_floor_10))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Volcano Exit Shortcut", player),
|
|
has_5_walnut & logic.received("Island West Turtle"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Island Resort", player),
|
|
has_20_walnut & logic.received("Island Farmhouse"))
|
|
MultiWorldRules.add_rule(multiworld.get_location(Transportation.parrot_express, player),
|
|
has_10_walnut)
|
|
|
|
|
|
def set_walnut_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
if world_options.walnutsanity == Walnutsanity.preset_none:
|
|
return
|
|
|
|
set_walnut_puzzle_rules(logic, multiworld, player, world_options)
|
|
set_walnut_bushes_rules(logic, multiworld, player, world_options)
|
|
set_walnut_dig_spot_rules(logic, multiworld, player, world_options)
|
|
set_walnut_repeatable_rules(logic, multiworld, player, world_options)
|
|
|
|
|
|
def set_walnut_puzzle_rules(logic: StardewLogic, multiworld, player, world_options):
|
|
if WalnutsanityOptionName.puzzles not in world_options.walnutsanity:
|
|
return
|
|
|
|
MultiWorldRules.add_rule(multiworld.get_location("Open Golden Coconut", player), logic.has(Geode.golden_coconut))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Banana Altar", player), logic.has(Fruit.banana))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Leo's Tree", player), logic.tool.has_tool(Tool.axe))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Gem Birds Shrine", player), logic.has(Mineral.amethyst) & logic.has(Mineral.aquamarine) &
|
|
logic.has(Mineral.emerald) & logic.has(Mineral.ruby) & logic.has(Mineral.topaz) &
|
|
logic.region.can_reach_all((Region.island_north, Region.island_west, Region.island_east, Region.island_south)))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Gourmand Frog Melon", player), logic.has(Fruit.melon) & logic.region.can_reach(Region.island_west))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Gourmand Frog Wheat", player), logic.has(Vegetable.wheat) &
|
|
logic.region.can_reach(Region.island_west) & logic.region.can_reach_location("Gourmand Frog Melon"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Gourmand Frog Garlic", player), logic.has(Vegetable.garlic) &
|
|
logic.region.can_reach(Region.island_west) & logic.region.can_reach_location("Gourmand Frog Wheat"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Whack A Mole", player), logic.tool.has_tool(Tool.watering_can, ToolMaterial.iridium))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Complete Large Animal Collection", player), logic.walnut.can_complete_large_animal_collection())
|
|
MultiWorldRules.add_rule(multiworld.get_location("Complete Snake Collection", player), logic.walnut.can_complete_snake_collection())
|
|
MultiWorldRules.add_rule(multiworld.get_location("Complete Mummified Frog Collection", player), logic.walnut.can_complete_frog_collection())
|
|
MultiWorldRules.add_rule(multiworld.get_location("Complete Mummified Bat Collection", player), logic.walnut.can_complete_bat_collection())
|
|
MultiWorldRules.add_rule(multiworld.get_location("Purple Flowers Island Survey", player), logic.walnut.can_start_field_office)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Purple Starfish Island Survey", player), logic.walnut.can_start_field_office)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Protruding Tree Walnut", player), logic.combat.has_slingshot)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Starfish Tide Pool", player), logic.tool.has_fishing_rod(1))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Mermaid Song", player), logic.has(Furniture.flute_block))
|
|
|
|
|
|
def set_walnut_bushes_rules(logic, multiworld, player, world_options):
|
|
if WalnutsanityOptionName.bushes not in world_options.walnutsanity:
|
|
return
|
|
# I don't think any of the bushes require something special, but that might change with ER
|
|
return
|
|
|
|
|
|
def set_walnut_dig_spot_rules(logic, multiworld, player, world_options):
|
|
if WalnutsanityOptionName.dig_spots not in world_options.walnutsanity:
|
|
return
|
|
|
|
for dig_spot_walnut in locations.locations_by_tag[LocationTags.WALNUTSANITY_DIG]:
|
|
rule = logic.tool.has_tool(Tool.hoe)
|
|
if "Journal Scrap" in dig_spot_walnut.name:
|
|
rule = rule & logic.has(Forageable.journal_scrap)
|
|
if "Starfish Diamond" in dig_spot_walnut.name:
|
|
rule = rule & logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron)
|
|
MultiWorldRules.set_rule(multiworld.get_location(dig_spot_walnut.name, player), rule)
|
|
|
|
|
|
def set_walnut_repeatable_rules(logic, multiworld, player, world_options):
|
|
if WalnutsanityOptionName.repeatables not in world_options.walnutsanity:
|
|
return
|
|
for i in range(1, 6):
|
|
MultiWorldRules.set_rule(multiworld.get_location(f"Fishing Walnut {i}", player), logic.tool.has_fishing_rod(1))
|
|
MultiWorldRules.set_rule(multiworld.get_location(f"Harvesting Walnut {i}", player), logic.skill.can_get_farming_xp)
|
|
MultiWorldRules.set_rule(multiworld.get_location(f"Mussel Node Walnut {i}", player), logic.tool.has_tool(Tool.pickaxe))
|
|
MultiWorldRules.set_rule(multiworld.get_location(f"Volcano Rocks Walnut {i}", player), logic.tool.has_tool(Tool.pickaxe))
|
|
MultiWorldRules.set_rule(multiworld.get_location(f"Volcano Monsters Walnut {i}", player), logic.combat.has_galaxy_weapon)
|
|
MultiWorldRules.set_rule(multiworld.get_location(f"Volcano Crates Walnut {i}", player), logic.combat.has_any_weapon)
|
|
MultiWorldRules.set_rule(multiworld.get_location(f"Tiger Slime Walnut", player), logic.monster.can_kill(Monster.tiger_slime))
|
|
|
|
|
|
def set_cropsanity_rules(logic: StardewLogic, multiworld, player, world_content: StardewContent):
|
|
if not world_content.features.cropsanity.is_enabled:
|
|
return
|
|
|
|
for item in world_content.find_tagged_items(ItemTag.CROPSANITY):
|
|
location = world_content.features.cropsanity.to_location_name(item.name)
|
|
harvest_sources = (source for source in item.sources if isinstance(source, (HarvestFruitTreeSource, HarvestCropSource)))
|
|
MultiWorldRules.set_rule(multiworld.get_location(location, player), logic.source.has_access_to_any(harvest_sources))
|
|
|
|
|
|
def set_story_quests_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
if world_options.quest_locations < 0:
|
|
return
|
|
for quest in locations.locations_by_tag[LocationTags.STORY_QUEST]:
|
|
if quest.name in all_location_names and (quest.mod_name is None or quest.mod_name in world_options.mods):
|
|
MultiWorldRules.set_rule(multiworld.get_location(quest.name, player),
|
|
logic.registry.quest_rules[quest.name])
|
|
|
|
|
|
def set_special_order_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player,
|
|
world_options: StardewValleyOptions):
|
|
if world_options.special_order_locations & SpecialOrderLocations.option_board:
|
|
board_rule = logic.received("Special Order Board") & logic.time.has_lived_months(4)
|
|
for board_order in locations.locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]:
|
|
if board_order.name in all_location_names:
|
|
order_rule = board_rule & logic.registry.special_order_rules[board_order.name]
|
|
MultiWorldRules.set_rule(multiworld.get_location(board_order.name, player), order_rule)
|
|
|
|
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
|
|
return
|
|
if world_options.special_order_locations & SpecialOrderLocations.value_qi:
|
|
qi_rule = logic.region.can_reach(Region.qi_walnut_room) & logic.time.has_lived_months(8)
|
|
for qi_order in locations.locations_by_tag[LocationTags.SPECIAL_ORDER_QI]:
|
|
if qi_order.name in all_location_names:
|
|
order_rule = qi_rule & logic.registry.special_order_rules[qi_order.name]
|
|
MultiWorldRules.set_rule(multiworld.get_location(qi_order.name, player), order_rule)
|
|
|
|
|
|
help_wanted_prefix = "Help Wanted:"
|
|
item_delivery = "Item Delivery"
|
|
gathering = "Gathering"
|
|
fishing = "Fishing"
|
|
slay_monsters = "Slay Monsters"
|
|
|
|
|
|
def set_help_wanted_quests_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
help_wanted_number = world_options.quest_locations.value
|
|
if help_wanted_number < 0:
|
|
return
|
|
for i in range(0, help_wanted_number):
|
|
set_number = i // 7
|
|
month_rule = logic.time.has_lived_months(set_number)
|
|
quest_number = set_number + 1
|
|
quest_number_in_set = i % 7
|
|
if quest_number_in_set < 4:
|
|
quest_number = set_number * 4 + quest_number_in_set + 1
|
|
set_help_wanted_delivery_rule(multiworld, player, month_rule, quest_number)
|
|
elif quest_number_in_set == 4:
|
|
set_help_wanted_fishing_rule(multiworld, player, month_rule, quest_number)
|
|
elif quest_number_in_set == 5:
|
|
set_help_wanted_slay_monsters_rule(multiworld, player, month_rule, quest_number)
|
|
elif quest_number_in_set == 6:
|
|
set_help_wanted_gathering_rule(multiworld, player, month_rule, quest_number)
|
|
|
|
|
|
def set_help_wanted_delivery_rule(multiworld, player, month_rule, quest_number):
|
|
location_name = f"{help_wanted_prefix} {item_delivery} {quest_number}"
|
|
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
|
|
|
|
|
|
def set_help_wanted_gathering_rule(multiworld, player, month_rule, quest_number):
|
|
location_name = f"{help_wanted_prefix} {gathering} {quest_number}"
|
|
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
|
|
|
|
|
|
def set_help_wanted_fishing_rule(multiworld, player, month_rule, quest_number):
|
|
location_name = f"{help_wanted_prefix} {fishing} {quest_number}"
|
|
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
|
|
|
|
|
|
def set_help_wanted_slay_monsters_rule(multiworld, player, month_rule, quest_number):
|
|
location_name = f"{help_wanted_prefix} {slay_monsters} {quest_number}"
|
|
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
|
|
|
|
|
|
def set_fishsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld: MultiWorld, player: int):
|
|
fish_prefix = "Fishsanity: "
|
|
for fish_location in locations.locations_by_tag[LocationTags.FISHSANITY]:
|
|
if fish_location.name in all_location_names:
|
|
fish_name = fish_location.name[len(fish_prefix):]
|
|
MultiWorldRules.set_rule(multiworld.get_location(fish_location.name, player),
|
|
logic.has(fish_name))
|
|
|
|
|
|
def set_museumsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld: MultiWorld, player: int,
|
|
world_options: StardewValleyOptions):
|
|
museum_prefix = "Museumsanity: "
|
|
if world_options.museumsanity == Museumsanity.option_milestones:
|
|
for museum_milestone in locations.locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
|
|
set_museum_milestone_rule(logic, multiworld, museum_milestone, museum_prefix, player)
|
|
elif world_options.museumsanity != Museumsanity.option_none:
|
|
set_museum_individual_donations_rules(all_location_names, logic, multiworld, museum_prefix, player)
|
|
|
|
|
|
def set_museum_individual_donations_rules(all_location_names, logic: StardewLogic, multiworld, museum_prefix, player):
|
|
all_donations = sorted(locations.locations_by_tag[LocationTags.MUSEUM_DONATIONS],
|
|
key=lambda x: all_museum_items_by_name[x.name[len(museum_prefix):]].difficulty, reverse=True)
|
|
counter = 0
|
|
number_donations = len(all_donations)
|
|
for museum_location in all_donations:
|
|
if museum_location.name in all_location_names:
|
|
donation_name = museum_location.name[len(museum_prefix):]
|
|
required_detectors = counter * 3 // number_donations
|
|
rule = logic.museum.can_find_museum_item(all_museum_items_by_name[donation_name]) & logic.received(Wallet.metal_detector, required_detectors)
|
|
MultiWorldRules.set_rule(multiworld.get_location(museum_location.name, player),
|
|
rule)
|
|
counter += 1
|
|
|
|
|
|
def set_museum_milestone_rule(logic: StardewLogic, multiworld: MultiWorld, museum_milestone, museum_prefix: str,
|
|
player: int):
|
|
milestone_name = museum_milestone.name[len(museum_prefix):]
|
|
donations_suffix = " Donations"
|
|
minerals_suffix = " Minerals"
|
|
artifacts_suffix = " Artifacts"
|
|
metal_detector = Wallet.metal_detector
|
|
rule = None
|
|
if milestone_name.endswith(donations_suffix):
|
|
rule = get_museum_item_count_rule(logic, donations_suffix, milestone_name, all_museum_items, logic.museum.can_find_museum_items)
|
|
elif milestone_name.endswith(minerals_suffix):
|
|
rule = get_museum_item_count_rule(logic, minerals_suffix, milestone_name, all_museum_minerals, logic.museum.can_find_museum_minerals)
|
|
elif milestone_name.endswith(artifacts_suffix):
|
|
rule = get_museum_item_count_rule(logic, artifacts_suffix, milestone_name, all_museum_artifacts, logic.museum.can_find_museum_artifacts)
|
|
elif milestone_name == "Dwarf Scrolls":
|
|
rule = And(*(logic.museum.can_find_museum_item(item) for item in dwarf_scrolls)) & logic.received(metal_detector, 2)
|
|
elif milestone_name == "Skeleton Front":
|
|
rule = And(*(logic.museum.can_find_museum_item(item) for item in skeleton_front)) & logic.received(metal_detector, 2)
|
|
elif milestone_name == "Skeleton Middle":
|
|
rule = And(*(logic.museum.can_find_museum_item(item) for item in skeleton_middle)) & logic.received(metal_detector, 2)
|
|
elif milestone_name == "Skeleton Back":
|
|
rule = And(*(logic.museum.can_find_museum_item(item) for item in skeleton_back)) & logic.received(metal_detector, 2)
|
|
elif milestone_name == "Ancient Seed":
|
|
rule = logic.museum.can_find_museum_item(Artifact.ancient_seed) & logic.received(metal_detector, 2)
|
|
if rule is None:
|
|
return
|
|
MultiWorldRules.set_rule(multiworld.get_location(museum_milestone.name, player), rule)
|
|
|
|
|
|
def get_museum_item_count_rule(logic: StardewLogic, suffix, milestone_name, accepted_items, donation_func):
|
|
metal_detector = Wallet.metal_detector
|
|
num = int(milestone_name[:milestone_name.index(suffix)])
|
|
required_detectors = (num - 1) * 3 // len(accepted_items)
|
|
rule = donation_func(num) & logic.received(metal_detector, required_detectors)
|
|
return rule
|
|
|
|
|
|
def set_backpack_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
|
|
if world_options.backpack_progression != BackpackProgression.option_vanilla:
|
|
MultiWorldRules.set_rule(multiworld.get_location("Large Pack", player),
|
|
logic.money.can_spend(2000))
|
|
MultiWorldRules.set_rule(multiworld.get_location("Deluxe Pack", player),
|
|
(logic.money.can_spend(10000) & logic.received("Progressive Backpack")))
|
|
if ModNames.big_backpack in world_options.mods:
|
|
MultiWorldRules.set_rule(multiworld.get_location("Premium Pack", player),
|
|
(logic.money.can_spend(150000) &
|
|
logic.received("Progressive Backpack", 2)))
|
|
|
|
|
|
def set_festival_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player):
|
|
festival_locations = []
|
|
festival_locations.extend(locations.locations_by_tag[LocationTags.FESTIVAL])
|
|
festival_locations.extend(locations.locations_by_tag[LocationTags.FESTIVAL_HARD])
|
|
for festival in festival_locations:
|
|
if festival.name in all_location_names:
|
|
MultiWorldRules.set_rule(multiworld.get_location(festival.name, player),
|
|
logic.registry.festival_rules[festival.name])
|
|
|
|
|
|
monster_eradication_prefix = "Monster Eradication: "
|
|
|
|
|
|
def set_monstersanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
monstersanity_option = world_options.monstersanity
|
|
if monstersanity_option == Monstersanity.option_none:
|
|
return
|
|
|
|
if monstersanity_option == Monstersanity.option_one_per_monster or monstersanity_option == Monstersanity.option_split_goals:
|
|
set_monstersanity_monster_rules(all_location_names, logic, multiworld, player, monstersanity_option)
|
|
return
|
|
|
|
if monstersanity_option == Monstersanity.option_progressive_goals:
|
|
set_monstersanity_progressive_category_rules(all_location_names, logic, multiworld, player)
|
|
return
|
|
|
|
set_monstersanity_category_rules(all_location_names, logic, multiworld, player, monstersanity_option)
|
|
|
|
|
|
def set_monstersanity_monster_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, monstersanity_option):
|
|
for monster_name in logic.monster.all_monsters_by_name:
|
|
location_name = f"{monster_eradication_prefix}{monster_name}"
|
|
if location_name not in all_location_names:
|
|
continue
|
|
location = multiworld.get_location(location_name, player)
|
|
if monstersanity_option == Monstersanity.option_split_goals:
|
|
rule = logic.monster.can_kill_many(logic.monster.all_monsters_by_name[monster_name])
|
|
else:
|
|
rule = logic.monster.can_kill(logic.monster.all_monsters_by_name[monster_name])
|
|
MultiWorldRules.set_rule(location, rule)
|
|
|
|
|
|
def set_monstersanity_progressive_category_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player):
|
|
for monster_category in logic.monster.all_monsters_by_category:
|
|
set_monstersanity_progressive_single_category_rules(all_location_names, logic, multiworld, player, monster_category)
|
|
|
|
|
|
def set_monstersanity_progressive_single_category_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, monster_category: str):
|
|
location_names = [name for name in all_location_names if name.startswith(monster_eradication_prefix) and name.endswith(monster_category)]
|
|
if not location_names:
|
|
return
|
|
location_names = sorted(location_names, key=lambda name: get_monster_eradication_number(name, monster_category))
|
|
for i in range(5):
|
|
location_name = location_names[i]
|
|
set_monstersanity_progressive_category_rule(all_location_names, logic, multiworld, player, monster_category, location_name, i)
|
|
|
|
|
|
def set_monstersanity_progressive_category_rule(all_location_names: Set[str], logic: StardewLogic, multiworld, player,
|
|
monster_category: str, location_name: str, goal_index):
|
|
if location_name not in all_location_names:
|
|
return
|
|
location = multiworld.get_location(location_name, player)
|
|
if goal_index < 3:
|
|
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], goal_index + 1)
|
|
else:
|
|
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], goal_index * 2)
|
|
MultiWorldRules.set_rule(location, rule)
|
|
|
|
|
|
def get_monster_eradication_number(location_name, monster_category) -> int:
|
|
number = location_name[len(monster_eradication_prefix):-len(monster_category)]
|
|
number = number.strip()
|
|
if number.isdigit():
|
|
return int(number)
|
|
return 1000
|
|
|
|
|
|
def set_monstersanity_category_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, monstersanity_option):
|
|
for monster_category in logic.monster.all_monsters_by_category:
|
|
location_name = f"{monster_eradication_prefix}{monster_category}"
|
|
if location_name not in all_location_names:
|
|
continue
|
|
location = multiworld.get_location(location_name, player)
|
|
if monstersanity_option == Monstersanity.option_one_per_category:
|
|
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category])
|
|
else:
|
|
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], MAX_MONTHS)
|
|
MultiWorldRules.set_rule(location, rule)
|
|
|
|
|
|
def set_shipsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
shipsanity_option = world_options.shipsanity
|
|
if shipsanity_option == Shipsanity.option_none:
|
|
return
|
|
|
|
shipsanity_prefix = "Shipsanity: "
|
|
for location in locations.locations_by_tag[LocationTags.SHIPSANITY]:
|
|
if location.name not in all_location_names:
|
|
continue
|
|
item_to_ship = location.name[len(shipsanity_prefix):]
|
|
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), logic.shipping.can_ship(item_to_ship))
|
|
|
|
|
|
def set_cooksanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
cooksanity_option = world_options.cooksanity
|
|
if cooksanity_option == Cooksanity.option_none:
|
|
return
|
|
|
|
cooksanity_prefix = "Cook "
|
|
for location in locations.locations_by_tag[LocationTags.COOKSANITY]:
|
|
if location.name not in all_location_names:
|
|
continue
|
|
recipe_name = location.name[len(cooksanity_prefix):]
|
|
recipe = all_cooking_recipes_by_name[recipe_name]
|
|
cook_rule = logic.cooking.can_cook(recipe)
|
|
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), cook_rule)
|
|
|
|
|
|
def set_chefsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
chefsanity_option = world_options.chefsanity
|
|
if chefsanity_option == Chefsanity.option_none:
|
|
return
|
|
|
|
chefsanity_suffix = " Recipe"
|
|
for location in locations.locations_by_tag[LocationTags.CHEFSANITY]:
|
|
if location.name not in all_location_names:
|
|
continue
|
|
recipe_name = location.name[:-len(chefsanity_suffix)]
|
|
recipe = all_cooking_recipes_by_name[recipe_name]
|
|
learn_rule = logic.cooking.can_learn_recipe(recipe.source)
|
|
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), learn_rule)
|
|
|
|
|
|
def set_craftsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
|
|
craftsanity_option = world_options.craftsanity
|
|
if craftsanity_option == Craftsanity.option_none:
|
|
return
|
|
|
|
craft_prefix = "Craft "
|
|
craft_suffix = " Recipe"
|
|
for location in locations.locations_by_tag[LocationTags.CRAFTSANITY]:
|
|
if location.name not in all_location_names:
|
|
continue
|
|
if location.name.endswith(craft_suffix):
|
|
recipe_name = location.name[:-len(craft_suffix)]
|
|
recipe = all_crafting_recipes_by_name[recipe_name]
|
|
craft_rule = logic.crafting.can_learn_recipe(recipe)
|
|
else:
|
|
recipe_name = location.name[len(craft_prefix):]
|
|
recipe = all_crafting_recipes_by_name[recipe_name]
|
|
craft_rule = logic.crafting.can_craft(recipe)
|
|
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), craft_rule)
|
|
|
|
|
|
def set_booksanity_rules(logic: StardewLogic, multiworld, player, content: StardewContent):
|
|
booksanity = content.features.booksanity
|
|
if not booksanity.is_enabled:
|
|
return
|
|
|
|
for book in content.find_tagged_items(ItemTag.BOOK):
|
|
if booksanity.is_included(book):
|
|
MultiWorldRules.set_rule(multiworld.get_location(booksanity.to_location_name(book.name), player), logic.has(book.name))
|
|
|
|
for i, book in enumerate(booksanity.get_randomized_lost_books()):
|
|
if i <= 0:
|
|
continue
|
|
MultiWorldRules.set_rule(multiworld.get_location(booksanity.to_location_name(book), player), logic.received(booksanity.progressive_lost_book, i))
|
|
|
|
|
|
def set_traveling_merchant_day_rules(logic: StardewLogic, multiworld: MultiWorld, player: int):
|
|
for day in Weekday.all_days:
|
|
item_for_day = f"Traveling Merchant: {day}"
|
|
entrance_name = f"Buy from Traveling Merchant {day}"
|
|
set_entrance_rule(multiworld, player, entrance_name, logic.received(item_for_day))
|
|
|
|
|
|
def set_arcade_machine_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
|
|
play_junimo_kart_rule = logic.received(Wallet.skull_key)
|
|
|
|
if world_options.arcade_machine_locations != ArcadeMachineLocations.option_full_shuffling:
|
|
set_entrance_rule(multiworld, player, Entrance.play_junimo_kart, play_junimo_kart_rule)
|
|
return
|
|
|
|
set_entrance_rule(multiworld, player, Entrance.play_junimo_kart, play_junimo_kart_rule & logic.has("Junimo Kart Small Buff"))
|
|
set_entrance_rule(multiworld, player, Entrance.reach_junimo_kart_2, logic.has("Junimo Kart Medium Buff"))
|
|
set_entrance_rule(multiworld, player, Entrance.reach_junimo_kart_3, logic.has("Junimo Kart Big Buff"))
|
|
set_entrance_rule(multiworld, player, Entrance.reach_junimo_kart_4, logic.has("Junimo Kart Max Buff"))
|
|
set_entrance_rule(multiworld, player, Entrance.play_journey_of_the_prairie_king, logic.has("JotPK Small Buff"))
|
|
set_entrance_rule(multiworld, player, Entrance.reach_jotpk_world_2, logic.has("JotPK Medium Buff"))
|
|
set_entrance_rule(multiworld, player, Entrance.reach_jotpk_world_3, logic.has("JotPK Big Buff"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Journey of the Prairie King Victory", player),
|
|
logic.has("JotPK Max Buff"))
|
|
|
|
|
|
def set_friendsanity_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, content: StardewContent):
|
|
if not content.features.friendsanity.is_enabled:
|
|
return
|
|
MultiWorldRules.add_rule(multiworld.get_location("Spouse Stardrop", player),
|
|
logic.relationship.has_hearts_with_any_bachelor(13))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Have a Baby", player),
|
|
logic.relationship.can_reproduce(1))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Have Another Baby", player),
|
|
logic.relationship.can_reproduce(2))
|
|
|
|
for villager in content.villagers.values():
|
|
for heart in content.features.friendsanity.get_randomized_hearts(villager):
|
|
rule = logic.relationship.can_earn_relationship(villager.name, heart)
|
|
location_name = friendsanity.to_location_name(villager.name, heart)
|
|
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), rule)
|
|
|
|
for heart in content.features.friendsanity.get_pet_randomized_hearts():
|
|
rule = logic.pet.can_befriend_pet(heart)
|
|
location_name = friendsanity.to_location_name(NPC.pet, heart)
|
|
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), rule)
|
|
|
|
|
|
def set_deepwoods_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
|
|
if ModNames.deepwoods in world_options.mods:
|
|
MultiWorldRules.add_rule(multiworld.get_location("Breaking Up Deep Woods Gingerbread House", player),
|
|
logic.tool.has_tool(Tool.axe, "Gold"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Chop Down a Deep Woods Iridium Tree", player),
|
|
logic.tool.has_tool(Tool.axe, "Iridium"))
|
|
set_entrance_rule(multiworld, player, DeepWoodsEntrance.use_woods_obelisk, logic.received("Woods Obelisk"))
|
|
for depth in range(10, 100 + 10, 10):
|
|
set_entrance_rule(multiworld, player, move_to_woods_depth(depth), logic.mod.deepwoods.can_chop_to_depth(depth))
|
|
MultiWorldRules.add_rule(multiworld.get_location("The Sword in the Stone", player),
|
|
logic.mod.deepwoods.can_pull_sword() & logic.mod.deepwoods.can_chop_to_depth(100))
|
|
|
|
|
|
def set_magic_spell_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
|
|
if ModNames.magic not in world_options.mods:
|
|
return
|
|
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Clear Debris", player),
|
|
(logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Till", player),
|
|
logic.tool.has_tool("Hoe", "Basic"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Water", player),
|
|
logic.tool.has_tool("Watering Can", "Basic"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Toil School Locations", player),
|
|
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
|
|
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic"))))
|
|
# Do I *want* to add boots into logic when you get them even in vanilla without effort? idk
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Evac", player),
|
|
logic.ability.can_mine_perfectly())
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Haste", player),
|
|
logic.has("Coffee"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Heal", player),
|
|
logic.has("Life Elixir"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Life School Locations", player),
|
|
(logic.has("Coffee") & logic.has("Life Elixir")
|
|
& logic.ability.can_mine_perfectly()))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Descend", player),
|
|
logic.region.can_reach(Region.mines))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Fireball", player),
|
|
logic.has("Fire Quartz"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Frostbolt", player),
|
|
logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Elemental School Locations", player),
|
|
logic.has("Fire Quartz") & logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
|
|
# MultiWorldRules.add_rule(multiworld.get_location("Analyze: Lantern", player),)
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Tendrils", player),
|
|
logic.region.can_reach(Region.farm))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Shockwave", player),
|
|
logic.has("Earth Crystal"))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Nature School Locations", player),
|
|
(logic.has("Earth Crystal") & logic.region.can_reach("Farm"))),
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Meteor", player),
|
|
(logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12))),
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Lucksteal", player),
|
|
logic.region.can_reach(Region.witch_hut))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Bloodmana", player),
|
|
logic.region.can_reach(Region.mines_floor_100))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Eldritch School Locations", player),
|
|
(logic.region.can_reach(Region.witch_hut) &
|
|
logic.region.can_reach(Region.mines_floor_100) &
|
|
logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
|
|
MultiWorldRules.add_rule(multiworld.get_location("Analyze Every Magic School Location", player),
|
|
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
|
|
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")) &
|
|
logic.has("Coffee") & logic.has("Life Elixir")
|
|
& logic.ability.can_mine_perfectly() & logic.has("Earth Crystal") &
|
|
logic.has("Fire Quartz") & logic.skill.can_fish(difficulty=85) &
|
|
logic.region.can_reach(Region.witch_hut) &
|
|
logic.region.can_reach(Region.mines_floor_100) &
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logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
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|
|
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def set_sve_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
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if ModNames.sve not in world_options.mods:
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return
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set_entrance_rule(multiworld, player, SVEEntrance.forest_to_lost_woods, logic.bundle.can_complete_community_center)
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set_entrance_rule(multiworld, player, SVEEntrance.enter_summit, logic.mod.sve.has_iridium_bomb())
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set_entrance_rule(multiworld, player, SVEEntrance.backwoods_to_grove, logic.mod.sve.has_any_rune())
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set_entrance_rule(multiworld, player, SVEEntrance.badlands_to_cave, logic.has("Aegis Elixir") | logic.combat.can_fight_at_level(Performance.maximum))
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set_entrance_rule(multiworld, player, SVEEntrance.forest_west_to_spring, logic.quest.can_complete_quest(Quest.magic_ink))
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set_entrance_rule(multiworld, player, SVEEntrance.railroad_to_grampleton_station, logic.received(SVEQuestItem.scarlett_job_offer))
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set_entrance_rule(multiworld, player, SVEEntrance.secret_woods_to_west, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
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set_entrance_rule(multiworld, player, SVEEntrance.grandpa_shed_to_interior, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
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set_entrance_rule(multiworld, player, SVEEntrance.aurora_warp_to_aurora, logic.received(SVERunes.nexus_aurora))
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set_entrance_rule(multiworld, player, SVEEntrance.farm_warp_to_farm, logic.received(SVERunes.nexus_farm))
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|
set_entrance_rule(multiworld, player, SVEEntrance.guild_warp_to_guild, logic.received(SVERunes.nexus_guild))
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|
set_entrance_rule(multiworld, player, SVEEntrance.junimo_warp_to_junimo, logic.received(SVERunes.nexus_junimo))
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set_entrance_rule(multiworld, player, SVEEntrance.spring_warp_to_spring, logic.received(SVERunes.nexus_spring))
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|
set_entrance_rule(multiworld, player, SVEEntrance.outpost_warp_to_outpost, logic.received(SVERunes.nexus_outpost))
|
|
set_entrance_rule(multiworld, player, SVEEntrance.wizard_warp_to_wizard, logic.received(SVERunes.nexus_wizard))
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|
set_entrance_rule(multiworld, player, SVEEntrance.use_purple_junimo, logic.relationship.has_hearts(ModNPC.apples, 10))
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|
set_entrance_rule(multiworld, player, SVEEntrance.grandpa_interior_to_upstairs, logic.mod.sve.has_grandpa_shed_repaired())
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|
set_entrance_rule(multiworld, player, SVEEntrance.use_bear_shop, (logic.mod.sve.can_buy_bear_recipe()))
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|
set_entrance_rule(multiworld, player, SVEEntrance.railroad_to_grampleton_station, logic.received(SVEQuestItem.scarlett_job_offer))
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|
set_entrance_rule(multiworld, player, SVEEntrance.museum_to_gunther_bedroom, logic.relationship.has_hearts(ModNPC.gunther, 2))
|
|
logic.mod.sve.initialize_rules()
|
|
for location in logic.registry.sve_location_rules:
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|
MultiWorldRules.set_rule(multiworld.get_location(location, player),
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|
logic.registry.sve_location_rules[location])
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set_sve_ginger_island_rules(logic, multiworld, player, world_options)
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|
set_boarding_house_rules(logic, multiworld, player, world_options)
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|
|
|
|
|
def set_sve_ginger_island_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
|
|
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
|
|
return
|
|
set_entrance_rule(multiworld, player, SVEEntrance.summit_to_highlands, logic.mod.sve.has_marlon_boat())
|
|
set_entrance_rule(multiworld, player, SVEEntrance.wizard_to_fable_reef, logic.received(SVEQuestItem.fable_reef_portal))
|
|
set_entrance_rule(multiworld, player, SVEEntrance.highlands_to_cave,
|
|
logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron) & logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
|
|
set_entrance_rule(multiworld, player, SVEEntrance.highlands_to_pond, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
|
|
|
|
|
|
def set_boarding_house_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
|
|
if ModNames.boarding_house not in world_options.mods:
|
|
return
|
|
set_entrance_rule(multiworld, player, BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
|
|
|
|
|
|
def set_entrance_rule(multiworld, player, entrance: str, rule: StardewRule):
|
|
try:
|
|
potentially_required_regions = look_for_indirect_connection(rule)
|
|
if potentially_required_regions:
|
|
for region in potentially_required_regions:
|
|
logger.debug(f"Registering indirect condition for {region} -> {entrance}")
|
|
multiworld.register_indirect_condition(multiworld.get_region(region, player), multiworld.get_entrance(entrance, player))
|
|
|
|
MultiWorldRules.set_rule(multiworld.get_entrance(entrance, player), rule)
|
|
except KeyError as ex:
|
|
logger.error(f"""Failed to evaluate indirect connection in: {explain(rule, CollectionState(multiworld))}""")
|
|
raise ex
|
|
|
|
|
|
def set_island_entrance_rule(multiworld, player, entrance: str, rule: StardewRule, world_options: StardewValleyOptions):
|
|
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
|
|
return
|
|
set_entrance_rule(multiworld, player, entrance, rule)
|
|
|
|
|
|
def set_many_island_entrances_rules(multiworld, player, entrance_rules: Dict[str, StardewRule], world_options: StardewValleyOptions):
|
|
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
|
|
return
|
|
for entrance, rule in entrance_rules.items():
|
|
set_entrance_rule(multiworld, player, entrance, rule)
|